• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD Radeon VII Detailed Some More: Die-size, Secret-sauce, Ray-tracing, and More

Joined
Dec 30, 2010
Messages
2,099 (0.43/day)
Those CU's could be programmed to fill in raytracing. These vega cards are programmable till tokio.
 
Joined
Feb 3, 2017
Messages
3,481 (1.32/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
Dedicated Hardware acceleration for RT is a smokescreen IMO, the key is if you can cut down your FP or INT instructions as small as possible and run as many as parallel as possible. AMD does have some FP division capability so its possible that some cards can be retrofitted for RT.
You mean essentially RPM or 4*INT8? Vega brought them into consumer space and got some shiny moments in game performance thanks to it. In the other camp Turing followed suit with including RPM and at least on GPU level 4*INT8 was in Pascal if not earlier.

Who said async compute was dead. It was primitive shader and dsbr that never worked on vega, not async compute. I think you are confused here. Never ever AMD said async compute was not supported or dead.
Async is alive and kicking. However its impact is fairly small. Following what is in the news post Strange Brigade actually gains a few % from Async Compute being enabled, at best. It is definitely a good thing to have but a game changer. It also works fine enough in both camps by now.
 

INSTG8R

Vanguard Beta Tester
Joined
Nov 26, 2004
Messages
7,966 (1.12/day)
Location
Canuck in Norway
System Name Hellbox 5.1(same case new guts)
Processor Ryzen 7 5800X3D
Motherboard MSI X570S MAG Torpedo Max
Cooling TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res
Memory 2x16GB Gskill Trident Neo Z 3600 CL16
Video Card(s) Powercolor Hellhound 7900XTX
Storage 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB
Display(s) Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400
Case TT Kandalf L.C.S.
Audio Device(s) Soundblaster ZX/Logitech Z906 5.1
Power Supply Seasonic TX~’850 Platinum
Mouse G502 Hero
Keyboard G19s
VR HMD Oculus Quest 2
Software Win 10 Pro x64
You mean essentially RPM or 4*INT8? Vega brought them into consumer space and got some shiny moments in game performance thanks to it. In the other camp Turing followed suit with including RPM and at least on GPU level 4*INT8 was in Pascal if not earlier.
Good point. RPM often gets overlooked I know FC5 is using it and I’m gonna assume AC Odyssey would too.
 
Joined
Feb 3, 2017
Messages
3,481 (1.32/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
Why is Radeon VII only 7.5% faster in hitman 2?
Isn't Hitman 2 fairly CPU-hungry? AMD's game test results are on i7-7700K.

I also have a feeling that AMD may be working secretly with Intel on RayTracing tech to sett up a unified standard against nvidias RTX.
Bullshit. DXR in DX12 and Vulkan-RT extensions is as standard as it gets. AMD will do their implementation of these if they know what is good for them (and extend on these if necessary).
Unless you are implying AMD would either try shoving RT into DX11 or into something proprietary? :D
 
Joined
Nov 15, 2016
Messages
454 (0.17/day)
System Name Sillicon Nightmares
Processor Intel i7 9700KF 5ghz (5.1ghz 4 core load, no avx offset), 4.7ghz ring, 1.412vcore 1.3vcio 1.264vcsa
Motherboard Asus Z390 Strix F
Cooling DEEPCOOL Gamer Storm CAPTAIN 360
Memory 2x8GB G.Skill Trident Z RGB (B-Die) 3600 14-14-14-28 1t, tRFC 220 tREFI 65535, tFAW 16, 1.545vddq
Video Card(s) ASUS GTX 1060 Strix 6GB XOC, Core: 2202-2240, Vcore: 1.075v, Mem: 9818mhz (Sillicon Lottery Jackpot)
Storage Samsung 840 EVO 1TB SSD, WD Blue 1TB, Seagate 3TB, Samsung 970 Evo Plus 512GB
Display(s) BenQ XL2430 1080p 144HZ + (2) Samsung SyncMaster 913v 1280x1024 75HZ + A Shitty TV For Movies
Case Deepcool Genome ROG Edition
Audio Device(s) Bunta Sniff Speakers From The Tip Edition With Extra Kenwoods
Power Supply Corsair AX860i/Cable Mod Cables
Mouse Logitech G602 Spilled Beer Edition
Keyboard Dell KB4021
Software Windows 10 x64
Benchmark Scores 13543 Firestrike (3dmark.com/fs/22336777) 601 points CPU-Z ST 37.4ns AIDA Memory
Joined
Dec 22, 2011
Messages
286 (0.06/day)
Processor Ryzen 7 5800X3D
Motherboard Asus Prime X570 Pro
Cooling Deepcool LS-720
Memory 32 GB (4x 8GB) DDR4-3600 CL16
Video Card(s) Gigabyte Radeon RX 6800 XT Gaming OC
Storage Samsung PM9A1 (980 Pro OEM) + 960 Evo NVMe SSD + 830 SATA SSD + Toshiba & WD HDD's
Display(s) Samsung C32HG70
Case Lian Li O11D Evo
Audio Device(s) Sound Blaster Zx
Power Supply Seasonic 750W Focus+ Platinum
Mouse Logitech G703 Lightspeed
Keyboard SteelSeries Apex Pro
Software Windows 11 Pro
Isn't Hitman 2 fairly CPU-hungry? AMD's game test results are on i7-7700K.

Bullshit. DXR in DX12 and Vulkan-RT extensions is as standard as it gets. AMD will do their implementation of these if they know what is good for them (and extend on these if necessary).
Unless you are implying AMD would either try shoving RT into DX11 or into something proprietary? :D
Last time I cheked Vulkan doesn't have official RT-extensions at this time, NVIDIA was at least trying to push their solution [essentially RTX] as standard but at least so far that hasn't happened to my knowledge

apparently its 128
Unless proven otherwise it should be 64, as the Vega 20 diagrams from Instinct release clearly show 4 Pixel Engines per Shader Engine.
I think the 64/128 confusion comes from the fact that NVIDIA cards have their ROPs tied to memory controllers, so doubling memory controllers should double the ROPs and same logic is applied to Vega on some sites, even though in AMDs case the two aren't tied together
 
Joined
Nov 15, 2016
Messages
454 (0.17/day)
System Name Sillicon Nightmares
Processor Intel i7 9700KF 5ghz (5.1ghz 4 core load, no avx offset), 4.7ghz ring, 1.412vcore 1.3vcio 1.264vcsa
Motherboard Asus Z390 Strix F
Cooling DEEPCOOL Gamer Storm CAPTAIN 360
Memory 2x8GB G.Skill Trident Z RGB (B-Die) 3600 14-14-14-28 1t, tRFC 220 tREFI 65535, tFAW 16, 1.545vddq
Video Card(s) ASUS GTX 1060 Strix 6GB XOC, Core: 2202-2240, Vcore: 1.075v, Mem: 9818mhz (Sillicon Lottery Jackpot)
Storage Samsung 840 EVO 1TB SSD, WD Blue 1TB, Seagate 3TB, Samsung 970 Evo Plus 512GB
Display(s) BenQ XL2430 1080p 144HZ + (2) Samsung SyncMaster 913v 1280x1024 75HZ + A Shitty TV For Movies
Case Deepcool Genome ROG Edition
Audio Device(s) Bunta Sniff Speakers From The Tip Edition With Extra Kenwoods
Power Supply Corsair AX860i/Cable Mod Cables
Mouse Logitech G602 Spilled Beer Edition
Keyboard Dell KB4021
Software Windows 10 x64
Benchmark Scores 13543 Firestrike (3dmark.com/fs/22336777) 601 points CPU-Z ST 37.4ns AIDA Memory
Last time I cheked Vulkan doesn't have official RT-extensions at this time, NVIDIA was at least trying to push their solution [essentially RTX] as standard but at least so far that hasn't happened to my knowledge


Unless proven otherwise it should be 64, as the Vega 20 diagrams from Instinct release clearly show 4 Pixel Engines per Shader Engine.
I think the 64/128 confusion comes from the fact that NVIDIA cards have their ROPs tied to memory controllers, so doubling memory controllers should double the ROPs and same logic is applied to Vega on some sites, even though in AMDs case the two aren't tied together
pretty sure GN said 128
 

INSTG8R

Vanguard Beta Tester
Joined
Nov 26, 2004
Messages
7,966 (1.12/day)
Location
Canuck in Norway
System Name Hellbox 5.1(same case new guts)
Processor Ryzen 7 5800X3D
Motherboard MSI X570S MAG Torpedo Max
Cooling TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res
Memory 2x16GB Gskill Trident Neo Z 3600 CL16
Video Card(s) Powercolor Hellhound 7900XTX
Storage 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB
Display(s) Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400
Case TT Kandalf L.C.S.
Audio Device(s) Soundblaster ZX/Logitech Z906 5.1
Power Supply Seasonic TX~’850 Platinum
Mouse G502 Hero
Keyboard G19s
VR HMD Oculus Quest 2
Software Win 10 Pro x64
Last time I cheked Vulkan doesn't have official RT-extensions at this time, NVIDIA was at least trying to push their solution [essentially RTX] as standard but at least so far that hasn't happened to my knowledge


Unless proven otherwise it should be 64, as the Vega 20 diagrams from Instinct release clearly show 4 Pixel Engines per Shader Engine.
I think the 64/128 confusion comes from the fact that NVIDIA cards have their ROPs tied to memory controllers, so doubling memory controllers should double the ROPs and same logic is applied to Vega on some sites, even though in AMDs case the two aren't tied together
Actually the ROPS are tied to the memory which is why it has 16GB. I can’t provide a direct source for this quote but it rings true
`Unfortunately, you can't scale down the HBM2 any further and still retain the 128 ROPs, so 16 GB is the smallest capacity AMD can offer, which is why the pricepoint on this is so close relative to the 2080.
`
 
Joined
Dec 22, 2011
Messages
286 (0.06/day)
Processor Ryzen 7 5800X3D
Motherboard Asus Prime X570 Pro
Cooling Deepcool LS-720
Memory 32 GB (4x 8GB) DDR4-3600 CL16
Video Card(s) Gigabyte Radeon RX 6800 XT Gaming OC
Storage Samsung PM9A1 (980 Pro OEM) + 960 Evo NVMe SSD + 830 SATA SSD + Toshiba & WD HDD's
Display(s) Samsung C32HG70
Case Lian Li O11D Evo
Audio Device(s) Sound Blaster Zx
Power Supply Seasonic 750W Focus+ Platinum
Mouse Logitech G703 Lightspeed
Keyboard SteelSeries Apex Pro
Software Windows 11 Pro
pretty sure GN said 128
I'm aware many have said 128, but none of the press material provided by AMD suggests such and Radeon Instint block diagrams say 64, so until AMD itself says 128 or we get benchmarks showing ROP capabilities past 64 units it's more probable option than 128

Actually the ROPS are tied to the memory which is why it has 16GB. I can’t provide a direct source for this quote but it rings true
`Unfortunately, you can't scale down the HBM2 any further and still retain the 128 ROPs, so 16 GB is the smallest capacity AMD can offer, which is why the pricepoint on this is so close relative to the 2080.
`
I'm pretty sure they're not in AMDs case, they're just assuming it because they're tied on NVIDIA and most AMD chips use same ROP:Memory Controller -ratio. Fiji for example has 4096-bit HBM memory controller and 64 ROPs, while it should have 128 if the memory controllers and ROPs were tied together. Also, with Vegas HBCC they're even less connected than before, they're actually behind Infinity Fabric -bus now.

For the 16 GB, it's the smallest capacity you can have with 4096-bit HBM2 because no-one makes smaller than 4GB HBM2-stacks.
 
Last edited:
Joined
Feb 3, 2017
Messages
3,481 (1.32/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
Last time I cheked Vulkan doesn't have official RT-extensions at this time, NVIDIA was at least trying to push their solution [essentially RTX] as standard but at least so far that hasn't happened to my knowledge
You are right, my bad. There are only NV_raytracing extensions for Vulkan that went out of beta. The official answer was that Vulkan allows doing RT already.
I thought Vulkan was supposed to improve on how (badly) OpenGL dealt with extensions :(
 

INSTG8R

Vanguard Beta Tester
Joined
Nov 26, 2004
Messages
7,966 (1.12/day)
Location
Canuck in Norway
System Name Hellbox 5.1(same case new guts)
Processor Ryzen 7 5800X3D
Motherboard MSI X570S MAG Torpedo Max
Cooling TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res
Memory 2x16GB Gskill Trident Neo Z 3600 CL16
Video Card(s) Powercolor Hellhound 7900XTX
Storage 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB
Display(s) Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400
Case TT Kandalf L.C.S.
Audio Device(s) Soundblaster ZX/Logitech Z906 5.1
Power Supply Seasonic TX~’850 Platinum
Mouse G502 Hero
Keyboard G19s
VR HMD Oculus Quest 2
Software Win 10 Pro x64
I'm aware many have said 128, but none of the press material provided by AMD suggests such and Radeon Instint block diagrams say 64, so until AMD itself says 128 or we get benchmarks showing ROP capabilities past 64 units it's more probable option than 128


I'm pretty sure they're not in AMDs case, they're just assuming it because they're tied on NVIDIA and most AMD chips use same ROP:Memory Controller -ratio. Fiji for example has 4096-bit HBM memory controller and 64 ROPs, while it should have 128 if the memory controllers and ROPs were tied together. Also, with Vegas HBCC they're even less connected than before, they're actually behind Infinity Fabric -bus now.

For the 16 GB, it's the smallest capacity you can have with 4096-bit HBM2 because no-one makes smaller than 4GB HBM2-stacks.
We really just need to wait for proper product spec sheets at this point because right now both are being tossed around and nobody seems to have a concrete answer.
 
Joined
Sep 7, 2011
Messages
233 (0.05/day)
Location
Pekanbaru - Riau - Indonesia - Earth - Universe
System Name My Best Friend...
Processor Qualcomm Snapdragon 650
Motherboard Made By Xiaomi
Cooling Air and My Hands :)
Memory 3GB LPDDR3
Video Card(s) Adreno 510
Storage Sandisk 32GB SDHC Class 10
Display(s) 5.5" 1080p IPS BOE
Case Made By Xiaomi
Audio Device(s) Snapdragon ?
Power Supply 2A Adapter
Mouse On Screen
Keyboard On Screen
Software Android 6.0.1
Benchmark Scores 90339
hats off for Dr.Lisa Su ..

still calm and responded with great answers ..

DXR not ready yet 100%, still plenty of time for RTG and AMD to get ready.

my RX 570 and RX 480 still Okay
 
Joined
Mar 24, 2012
Messages
528 (0.12/day)
Good luck with RayTracing in software, if that was viable we would have had that already. If they do it it is just a desperate move not to look obsolete.

Do not expect RayTracing in hardware until end of 2020 and even then they will be years behind nVidia who will, by that time, be in the process of readying their third gen RTX cards for release.

We need Intel to enter the market with RayTracing from the get go in 2020.

I also have a feeling that AMD may be working secretly with Intel on RayTracing tech to sett up a unified standard against nvidias RTX.

RTX is just nvidia fancy name for their hardware implementation. just like when they call their tessellation engine as "polymorph engine". the unified standard for ray tracing already exist in DirectX called DXR. RTX is not some exclusive API like mantle where it can only run on certain hardware. since DXR is the standard in DirectX AMD and Intel will have to follow that standard instead of coming out with new standard.
 
Joined
Feb 18, 2005
Messages
5,238 (0.75/day)
Location
Ikenai borderline!
System Name Firelance.
Processor Threadripper 3960X
Motherboard ROG Strix TRX40-E Gaming
Cooling IceGem 360 + 6x Arctic Cooling P12
Memory 8x 16GB Patriot Viper DDR4-3200 CL16
Video Card(s) MSI GeForce RTX 4060 Ti Ventus 2X OC
Storage 2TB WD SN850X (boot), 4TB Crucial P3 (data)
Display(s) 3x AOC Q32E2N (32" 2560x1440 75Hz)
Case Enthoo Pro II Server Edition (Closed Panel) + 6 fans
Power Supply Fractal Design Ion+ 2 Platinum 760W
Mouse Logitech G602
Keyboard Logitech G613
Software Windows 10 Professional x64
Probably the most useful thing about this card is that, if it is able to perform anywhere near the RTX 2080, it might well induce NVIDIA to drop the latter's price. Considering how expensive Vega 56/64 were, and remain, I'm pretty sure NVIDIA has a lot more wiggle-room in terms of pricing - and they surely would love to shut AMD out from the high-end GPU market completely, because that woudl guarantee them an effective monopoly on that market segment going forward.

tl;dr NVIDIA might well be willing to drop the price on RTX 2080 to allow them to hike the price on RTX 3000 and all its descendants.
 
Joined
Sep 26, 2012
Messages
862 (0.20/day)
Location
Australia
System Name ATHENA
Processor AMD 7950X
Motherboard ASUS Crosshair X670E Extreme
Cooling ASUS ROG Ryujin III 360, 13 x Lian Li P28
Memory 2x32GB Trident Z RGB 6000Mhz CL30
Video Card(s) ASUS 4090 STRIX
Storage 3 x Kingston Fury 4TB, 4 x Samsung 870 QVO
Display(s) Acer X38S, Wacom Cintiq Pro 15
Case Lian Li O11 Dynamic EVO
Audio Device(s) Topping DX9, Fluid FPX7 Fader Pro, Beyerdynamic T1 G2, Beyerdynamic MMX300
Power Supply Seasonic PRIME TX-1600
Mouse Xtrfy MZ1 - Zy' Rail, Logitech MX Vertical, Logitech MX Master 3
Keyboard Logitech G915 TKL
VR HMD Oculus Quest 2
Software Windows 11 + Universal Blue
tl;dr NVIDIA might well be willing to drop the price on RTX 2080 to allow them to hike the price on RTX 3000 and all its descendants.

RTX die sizes are huge, I dont think there is much wiggle room at all. Conversely, Vega VII die is much smaller, but HBM is still expensive, so AMD probably doesn't have much room either.

Interesting times.
 

Aquinus

Resident Wat-man
Joined
Jan 28, 2012
Messages
13,147 (2.94/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
Probably the most useful thing about this card is that, if it is able to perform anywhere near the RTX 2080, it might well induce NVIDIA to drop the latter's price. Considering how expensive Vega 56/64 were, and remain, I'm pretty sure NVIDIA has a lot more wiggle-room in terms of pricing - and they surely would love to shut AMD out from the high-end GPU market completely, because that woudl guarantee them an effective monopoly on that market segment going forward.

tl;dr NVIDIA might well be willing to drop the price on RTX 2080 to allow them to hike the price on RTX 3000 and all its descendants.
That's predicated on the idea that nVidia's RTX offerings aren't having yield issues which I find hard to believe for the 2080 Ti. As for the 2080, I'm not sure, but it's still a pretty good size die (bigger than a Vega 64.) Honestly, I think nVidia's problem is old inventory. Between that and the less than stellar reception of the RTX chips, investors were not amused.
 
Joined
Aug 23, 2013
Messages
454 (0.12/day)
Probably the most useful thing about this card is that, if it is able to perform anywhere near the RTX 2080, it might well induce NVIDIA to drop the latter's price.

The price for RTX 2080 is around 750€ where I live and Radeon 7 will probably cost more then 700€ initially.
 
Last edited:

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
46,393 (7.67/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
Here is a better look


I still only count 64 ROPs in that graphic, since each "RB" (render backend) crunches 4 pixels per clock.
 

Keullo-e

S.T.A.R.S.
Joined
Dec 16, 2012
Messages
11,053 (2.66/day)
Location
Finland
System Name 4K-gaming
Processor AMD Ryzen 7 5800X up to 5.05GHz
Motherboard Gigabyte B550M Aorus Elite
Cooling Custom loop (CPU+GPU, 240 & 120 rads)
Memory 32GB Kingston HyperX Fury @ DDR4-3466
Video Card(s) PowerColor RX 6700 XT Fighter OC/UV
Storage ~4TB SSD + 6TB HDD
Display(s) Acer XV273K 4K120 + Lenovo L32p-30 4K60
Case Corsair 4000D Airflow White
Audio Device(s) Asus TUF H3 Wireless
Power Supply EVGA Supernova G2 750W
Mouse Logitech MX518
Keyboard Roccat Vulcan 121 AIMO
VR HMD Oculus Rift CV1
Software Windows 11 Pro
Benchmark Scores It runs Crysis remastered at 4K
Weird that there's just 3840 shaders o_O
 
Joined
Jan 8, 2017
Messages
8,944 (3.35/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
That die size is pretty small and also not all of it is enabled, for the first time in many years AMD has a card that likely has better margins that Nvidia's equivalent. That's a pretty big deal.
 
Joined
Nov 3, 2011
Messages
690 (0.15/day)
Location
Australia
System Name Eula
Processor AMD Ryzen 9 7900X PBO
Motherboard ASUS TUF Gaming X670E Plus Wifi
Cooling Corsair H115i Elite Capellix XT
Memory Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested
Video Card(s) Gigabyte GeForce RTX 4080 GAMING OC
Storage Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD
Display(s) Acer Predator X32FP 32in 160Hz 4K IPS FreeSync/GSync DP, LG 27UL600 27in 4K HDR FreeSync/G-Sync DP
Case Phanteks Eclipse P500A D-RGB White
Audio Device(s) Creative Sound Blaster Z
Power Supply Corsair HX1000 Platinum 1000W
Mouse SteelSeries Prime Pro Gaming Mouse
Keyboard SteelSeries Apex 5
Software MS Windows 11 Pro
I highly doubt it have 128ROPs. If it did have 64 ROPs then old Vega56/64 are memory bandwidth starved. Then again, all AMD recent GPU are bandwidth starved for example RX470 that uses the same memory as RX480 performs very close to it. GCN is reaching its limits, its good for compute but not as a gaming card. They need to put more than 4 Shader Engines, which in return increase geometry units and number of ROPs.
From https://www.techpowerup.com/gpu-specs/radeon-rx-vega-m-gh.c3056
Recent "RX Vega M GH" has 64 ROPS
 
Joined
Dec 22, 2011
Messages
3,890 (0.86/day)
Processor AMD Ryzen 7 3700X
Motherboard MSI MAG B550 TOMAHAWK
Cooling AMD Wraith Prism
Memory Team Group Dark Pro 8Pack Edition 3600Mhz CL16
Video Card(s) NVIDIA GeForce RTX 3080 FE
Storage Kingston A2000 1TB + Seagate HDD workhorse
Display(s) Samsung 50" QN94A Neo QLED
Case Antec 1200
Power Supply Seasonic Focus GX-850
Mouse Razer Deathadder Chroma
Keyboard Logitech UltraX
Software Windows 11
According to AMD the cost of 7nm is significant, with 16 hbm2 I can't imagine it's cheap for them, but i assume they are least making some money.
 
D

Deleted member 158293

Guest
AMD does have pretty much all of the gaming space to consider when developing AMD implementing new features like RT. Having a half-@$$ noisy hybrid ray tracing implementation with little traction like seen presently wouldn't do them, Sony, or Microsoft any favours, nor impress them IMO.

Hopefully AMD learned this from their Async push, which is still great technology, but the software ecosystem wasn't ready a few years ago.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
According to AMD the cost of 7nm is significant, with 16 hbm2 I can't imagine it's cheap for them, but i assume they are least making some money.
Which is why Vega 20 isn't bigger than Vega 10. I think Huang's explosion is because he realizes he made a "big" mistake with Turing. AMD is focusing on where the money is at, not winning performance crowns that mean little in the larger context of things. Turing is substantially larger (and more costly to produce) than even Vega 10 is.


On topic, Vega 20 doesn't really impress but it really wasn't intended to impress either. Vega 7nm w/ Fiji memory bandwidth.
 
Last edited:

Aquinus

Resident Wat-man
Joined
Jan 28, 2012
Messages
13,147 (2.94/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
Vega 7nm w/ Fiji memory bandwidth.
I don't think that the added bandwidth is going to make a difference on this chip, that was just a side-effect of putting 16GB on it. I've played around with my own Vega 64 a bit to realize that not only does HBM overclock really well, it also makes practically zero difference in terms of performance, even with a 20% overclock on it. Vega was never starved for memory bandwidth and to me, that says this is totally about capacity. If power consumption could be improved, that would go a long way for Vega.
 
Top