16GB of RAM can be used up in some 4K games at Ultra settings like TWWH2 but only for a short time. There is currently no need to worry about that though.
Screens or it didn't happen. Never seen that, and I have clocked over 300 hours in the game. Usually seeing about 5.5 - 7 GB used - and that includes Windows - and I tend to run my rig pretty 'clean' while gaming.
With Anno 1800 maxed out, playing on 2560x1440 and discord/chrome and a few others open on a second screen, I sometimes go very close to the 16GB used. Screen taken on an early game, it got worse as the game advance...
Blame Anno for that. Its not exactly optimized, might even have a memory leak.
16GB for the foreseeable future is fine for gaming + background applications. I would refrain from buying more
unless you notice hitching while using 16GB RAM. That should be the cue, not some hard to grasp number in task manager. After all, there is a pagefile and Windows can manage things just fine.
In fact, a majority of games can still get by with 8GB just fine. See example above.
no reasonable scenarios where there can be a bottleneck is not true.
I'm pretty much sure 16GB will still work in a 3 years, but that doesn't mean it will not be a bottleneck in some cases. When i did get from 8GB to 16GB a few years ago, the economic simulation game i was playing was working previously, but i got a lot better loading times and less stuttering while playing after the upgrade.
It depends on your definition of a reasonable scenario. I know what you're getting at - try Cities Skylines with a lot of mods and build a nice little city and you see the GB's fly away. But is a city builder with lots of mods
at the endgame truly a reasonable scenario? Or more of a very personal (niche) use case?
Also, you are forgetting that while you may have upgraded from 8GB to 16GB, you probably also upgraded from DDR3 to DDR4, and a faster CPU, etc. Its not
just capacity, fwiw, your new rig with 8GB might have done just fine.
Ah, language barrier, fair enough.
A client of mine came in not to long ago having a similar problem and we upgraded them to 48GB(from 32GB) and it was still behaving the same way. While the extra RAM improved performance a bit for that game, it wasn't much and everything else stayed the same. We then tried taking their original 32GB out and little changed. They ended up keeping the extra RAM. All I can say is that Anno 1800 is an isolated example. The devs likely did not optimize the game before release and need to fix it. Most of the systems I build/sell are mid-range mainstream systems and 8GB is a solid sweet-spot for most tasks, gaming included. 16GB would benefit some brand new AAA titles, but only just. Where 16GB or more is going to be of the most benefit is in programs that need a ton of system ram, such as a video rendering, 3D rendering or data-base type.
Lol, hadn't arrived at page 4 yet.
