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Satisfactory

The fact that each oil well can only provide up to 300 m3 of oil is a major limiting factor now. I never considered/looked into how many train cars it would take to keep pace with each well. One thing I know for sure is that, when train stations are loading/unloading cargo, they prohibit entry/exit of all conveyors (and probably pipes) attached to that station. Conveyors coming too/from need to be faster than minimum to act as a buffer against that pausing.
 
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Wow, I didn’t know about that. Seems like a big/lame limitation. I haven’t used trains yet as I only unlocked them last night, but how long does a cargo train take to unload? And is it always the same time or does it depend on the amount in the train car?
I probably wouldn’t use the trains to carry oil back to the base, as it’ll probably be much more efficient to refine and process near the source. Water on the other hand I don’t have much of near my base. I managed 6 extractors near my base for coal power but there isn’t space for much more. Maybe another 2 or 3 at most.
 
Not long. There's basically a crane for each car that picks up all the things and transfers it with an animation. I think people have timed it to be like 20 seconds. The train is by far the fastest way to move stuff. Each car can hold 64 stacks (I think it was) and it moves at 120 kph so long as the rail is long enough for it to reach it. Power fluctuates a lot though as it climbs hills.

Oil refineries are huge and, depending on production type, you'll have 5 or 10 refineries per oil extractor.

One Mk3 miner on pure coal can drive 52 coal generators. There's a table on here:

300 m3 of oil can produce enough fuel for 13.333 fuel generators.

The problem with refineries in general is dealing with their byproducts, especially heavy residual fuel. To deal with the heavy residual fuel, I ended up making my 30 refinery fuel distillation facility (bottled water + heavy residual fuel = canned fuel - can = fuel for generators). Problem is the thing shuts down which shuts down the upstream producers if heavy residual fuel backs up. As I said before, the lower the power consumption, the more plastic it burns through for cans which get recycled to get rid of the surplus fuel. It's a less-than-ideal solution because the supercomputer factory needs so much plastic; however, the alternative is petroleum coke which is kind of useless (inferior to coal in every way).


Hmm, petroleum coke is actually better than the normal recipe for steel ingots (iron ore + coal = steel ingot -> iron ore + petroleum coke = 1.33 steel ingot) but you need to unlock the alternative first:

Can also make circuit boards exclusively from oil (oil -> rubber -> heavy residual fuel -> petroleum coke | rubber + petroleum coke = circuit board). I don't know about the numbers though. Might be short on rubber or might be short on petroleum coke.
 
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First time I hear about this game. It seems pretty cool with a lot of things to do in the world.
 
First time I hear about this game. It seems pretty cool with a lot of things to do in the world.
It is pretty cool. If you like this sort of game it's a no-brainer. It's a major time sink though, so beware.

I've finally (mostly) finished my first outpost and half of my first fuel power plant, and connected them to my first train station. The whole thing took me between 15 and 20h. If I had to make a complaint about the game is that sometimes it's very time consuming to build things. I've been considering using the Area Actions mod to alleviate this somewhat. I think one of the features is letting you build stuff even if you don't have the materials on you, so long as you have them in a container somewhere. This would be super helpful when laying down foundations/walls.

Some pictures of the outpost (not super happy on looks, especially the train station above the power plant. I'll tear down the walls once the new redesigned train station makes it to the main build of the game.
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It is pretty cool. If you like this sort of game it's a no-brainer. It's a major time sink though, so beware.

I've finally (mostly) finished my first outpost and half of my first fuel power plant, and connected them to my first train station. The whole thing took me between 15 and 20h. If I had to make a complaint about the game is that sometimes it's very time consuming to build things. I've been considering using the Area Actions mod to alleviate this somewhat. I think one of the features is letting you build stuff even if you don't have the materials on you, so long as you have them in a container somewhere. This would be super helpful when laying down foundations/walls.

Some pictures of the outpost (not super happy on looks, especially the train station above the power plant. I'll tear down the walls once the new redesigned train station makes it to the main build of the game.
View attachment 157405View attachment 157406View attachment 157407
hi Rahnak,

I'm 377 hours into this game and it is sooooo addictive .

Question = My screen hud (the 10 square boxes in the middle at the very bottom), doesn't have any coloured icons in them - Do you know how they get populated ??

Thanks in advance.

regards
 
hi Rahnak,

I'm 377 hours into this game and it is sooooo addictive .

Question = My screen hud (the 10 square boxes in the middle at the very bottom), doesn't have any coloured icons in them - Do you know how they get populated ??

Thanks in advance.

regards
You have 377 hours and never put things in the quick slots?
 
You have 377 hours and never put things in the quick slots?
hi Toothless,

Nope - been too busy trying to build things and progress through the Tiers = currently trying to unlock 7 & 8

regards

PS: Didn't even know about - quick slots = will read up now that I know what they are.
 
new update will kill teir
Nope - been too busy trying to build things and progress through the Tiers = currently trying to unlock 7 & 8
7 factories teir 8 is not out yet
 
hi Rahnak,

I'm 377 hours into this game and it is sooooo addictive .

Question = My screen hud (the 10 square boxes in the middle at the very bottom), doesn't have any coloured icons in them - Do you know how they get populated ??

Thanks in advance.

regards
hold mouse button over recipe in the build menu and press corresponding number button (1- 10). this will add recipe in the quick slot.
hold alt key and scroll mouse wheel to change quick slot bar (they are also 1 to 10)
 
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hold mouse button over recipe in the build menu and press corresponding number button (1- 10). this will add recipe in the quick slot.
hold alt key and scroll mouse wheel to change quick slot bar (they are also 1 to 10)
hi m8,

Thnax heaps = all good now.

regards
 
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