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OFFICIAL Cyberpunk 2077 Game Discussion

Nice trolling CDPR :D
 
They've had to change Johny's dialog and caption twice. It must be for real now.
 
Anyone figured out how to download the "original score" on GOG? I don't seem to have it available for download.
 
Is the GoG website all weird for anyone else?
 
My stepson hasn't stopped yakking about this game for months and we've all had to endure his tantrums following successive delays, he takes it that seriously.
Perhaps being a tad older than him, I was able to say...'Well, look at this way. You've got something to look forward to!'
That didn't really mollify him, lets say.
 
My stepson hasn't stopped yakking about this game for months and we've all had to endure his tantrums following successive delays, he takes it that seriously.
Perhaps being a tad older than him, I was able to say...'Well, look at this way. You've got something to look forward to!'
That didn't really mollify him, lets say.
Let him know there's already talk of a day-0 patch as big as the game is. Potentially dozens of breaking bugs that will need patching over coming months. Shortage of GPU capable of maximizing the graphical fidelity of the game.
 
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pre-load hype!
 
Looks like reviews are starting to come out.

 
Performance from previews looks subpar. RTRT especially murdering even 3090s.
 
I'm waiting for the real deal. Not interested in watching others play who got their hands on it early. Got no interest in spoilers in the least.
 
Performance from previews looks subpar. RTRT especially murdering even 3090s.
Many of the previews are from the console. In fact, I've not heard of any PC version leak. The reason is those console discs all had to be printed up months ago and shipped for the release date they would have had.

That said, when CDPR said that the game would need more work to meet their standards, they really meant it. All these extra months have been used to improve the game from the state it was in, which is the state that people have leaked from. So when people complain about the huge day one release patch, there is a reason: CDPR did what they said they were going to do, and fixed/improved it. That code will now get added to and overwrite the existing code from months ago. I for one, do not see a problem. I see it as them actually folowing through on their plan and giving us a better game. That is never a bad thing.
 
I kind of get consoles to some extent, and physical copies sure. But I will be curious to know what the Day 0 patch is for GOG, Steam etc etc etc.

I would be curious to know the technical reason they cannot stream the update with the initial install/preload if there is a large patch for these platforms. Maybe the installer checks a sig or SUM and the patch would break that.
 
I kind of get consoles to some extent, and physical copies sure. But I will be curious to know what the Day 0 patch is for GOG, Steam etc etc etc.

I would be curious to know the technical reason they cannot stream the update with the initial install/preload if there is a large patch for these platforms. Maybe the installer checks a sig or SUM and the patch would break that.
Because all of the game was at the same point at that stage. Better to keep it all where it's at, to accurately track and test progress, than to keep updating the original PC game code, and potentially end up down a wormhole you didn't intend. In essence, the huge "patch", is actually just the 2nd version of the game that they were working on, and will overwrite what was there.

It's not unlike what I have done with the original Rome: Total War. My heavily heavily modded copy I play with is a complete overwrite of previous version of the game, so that I can always go back to a previous stater without trouble.
 
Because all of the game was at the same point at that stage. Better to keep it all where it's at, to accurately track and test progress, than to keep updating the original PC game code, and potentially end up down a wormhole you didn't intend. In essence, the huge "patch", is actually just the 2nd version of the game that they were working on, and will overwrite what was there.

It's not unlike what I have done with the original Rome: Total War. My heavily heavily modded copy I play with is a complete overwrite of previous version of the game, so that I can always go back to a previous stater without trouble.

I can understand that POV to an extent, but in this case we arent even allowed to play the original version. In essence the original printed to disk and pre-load no better than the one reviewers were allowed to play 16 hours of.

If everyone must patch before play then there is no prior metric.
 
If everyone must patch before play then there is no prior metric.
Well there is for them. They always have the two versions to compare progress to with each other. And for the clowns who have some of the leaked console disks, which is what has been made available online, despite CDPR cease and desist orders. Essentially we should see improved visuals as well as bugs gone that have all been pointed out from this leaked content.

In essence the original printed to disk and pre-load no better than the one reviewers were allowed to play 16 hours of.
That's correct. Many times when we see YT early reviewers or read magazine early reviews, they usually include someone from the dev team's comment that "this is all pre-release" and may not reflect final status of the game." PC Gamer used to be good about making sure their readers knew this.
 
Hmmm:
TechRadar said:
...Cyberpunk 2077’s nearest neighbor combat wise is Fallout 4. It’s not doing anything too exciting in that department beyond the quirky cyberware, but it still provides a good enough gameplay loop. However, melee combat, especially with blunt weapons, feels particularly floaty and disappointing, so it’s a shame that there’s an entire branch of missions based around it.


Techspot said:
Overall, Cyberpunk 2077 sounds like a thrilling, futuristic experience that will keep players entertained for dozens of hours. However, it's also an experience marred by an array of technical issues and at-times lackluster combat -- hopefully, future patches will clear up these problems and allow Cyberpunk 2077 to reach its full potential sooner rather than later.
 
I'm glad i didn't pre-ordered it. I will pick it up after a dozen or two of patches. I'll continue to play the waiting game for now. Looking foward to @W1zzard analysis though.
 
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Hello everyone, small info from tomshardware. Benchmarks too.

We received a 50GB patch during our review period. CDPR referred to this patch as the Day 0 patch. When asked for clarification whether the patch will be what players were receiving at launch, a CDPR representative told us that the Day 0 patch is what people will be experiencing on launch day. It is the Day 1 patch, only different in name. More fixes will be rolled into the Day 0 (Day 1) patch, but we cannot specify exactly what.
 
Looking foward to @W1zzard analysis though.
Will post that a few days after launch. NVIDIA tried very hard to get me a prerelease key, but CDPR said no. Seems they are very careful with who they give keys to. Definitely wouldn't want to risk a bad review and drop in stock price from a media they have no experience with ;)
 
Based on Tom's "review" and the poor performance results, this could end up unmaking CDPR... after the high that is W3. Hope not, but the hype it drummed up does not help.
 
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