- Joined
- Jul 13, 2016
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- 3,688 (1.14/day)
Processor | Ryzen 9800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 64GB DDR5 6000 CL26 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | P5800X 1.6TB 4x 15.36TB Micron 9300 Pro 4x WD Black 8TB M.2 |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | JDS Element IV, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | PMM P-305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
The scheduler need to be run in CPU no matter what, AMD DX11 scheduler utilizes fewer CPU cores than Nvidia, thus require CPU with high single core performance whereas Nvidia scheduler require CPU with more cores and CPU resources
You can see how 6800XT get CPU bottlenecked with DX11 games at 1080p from the same 6800XT review:
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So yeah Techspot is only exposing Nvidia CPU overhead problem while hiding AMD's, pretty typical of them really, although they did say AMD still has DX11 overhead problem in their article, they are not providing any information regarding that.
BTW BFV DX12 is so crap no one is actually using anyways, as with any old game that support DX11/DX12 concurrently, they just better off running with DX11.
You are simply incorrect:
It's not like this is the first time someone's point this out. It's just now been verified by multiple official outlets now. AdoredTV noted the Nvidia driver overhead issues years back. I don't even like the guy but you have to give him credit for finding that.
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