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What are you playing?

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Checking out BG3, failed to resit waiting till it's ready :S

20211029224730_1.jpg20211029223622_1.jpg20211029223500_1.jpg20211029223235_1.jpg20211030151811_1.jpg20211030155310_1.jpg
 
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For now I'm okay but we will see if I can finish the game or not, my patience is limited with games if it pisses me off.:oops:
I'm not exactly the best with such games and well I'm getting older for sure '32', not a teen anymore when I had patience to play even PvP games.:laugh:

I also grew up playing grind games like ARPGs and MMOs so if I have to go back to other zones/do side missions and 'power up' then thats all fine with me, did the same in Darksiders 3 and basically powered through the game's first playthrough like that.

Mirror's Edge Catalyst was alright for me, I can only recall 1 place where I had to try a few times before I managed it.
Some zone that locked me in and had to fight off a bunch of enemies and had to run around kicking them and whatnot, also had a jump around the end that took me a good few tries to do.

I do plan a second playthrough at some point, should be easier now I guess.
If possible I don't like to leave games behind and only play 1 maybe 2 games at a time until I finish them.
When I leave a game its a lot harder to pick up again since I tend to forget the controls and everything.
Ha ha. You're 32, so double that for me. Actually it could be that the coordination required for the Mirror's Edge Parkour and also Ghostrunner, is what I find difficult.
Often you have to hit several keys at once in order to get places or indeed, not die. On the other hand, the Parkour in Dying Light, and Assassin's Creed is dead easy. Titanfall can be tricky at times, but not like Mirror's Edge and Ghostrunner, where you're trying to kill and Parkour both at the same time.
That's my excuse anyway :D
 
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Starting Guardians of the Galaxy. That little white robot up by the light bulb, i had it...the Coleco Vision...Samantha Fox...the music...ooohhh, oooHHH, OOOHHH...I'm have'n an 80s orgasm. :)
How you like the combat? And how does the game run? (Stutters and/or qtd's?)
 

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So far (10+hours) it's probably the best thing ive played.. in recent memory (past..year or two) so yeah, very good already. I was also surprised by how big the map is. It's more like DOS2's 2nd area (maybe a bit bigger even) so plenty of stuff to do and find even tho early access only gets the first area of the game.
 
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There are changes, a fair ammount actually.
Can you notice them, thats another question but they are clearly there:
https://www.ea.com/games/mass-effect/mass-effect-legendary-edition/news/gameplay-calibrations

11 min long video explaining all of the 3 games in the remaster:

I paid ~40 euro for the game, and I can't complain about it really.
Gave me a good ~230+ hours of fun even as my third playthrough of the serie.



Thats not exactly true, ME 1 remaster had the most work done and they did not touch ME 2/3 for the most part, its mainly higher res textures and bug fixes in 2+3 according to the developers since those games still hold up somewhat okay till this day.
Not my words, its in that same video I linked there, you can watch it if you want.

Mess is a bit strong word here, apparently this Legendary edition was a rather big success in overall:
https://gamerant.com/mass-effect-legendary-edition-sales-dragon-age-trilogy/

To be honest I'm not sure what some ppl expected, it was meant to be a remaster not a remake and for that it did well.
I only expected a bit more for the price. If they sold it for a tenner, fair enough. But it's £50 for decade-old games where even the stairs are the same flat textures that they were in the original. I mean, come on... :shadedshu:

If you meant Control then yea I get you where you are coming from.
To be honest I knew nothing about the game when I started playing it recently, only watched GPU performance vids on it and what I read in this topic.

Its not exactly what I expected but eh so far I like it and the destruction in the game is fun 'personal HL 2 gravity gun much:D', I also expected something like a linear game but its more like Darksiders 3 or the souls like games with the waypoints and everything. 'I'm around ~9 hours in, I'm a pretty slow player and take my time'
Difficulty is so so, for now I can deal with it and progress but I hope its not gonna go crazy on me later on cause I do not enjoy DS level difficulty in games.
Control is a really fun game, imo. The difficulty is a bit meh, but nothing concerning. I also don't enjoy overly difficult games, but I found Control to be okay, except for a few boss fights that can be a little off-putting. The most annoying thing though, is getting ambushed all the F-ing time. It's not hard, just annoying.
 

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Shooting some dudes in CSGO but I'll jump to my 2nd PC soon and continue FF IV (the new Pixel Remaster version) as I'm in the final dungeon.
 
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the last month, when i grabbed it on sale . .
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I HATE game in which you can't manually save. This ain't the 90's anymore and the cartridges have very limited storage. In some games it works, but generally the very concept of not being able to save manually is absolutely abhorrent. And this ties in nicely with this:

That game could have been pretty great. I've only played like six hours or so, but I really, really don't like the waypoint system. It doesn't make sense. It's like it's trying to be a big, sprawling open world game as well as an intense, claustrophobic paranormal story. It would have been so much better had it been a linear game, IMO.
Totally agree on saves. I don't understand why they do that in single player games. Simple situation: you are balls deep between save points when you just need to stop. You give up your progress. In a single player game where it's always kinda at your pace, that's an issue. Right then and there it becomes a downer. Plenty of other situations manual saves help with. Crashes and instability being a big one. If the game crashes say, once a day... so maybe it's mostly stable. Manual saving keeps that crash from being plopped 30 minutes of stuff-you-don't-wanna-do-again away from the nearest save.


Now, Control's world... I love the design, the aesthetic, the layout. I like how it makes you feel sort of lost and trapped. I think they put a lot of work into conveying that. I spent more time wandering the halls and just looking at the different features than doing anything, thinking about what all the stuff might be for, what it means. At the same time the stuff I am learning and figuring out is going through my head. It all kind of comes to life for me. I feel like they give you a lot to read into just in the world. But I can also see how it takes you away from the story while not really giving you much for it, from a gameplay standpoint. I mean, the mechanics are fully arcade-style. There's not much emergent stuff going on as you explore, just random enemy spawns.

I guess that's the issue. It IS linear. The whole thing is on rails from start to finish, even though you can do a few things in a different order. The whole map is just levels stitched together with no actual overworld. So the levels pull double duty by posing as both. Metroid style. But Metroid does it way better, especially when it comes to finding your way into convoluted nooks and crannies you wouldn't have even guessed you COULD pass. In Control it sometimes feels like you're just going back through empty levels. Yeah, I think I can agree with you on that to an extent. The exploring you can do is cool though. I found a lot of secrets on subsequent playthroughs. It took a while to find them all.

I disliked the waypoints a lot too. I learned to just hit them when I pass them, as it saves every time you do. You usually want to tether to the closest one anyway. It also saves every time you pick up a new mod. The game is saving constantly, but it can't let you choose where it puts you. And the thing is, most of the time nothing happens between the waypoint it tosses you back to and getting back to where you died. You just run for a while. Maybe you get into a little scrap. But that's not even a punishment, if you're on it. You're just getting source, maybe a mod or two and some materials.

Rockstar really takes the cake with that sort of thing. I think it's outdated. That kind of rigidity often isn't needed. There are other, more selective ways of addressing 'passages'.
Control is a really fun game, imo. The difficulty is a bit meh, but nothing concerning. I also don't enjoy overly difficult games, but I found Control to be okay, except for a few boss fights that can be a little off-putting. The most annoying thing though, is getting ambushed all the F-ing time. It's not hard, just annoying.
Duuude... not gonna lie, the sound of them teleporting in haunts my dreams. It's crazy, after a while I swear I knew when one was about to happen. I started to actually believe there was a pattern for when they would trigger. Of course that wasn't true. I just subconsciously absorbed where the 'spawnable' locations were and after enough time had passed I would know one would be soon. But I didn't truly know it. It was an inference. Call it well-developed sense of paranoia.

You know? Wait. Is that the game messing with me? They put so many things in to try to confuse you, I feel like I don't know what's real in that game anymore. :laugh: That's kinda what I dig about it, though. It really is clever. It's got that cheeky, edgy quality, where the weirdness of the narrative intentionally rubs off on the actual game experience you are having. It's mildly psychotic. With Remedy I tend not to doubt the commitment to the meta :rolleyes: I think it gives their games a certain personality. Invariably that ends up compromising accessibility. They're artist's artists, for video games.
 
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this is gold!. They said that there are not under pressure and they will try to finish the game by next year. But honestly, for me this is the most anticipated game )over Dragon origins 4)
I will play this with so much first when it's ready.

because it's not ready, and they keep adding characters , quests, not to mention fixes. I am afraid I will have to start it all over again, and right now the first part is 50 hours long. So no, I will play this when it's done
It also has full campaign co-op. Goodluck finding a friend that will coop this for 100 hours
 
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Super mario odyssey, damn that's one good game, the attention to detail
 
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Anyone who still plays [PROTOTYPE]?

I have found myself in a groove where I have a game for what intensity I want. If I want to be completely focused, I play Eternal on Nightmare. If I want some casual engagement, I play Prototype and if I want to relax I open up Just Cause 3 with some relaxing music and just fly and explore the map and don't fight.
 
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Playing some Far Cry 6:
Far Cry 2_2021.10.30-17.08.png


Malaria is shitty business :shadedshu:
 
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Is there a difference?
Well for direct posting theres a diff for the thread, In my case, english is not my native language like many other people here.
, meanwhile if there was a message of sarcasm between 2 and 6...i understand ubisoft have been copy/paste farcry and AC a lot.
My objective was not being negative to your post, even though post and pic didnt match simple as that.
 
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Is there a difference?
Well, 6 is 4 more than 2, I guess. :roll:

(Note: I'm not making fun of the game. I'm making fun of the fact that almost everything seems to be the sequel of a sequel nowadays - nothing new or unique. And some people wonder why I mostly play old games)
 
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Well, 6 is 4 more than 2, I guess. :roll:

(Note: I'm not making fun of the game. I'm making fun of the fact that almost everything seems to be the sequel of a sequel nowadays - nothing new or unique. And some people wonder why I mostly play old games)

Can't argue that, pretty much in the same boat and I mainly find myself playing older games rather than new relases. 'most of my backlog is games ranging between 2-10 years old'
Theres not many new upcoming game I'm interested in or that I know of, most of those are also far from relase 'years even' so yea.

With Far Cry, I'm yet to even play FC 5 more than a few hours let alone finish it. :laugh:
3 was my fav and finished 4 but that was already so so, Primal was fun/interesting with that setting imo.
 
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Anyone who still plays [PROTOTYPE]?

I have found myself in a groove where I have a game for what intensity I want. If I want to be completely focused, I play Eternal on Nightmare. If I want some casual engagement, I play Prototype and if I want to relax I open up Just Cause 3 with some relaxing music and just fly and explore the map and don't fight.

Prototype is f'ing awesome. Its just absolute joy to work with all those abilities. You just feel so strong. Its like GTA 5 star wanted on steroids :D

Meanwhile... when this intro started rolling... nostalgia kicked in. Seeing the chapters available, I think I have some good times ahead!

bms_2021_10_30_21_05_37_557.jpg


malaria was a thing in FC2.

never understood why since it never made a difference . . . but ya had to press a button.

Well you could definitely get a stroke in the middle of a gunfight. I always made sure I paused between story missions to roam, whenever I wasn't ill. The thing I believe popped up every second mission you did on the main line.
 
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Can't argue that, pretty much in the same boat and I mainly find myself playing older games rather than new relases. 'most of my backlog is games ranging between 2-10 years old'
Theres not many new upcoming game I'm interested in or that I know of, most of those are also far from relase 'years even' so yea.

With Far Cry, I'm yet to even play FC 5 more than a few hours let alone finish it. :laugh:
3 was my fav and finished 4 but that was already so so, Primal was fun/interesting with that setting imo.

Currently playing 6, i like it. It's not totally like some others, there is no tower capture to grab map areas as there was in 3 and 4. I have finished 1,2,3,5, not finished 4 yet, or new dawn. Played primal for 5 mins and never will, i only bought it as i have all the others.
 
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Currently playing 6, i like it. It's not totally like some others, there is no tower capture to grab map areas as there was in 3 and 4. I have finished 1,2,3,5, not finished 4 yet, or new dawn. Played primal for 5 mins and never will, i only bought it as i have all the others.

I only watched performance benchmarks of the game and from what I've seen the game looked alright to me, a bit of throwback to 3 with the tropical style which is a plus for me.

Dunno I did consider giving FC 5+New Dawn a proper try but I always play something else in the end.
I guess the good thing is that the games don't really connect story wise so I don't necessarily have to play them in order.

I did read some ppl mention a lot of bugs and questionable game mechanics but I'm more or less immune to small bugs so thats a whatever for me.
 
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