No, the writing in general. Look at Fallout 4. That game has no idea what it is. It's a hodgepodge of stuff (ROBOTS ON A FLYING WOODEN SHIP! ALIENS! PEOPLE DRINKING THE BLOOD OF THEIR ALIEN-INFUSED DAD TO REMAIN YOUNG! SUPER MUTANT QUOTING SHAKESPEARE LOLOLOLOLOLOLOPOASDFFHDAGAGDD). It's incoherent. A good game (especially a good RPG) should have a bigger story to tell, a deeper theme. Look at Planescape Torment or Disco Elysium for reference as to what great game writing looks like. But Bethsoft don't really do RPGs actually; the games make more sense if you think of them as action adventures with RPG elements. And look at Skyrim: it's pretty, and big, and pleasant, but the story and everything in it (at least the 60h or so stuff I looked at) is shallow, when it comes to the quests and people you interact with and how you interact with your surroundings, which is what RPGs is about. My recollection of Skyrim storytelling is non-existant, and that is after I spent many hours in 2020 playing a modded Skyrim. The world itself is great, but the things you as a player is supposed to care about are shallow and unimportant. It was the same in Fallout 4, but that game was/is so stupid I played like 40h of it just to see how dumb it was, and it's bewlideringly stupid.
Both games are entertaining, don't get me wrong, and I assume Starfield will also be entertaining. But I also assume Starfield will NOT be a good RPG as that is not what Bethesda is good at and they have, in my experience, never been good at that.