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Halo Infinite Benchmark Test & Performance

Yeah because you can take a screenshot 2 frames apart and have different things on screen

You can tell super, super easily those screenshots are not identical - the HUD elements dont align the same with onscreen objects like the cars... so they're useless to compare with.

It's funny because AMD's drivers have been known to have several graphical bugs, like:
Anisotropic filtering
Screen Space Reflections (still not fixed)
Escape from Tarkov bug (new bugs)

So if AMD looks different to Nvidia, it's most likely that AMD driver is having graphical glitches, couple of media outlets also mentioned that AMD GPU often have random low FPS in Halo Infinite during their testing (kitguru and DF).

But I will just let people believe what they want to believe :D
 
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Another issue was a very short period of time when NVIDIA sort-of cheated with anisotropic filtering but that was almost two decades ago.
And, my ATI Radeon 9000 Pro did anisotropic filtering fine, when I used it. Back in the ATI and AGP days, anisotropic filtering was the go-to, as anti-aliasing took too much of a performance hit!
 
Almost glad that COOP is delayed so heavily, should give enough time to iron out some of the poor performance we're seeing here vs visual fidelity on offer.

DLSS would be amazing to see here too, but I won't be holding my breath for that.
 
Performance seems all over the place

I play at 4K and I average about 60-80 FPS. Never drops below 60 FPS
 
Performance seems all over the place

I play at 4K and I average about 60-80 FPS. Never drops below 60 FPS
The only thing it feels like I'm missing the most, is a GPU upgrade! I fear that it's gonna be like Superposition 1080p Extreme and barely hit 40 FPS at 1080p!
 
Did Nvidia forget to optimize for Pascal? Since when are the 1660 Ti and Vega 64 1080 Ti competitors?

1640108483668.png
 
Best way to play really, especially if the FPS was only mildly going to drop below the target, the IQ would be near impossible to tell.
 
Looks like "jailbreak VBIOS" time for my RX 5600 XT!
Something's super wrong! Now, it will always fail to boot, even with a second video card, it's like the EEPROM chip physically failed! I'm posting this with my spare Radeon RX 5500 XT, which I bought last year, but the box was never opened until today, LOL! Looks like this won't hold a candle to the GeForce GTX 1660 Super. Looks more like the GTX 1660 Super, is going in, because I can't flash the original VBIOS. This problem seemed to happen, because I lost the VBIOS image that Mini_Me sent me and I went ahead anyways, because nobody was warning me to stay away from RBE. WTF!

The VBIOS flash looked successful, before reboot, but it got bricked! (where I can't even boot with the video card in the other PCI-E slot!) I had it going well back in the first quarter. Now, it looks like I need something like a Radeon RX 6600 or a GeForce RTX 3060, down the road!

Update: Well, I have what is likely less problematic, the GeForce GTX 1660 Super. I just popped that back into my Ryzen rig!
 
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Every BIOS flash carries that risk, without a backup bios or guaranteed flashback method

I'm not sure why its relevant to the Halo infinte thread, however...
 
Every BIOS flash carries that risk, without a backup bios or guaranteed flashback method
I don't know what happened. And yes, there's no dual-BIOS! Maybe I should have gotten an XFX or a Sapphire!
 
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Fascinating tidbit here:

Depending on where you test, AMD or Nvidia come out on top
Quieter, less demanding levels: AMD shoots ahead 20%

Heavy action scenes? Nvidias ahead by 10%



ReBAR also helps AMD, while it's not active for Nvidia at this stage
 
Being stuck on my now obsolete RX 480, I can say I'm quite disappointed performance wise.

Running at all low settings at just-over-1600x900, since 1600x900 isnt actually a resolution option, I STILL cant maintain a solid 60 FPS, and often see drops into the upper 40s in certain areas of certain maps.

Like others have echoed, my GPU is running at 100% yet isnt getting hot at all, as if halo isnt using some components of the GPU. And Async, while an option, does not stay checked for me, as if it thinks the 480 isnt async compatible.
 
Being stuck on my now obsolete RX 480, I can say I'm quite disappointed performance wise.

Running at all low settings at just-over-1600x900, since 1600x900 isnt actually a resolution option, I STILL cant maintain a solid 60 FPS, and often see drops into the upper 40s in certain areas of certain maps.

Like others have echoed, my GPU is running at 100% yet isnt getting hot at all, as if halo isnt using some components of the GPU. And Async, while an option, does not stay checked for me, as if it thinks the 480 isnt async compatible.
Considered flashing your 480 to a 580? It might help, if it's treated differently by drivers/games
 
I've haven't purchase the single player campaign yet but have been enjoying multiplayer and get great performance in Ultrawide 3440x1440p
I have held off playing it, but can't wait to dig in and frag! I've got the same monitor resolution as you, what card are you running? Im curious how mine will do.
 
I have held off playing it, but can't wait to dig in and frag! I've got the same monitor resolution as you, what card are you running? Im curious how mine will do.
6800XT
 
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