- Joined
- Nov 13, 2007
- Messages
- 11,376 (1.76/day)
- Location
- Austin Texas
System Name | Arrow in the Knee |
---|---|
Processor | 265KF -50mv, 32 NGU 34 D2D 40 ring |
Motherboard | ASUS PRIME Z890-M |
Cooling | Thermalright Phantom Spirit EVO (Intake) |
Memory | 64GB DDR5 7200 CL34-44-44-44-88 TREFI 65535 |
Video Card(s) | RTX 4090 FE |
Storage | 2TB WD SN850, 4TB WD SN850X |
Display(s) | Alienware 32" 4k 240hz OLED |
Case | Jonsbo Z20 |
Audio Device(s) | Yes |
Power Supply | Corsair SF750 |
Mouse | DeathadderV2 X Hyperspeed |
Keyboard | Aula F75 cream switches |
Software | Windows 11 |
Benchmark Scores | They're pretty good, nothing crazy. |
especially badly coded open world / multiplayer games for sure.True, very true. However, if a game cannot utilize more than say 4 cores, your CPU's performance is limited to the 4 best cores (plus a bit as other things are not competing). If a game can use 128 threads, a threadripper 3990WX is a better choice than a 7950X despite having ~40% less single core performance.
Here's cyberpunk before and after they fixed the AMD 6 core thread-detection bug on it. More cores allow you to weather poorly coded open world games (my favorite variety) much better.
Notice the 5600x losing to much lesser processors - really because the game detected the CPU improperly and spawned a bunch more threads than it needed to. 5800/5900/and 5950x all had the same issue but they were just better able to deal with that nonsense.
I can still bind my 12600k and peg it to 100% in certain areas - GPU usage drops to 80% and it feels like gsync just switched off. Everything is just a bit jittery with frame pacing noticeably struggling to stay constant -- an issue I did not have on the 10850K go figure.
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