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"What went wrong with Gaming"

Trading card games, painting, reading, board games, miniatures, fishing, hiking...

Not sure what point you're trying to make but that list can go for awhile.

Perfect, let's take board games. When you purchase a boardgame you pay a set amount $$ and everything comes in the box, a set of rules, player pieces for yourself and friends if you have them over, necessary player aids, dice, the gameboard itself, chance cards to keep things spicy, and other relevant game pieces. It a simple transaction for a set $$ you get everything, a compete experience in a box.

Now let's say board games weren't too popular and were pretty niche at one point and then exploded in popularity, gamemakers when from having to tap every creative fiber of their being to sell boxes to have trouble keeping up.

Then the next few iterations whiles still paying the same $$ for the box, less and less start coming in the box until, in the latest iteration, in the box we have a fraction of the play pieces, if more are needed for friends, dish out more $$? Chance cards? Those are now a separate purchase. The board? More than half of the tiles are now blank, missing tiles can be filled in with a pack of stickers, sold separately ofc. Necessary player aids? Replaced with a digital gadget or phone app that requires a subscription, and said app given the chance will mine whatever data it can.

Sounds absurd? That's what's happening videogaming.
 
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Trading card games, painting, reading, board games, miniatures, fishing, hiking...

Not sure what point you're trying to make but that list can go for awhile.

Cars
Guns
PCs

you people would be disgusted in the amount of money I spend on my hobbies. Some of my rifle builds easily cost more than some of these peoples entire machines.
 
Cars
Guns
PCs

you people would be disgusted in the amount of money I spend on my hobbies. Some of my rifle builds easily cost more than some of these peoples entire machines.
And rifle builds are another very similar example - the base rifle is X dollars, accessories are additional, ammunition is essentially a subscription (especially proprietary ammo) etc.

Personally, I have spent a grand total of $37 on PC games and still have a backlog far greater than I have time to play, and it only took me 18 months to get it that way. At this point, the real trouble is the focus on multiplayer and the preying on children.
 
You don't regret tossing away lots of money into a pit, with nothing to show for it?

I mean I did the same thing back in the day, I spent big on several F2P MMOs, Warframe and a number of others... There's probably several thousand EUR in there over all those years. But I can't do anything with it. Its not a collection sitting on a shelf, if I don't start the game itself I don't even see what's achieved in there, it doesn't accrue value over time for becoming rare or anything either. There's the initial rush of having the thing, and then... it wears off, and you find yourself shopping again. I had a lot of fun with Warframe weapons and mods, but it really didn't get me anywhere 'new' in the game regardless, I could've probably spent equal hours just grinding them out, might have even prolonged the fun?

Matter of fact, Imma go sell my Warframe account right now. Let's see what's left of that money... Interested? :D

sorry, not interested..... i am fan of armored vehicles with tracks (tanks) for mmorpg in pc.....

for, single player, just fans of simple action rpg in pc games........
 
you people would be disgusted in the amount of money I spend on my hobbies. Some of my rifle builds easily cost more than some of these peoples entire machines.
That's silly. I'd just need my rusty revolver and one bullet to leave the third world.

Related to what went wrong with gaming:
f223af21d04747d1456aeb96a65448236118a49a2dca15183b4e6ae745fb71c5_3.png
 
i just never play those kinda games if i did how could i afford to feed my long nose short legged leather back whippet eh.
 
Cars
Guns
PCs

you people would be disgusted in the amount of money I spend on my hobbies. Some of my rifle builds easily cost more than some of these peoples entire machines.
Hi,
Yep some get elected into office and boom sells go up off the charts :cool:
 
The pay-to-win model, is the worst concept of all!
 
The only game that I've played thats free to play is war thunder, only because I play with online friends. I'll do a few hours a week when I'm not working. Right now, I'm mostly playing through all the Fallout games I have. I modded New Vegas to hell, added lots of new missions that other people made.
 
The need...
The steed...
The greed....
The deed.....
The bleed......

'nuff said !

These are what went wrong with gammin :(
 
The internet is what went wrong with gaming. From enabling predatory monetization practices, to allowing broken games to be released and patched, allowing the gatekeeping of content behind server mandated paywalls, and giving a space for lonely dorks and nerds to collectivise their most insane socially inept ideas without the filter of real life, leading to a world where the insane run the asylum (and I say this as one of those dorks) making every excuse under the sun as to why products with boring hallway gameplay, half the features of the older games, writing that makes tumblr fan artists blush, and constant paywalls are AcTsHuAlLy great.

*breathe*

It took only half a decade for the internet to corrupt gaming, turning it into the insane greed laden hellhole it is today, complete with fanboys that continue to bankroll these creatively corrupt companies to the tune of hundreds of billions a year.

Almost every negative trend we see today got their start during the x360/ps3 era. The xbox/PS2 era had internet, but it could only be used for playing games online and simply wasnt powerful enough yet to enable the mind boggling greed of the modern age.
 
Then why do all the new games that I like so far, aren't pay-to-win then? It seems only some went to that kind of extreme! Just because Ubisoft isn't liked by more people, doesn't mean that Microsoft will do the same thing with Halo. I'm starting to doubt that even today's Microsoft will stoop that low. Despite things I saw Microsoft do that I don't like. (end Windows 8.1 support earlier to force Windows 10) (and ending support for Windows 7) Other than that, almost zero problems. At this point, I like Windows 11 better. I hope there's no 8.1-like mistake made with 11!
 
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Theres a lot of bad stuff out there, but there always was. I guess the difference is now most AAA game releases are predictably total trash.

I've been pretty much playing the same three games for the last 4 years: Space Engineers, FiveM, and Wreckfest. Occasionally I play some side games like Mordhau, 7 Days 2 Die, Red Dead 2, and Rimworld. What is great is games largely work, compatible with most windows systems, and are stable. That is a large improvement from 20 years ago. I rarely buy any additional games because I know I keep coming back to the same core games.
 
today, for the other AAA pc games, maybe there is something wrong about that....

but, for this game.....

CivilizationVI_2022_12_25_14_26_42_514.jpg
all i see it, there is nothing wrong about this classic turn base system.....

thx to mr antifun....
 
And rifle builds are another very similar example - the base rifle is X dollars, accessories are additional, ammunition is essentially a subscription (especially proprietary ammo) etc.

Personally, I have spent a grand total of $37 on PC games and still have a backlog far greater than I have time to play, and it only took me 18 months to get it that way. At this point, the real trouble is the focus on multiplayer and the preying on children.
Holy crap please don't give em ideas. Duke Nukem's next installment might come out with DLB (Downloadable Bullets).
 
I'd like to give one more reason why modern games suck: They are not mod friendly. Obviously live service multiplayer games cannot be modded, but even single player games makes it hard for them to be modded.

Modding is what keeps old-ish games like Minecraft and Skyrim alive to this day. And I'm sinking hours into my modded Skyrim setup...
 
People have always spent money on hobbies. Some spend a lot more than others.

Not sure why gaming is looked at differently than these other hobbies. This entire argument has some serious "Old man yells at cloud" energy.

Gaming is different I think because it is not only fully digital only (you require something else to play the content) but on top of that, it places all sorts of limitations within the content 'because it can do so - because its digital'. In the end every little detail that isn't part of the package on purchase is yet another 'buy/no buy' consumer decision. When you're fishing, those fish ain't asking for money, and if they would, for example entrance fee to location X/Y, you'd know beforehand and you're free to fish elsewhere.

Within gaming lots of paywalls and limitations feel 'out of place' when they're only there to make money off you. But you are already invested; you'll feel tricked. Also: gaming is subject to change: balance updates for example that kill effectiveness of whatever was yesterday's hotness.

In the physical hobby world none of that exists, and this supports the idea physical hobby items and investments are valued higher, considered a more 'fair' purchase/deal, and/or 'worth the money' because somehow the value is preserved. You name me one PC game that is a collector's item now, there really isn't unless you're looking at super obscure stuff. PC games instead get remakes. All of its 'content value' is linked to hardware required to run it, and the newer 'content value' basically comes with expiry dates because most of it requires online/server/publisher connections that will be severed in due time.

Perfect, let's take board games. When you purchase a boardgame you pay a set amount $$ and everything comes in the box, a set of rules, player pieces for yourself and friends if you have them over, necessary player aids, dice, the gameboard itself, chance cards to keep things spicy, and other relevant game pieces. It a simple transaction for a set $$ you get everything, a compete experience in a box.

Now let's say board games weren't too popular and were pretty niche at one point and then exploded in popularity, gamemakers when from having to tap every creative fiber of their being to sell boxes to have trouble keeping up.

Then the next few iterations whiles still paying the same $$ for the box, less and less start coming in the box until, in the latest iteration, in the box we have a fraction of the play pieces, if more are needed for friends, dish out more $$? Chance cards? Those are now a separate purchase. The board? More than half of the tiles are now blank, missing tiles can be filled in with a pack of stickers, sold separately ofc. Necessary player aids? Replaced with a digital gadget or phone app that requires a subscription, and said app given the chance will mine whatever data it can.

Sounds absurd? That's what's happening videogaming.

Board games and card games get expansions all the time, and what you get in, say, a TCG inside of a booster also is subject to inflation and 'pay more for less'. The difference though is that you can still save all those cards and board games and they'll be identical now or twenty years from now, there are a lot more checks and balances within the community that plays such a game too (create new formats to use cards, etc.). But many of the same principles do apply: perceived rarity; temporary availability; fake ideas of scarcity, etc.

Fundamental difference here though: because you physically own it, its truly yours. You can do anything with it as you please.
 
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