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Star Wars Jedi: Survivor Benchmark Test & Performance Analysis

My hypothesis is that Respawn did test the game plenty and it ran very well on PC. Then, the execs decided they wanted Denuvo, tacked it on with no testing and here we are. That's why the message from EA on Twitter is so obviously made up; it came from the execs and not the developers that actually spent time on the game.

There were cases of no denuvo leaks/blunders and it does make a difference, but not this much, i think.
 
Thanks for the benchmarks! I can say the new 7000 series radeon rt benchmarks are rather impressive
 
Ended up refunding it myself. Will try again in a year when it costs $20 and they have patched it a dozen times.

EA service rep on the chat was actually rather nice about it. Totally understood.


Though I am rather disappointed in all this. I liked the first game, was excited to play the sequel and it was a choppy mess. I have a 4080 and a 7950X3D, and I am trying to play a game that looks visually worse than Battlefront 2 from 2017 and I need an upscaler to keep above 60fps and the only option is FSR which looks as bad as DLSS 1.0 did!

Meanwhile my machine easily runs Battlefront 2 at 144fps flawlessly, and the graphics are more impressive! The quality of work being done by game developers has fallen off a cliff! We peaked in the late 2010s and it has been downhill since then.

You conveniently leave out what res you game at, and what settings you are using, but sounds like you just need to fix your setup...
 
Wonder if an 7900xtx version like the nitro or xfx will score significantly better than shown in this test?
The 7900xtx reference has a tiny cooler compared to all the 4080 and 4090 cards
At most you are getting 5% more performance out of those models.

The 4090 is still going to be winning at 4k even with those.
 
Lots of weird assumptions being made here, but shall we not gloss over that FSR works for...ya know...literally everyone? including hardware old enough that Nvidia does not even care enough to give it DLSS support?

So really there is no reason to include anything else, everyone can use FSR.
I get that you might want to use DLSS preferably because FSR is currently still suffering from some shimmering bugs, but hey, ask the good people over at Nvidia to make their solution open to everyone or to share how they solved it and all problems are gone.
The FSR implementation doesn't even seem to be good in that game, on some* high end GPU you'll get a bump...but on the midrange you'll gain +7fps...but I know someone with a 7900XTX who doesn't get any improvement from FSR
1682785783376.png
 
What's all this ruckus about the game supporting only FSR and not DLSS? It's not like using FSR with an Nvidia GPU was impossible or anything.

Thinking of all the people who didn't cry when games only had DLSS in them... :rolleyes:

Yes. FSR is built into the console SDKs so it is practically free for studios to implement it.
They get an added bonus in that that it works on all vendor's hardware in the PC ports without a major renderer rework and subsequent QA effort.

If that's "sponsored" then every single game we're going to see until 2030 will be "AMD Sponsored."
 
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The shimmering and flickering textures with FSR enabled at 4K are really noticeable in this game, but I turn that off and it's a enjoyably playable at 45-50FPS (RT/EPIC)
 
steam deck with Jedi Fallen Order and Survivor, bruh what the hell happened there
 
We're now paying $70 to beta-test an unpolished turd that they call an AAA game—not the first time this year. I'm starting to wonder if these companies aren't slowly eroding their customer base by delivering broken products over and over again.

Just about sums up what I've been feeling about 2023 AAAs. If anything, I'm personally not surprised - Respawn's lack of commitment towards Apex Legends and the very poor quality of the recent content to that game (they're literally just releasing back to back skin collection events worth $160 each), all the while leaving 4+ year old bugs that they never bothered to fix such as the audio positioning (and come on, man, it's an eSports game, the least it has to do is be technically tip top) in it. As a result, I've pretty much quit playing Apex after 2 years of loyal patronage (and yes, I have spent a LOT of money on it).

I shudder to think about what horrors Godd Howard and the Bethesda Game Studios crew are going to unleash upon us with Starfield, but I am going to buy that game day one anyway. :oops:
 
Yes. FSR is built into the console SDKs so it is practically free for studios to implement it.
Implementing DLSS, if you already have FSR 2 takes just a few hours, adding DLSS 3 and Reflex on top of that is another few hours, it's VERY easy nowadays. But Respawn hasn't even added the sharpening slider that AMD strongly suggests for FSR 2, so dunno
 
So 8GB is officially dead, even at 1080p you essentially need 9GB and this game isn't even that good looking or open world, it stands to reason bigger and better games are going to easily start using 10+GB of vram.
 
I think that reviewing the game in the sorry state it is right now was a mistake. Or maybe EA deserves it, let them polish a game before releasing it actually.
 
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what a mess
 

what a mess

Alex is honestly a tool... you can clearly see in the osd that the game is using the e-waste cores all the time... if he disabled the e-waste cores (which you should regardless, unless you're using a laptop) most of the stuttering would be gone...

I have no stuttering issues with my 7800x3d.
 
Implementing DLSS, if you already have FSR 2 takes just a few hours, adding DLSS 3 and Reflex on top of that is another few hours, it's VERY easy nowadays. But Respawn hasn't even added the sharpening slider that AMD strongly suggests for FSR 2, so dunno
The game needed more time. EA management strikes again!
 
played yesterday an hour and didn't like it. 2k epic RT on FSR2 Quality 11700k 3080 stock idk fps played ok. i don't like gameplay it's no good like previous game. i fell from jump and next time there is another bar below. jedi knight diff. wtf man spider fobia settings is enough for snowflakes, there is no need the ruin the game. everybody fall the first time, right?

update: played jedi master from start again and game doesn't pity you, just watch out what you see when you respawn. it's not like gow you don't need to lower down bar with force again for example. god bless sunday, peace at last.
 
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EA should have done like the Empire and wait until the Death Star was fully completed before releasing it. ;)
 
You conveniently leave out what res you game at, and what settings you are using, but sounds like you just need to fix your setup...
Yeah let me go upgrade from a 4080 to a 4090 to be able to play Jedi Survivor... Why is anyone defending this game? This is not full path traced next generation graphics here. This game does not even look as good as Battlefront 2! A competent studio would have this game playing at over 144 FPS on my setup.
 
@W1zzard

Dunno if you are aware but this game also has issues with using ray tracing: quite similar to Howgarts Legacy.

Dunno which video i saw this being demonstrated (using a 7800x3D + 4090) but, in order to enable RT, you have to DISABLE IT FIRST, and then enable it again: if not, the game "says" it's on, but it's not.

Just a heads up.
 
Yeah let me go upgrade from a 4080 to a 4090 to be able to play Jedi Survivor... Why is anyone defending this game? This is not full path traced next generation graphics here. This game does not even look as good as Battlefront 2! A competent studio would have this game playing at over 144 FPS on my setup.

I think some people are defending the game because.......Star Wars.

The truth is that the game is a damn mess and it shouldn't be defended right now. Maybe later after much patching and polishing but we will see how that goes.
 
Yeah let me go upgrade from a 4080 to a 4090 to be able to play Jedi Survivor... Why is anyone defending this game? This is not full path traced next generation graphics here. This game does not even look as good as Battlefront 2! A competent studio would have this game playing at over 144 FPS on my setup.

Aaaand you understood and answered exactly zero of my post - great job.
 
So 8GB is officially dead, even at 1080p you essentially need 9GB and this game isn't even that good looking or open world, it stands to reason bigger and better games are going to easily start using 10+GB of vram.
This exact reason is why I want them to continue benchmarking cards like the 3070 and 3070 Ti. Will be interesting to see how far the performance gap widens when those 2 cards are compared benchmark wise to the 6700XT and 6800 on these modern AAA games
 
The game needed more time. EA management strikes again!
This pretty much sums it up, It's asinine to blame AMD or NVIdia when EA has a LOOOOOOOOOOOOOOOOOOOOOOOONG history of releasing incomplete garbage which will be fixed on DLC patches later. The memes are more abundant than the bugs this situation causes.
 
It very much seems the game is not yet technically completely finished, but nobody here talks about how other settings run and how they look? It is increasingly important to not only test the highest preset because that is likely a tier over what the consoles do, and the current consoles are no slauch. Perhaps even the second best preset looks better than what the consoles do in many titles, which means unfathomable VRAM consumption and performance hit by today's standards in the PC scene, since so many PC gamers are still using Pascal era cards, but perhaps when the current GPU generation is done the critical majority has then finally upgraded. The time of leap in demands in the PC scene is here and now, so I would not suggest to shout "unoptimization" in every turn, even if Jedi: Survivor still needs further honing. Give them a few weeks and I bet with tuning settings something like RTX 2070 runs this game just fine with impressive visuals, though I cannot say yet how things will be with lesser VRAM than 8 GBs.
 
@W1zzard :roll:

"In their infinite wisdom, EA told everyone just hours after launch that they are aware of the technical issues that affect "a minority of players." No doubt they knew about the issues and still decided to launch like that. We're now paying $70 to beta-test an unpolished turd that they call an AAA game—not the first time this year. I'm starting to wonder if these companies aren't slowly eroding their customer base by delivering broken products over and over again." - W1zzard, Writ in the Year of Our Lord 2023, the Seventh Age of Breaking, the Age Remembered for Short Term Greed

Absolutely glorious choice of words here. I would say though, that a lot of these beta-test launch titles were bundled with CPU's and GPU's before launch, making the sales of them inflated / injecting cash flow before the game even releases, thus helping to incentivize this bad behavior and less so eroding the customer base. We all know it will be patched and run great in a few months, but you are correct, it is truly unfortunate what the industry is becoming. When people say Jedi Survivor is number one top seller on Steam right now, they are not realizing the context I think, that includes all those that were bundled with CPU's being activated (I think). Thus helping the hype train sell even more, its a disgusting tactic, and a very sly one. In an age of corporate slugs, I would say this has been very strategic of them, as most people seem to be overlooking this little tidbit of information.
 
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