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DOOM: The Dark Ages Performance Benchmark

A PC with the exact same hardware specifications as the PS5 wouldn’t come close to running the same games at the same performance level; I can guarantee that. In fact, some titles might not even launch properly. That’s why Digital Foundry’s comparisons often miss the mark. Here's why:

- The PS5's CPU isn't equivalent to a Ryzen 5 3600. While it’s technically based on the Zen 2 architecture, it’s a heavily customized and downclocked version designed to fit within strict power and thermal limits. Comparing it directly to desktop CPUs is misleading. https://chipsandcheese.com/p/the-nerfed-fpu-in-ps5s-zen-2-cores

View attachment 399793

- The PS5's 16GB of GDDR6 is unified memory. That means it’s shared between the CPU and GPU. In contrast, Digital Foundry’s test PC typically uses 32GB of DDR5 system RAM paired with a GPU that has 10GB of its own VRAM. Try running a modern game on a PC with just 8GB of RAM and an 8GB GPU—you’ll be lucky if it even launches, let alone performs well.


Here, Digital Foundry's (biased) analysis claims that the RX 6700 can't match the PS5's visual quality and must lower texture settings due to VRAM limitations. Despite its modest hardware, the PS5 remains an extremely efficient system(Mainly in memory management).
So why, according to DF, the 6700 is 44% faster than the ps5 in matched settings in hitman? I posted the screenshot above. Something doesn't add up.

A pc doesn't play games with just 8gb of system ram cause it's running a versatile os that can do everything on the background. It's like me saying that a pc with the exact same hardware is much stronger than the ps5 cause the ps5 doesn't come anywhere close in running the same software. Excel won't even launch in a ps5, it works just fine on a 10 year old pc with half the ram of the PS5.
 
It's refreshing to see a game release that's been properly optimized, not a buggy mess like Starfield.
No lag, no stutters, no clock hogging, and no agendas, just pure fragging goodness. Thanks id for keeping the faith and giving us a wonderful addition to the DOOM franchise. Frag on!
 
It's refreshing to see a game release that's been properly optimized, not a buggy mess like Starfield.
No lag, no stutters, no clock hogging, and no agendas, just pure fragging goodness. Thanks id for keeping the faith and giving us a wonderful addition to the DOOM franchise. Frag on!
Right there with you!
 
The 9070 non-XT is within 10% of the XT, it can even match it with some OC/UV in some cases. It's not such a bad card as some people think.
The 9070 was better than we expected. Badly priced? A bit, but the card is extremely efficienct and overclocks / undervolts very well. It's actually my top consideration for a new GPU purely because it has exactly what I need raster wise and has all the nice qualities I like in GPU's with UV and efficiency. Plus I don't play brand new games anyway so it could last me ages. Still considering it deeply.

It's refreshing to see a game release that's been properly optimized, not a buggy mess like Starfield.
No lag, no stutters, no clock hogging, and no agendas, just pure fragging goodness. Thanks id for keeping the faith and giving us a wonderful addition to the DOOM franchise. Frag on!
Yea, the hardware requirements are a bit steep but otherwise the extremely optimized min fps is awesome. Not very buggy either. I don't think its my cup of team personally, but I think its still a great game none the less.
 
Can you test latency without Reflex? If this game is like most others when GPU limited then Frame Gen plus Reflex will have lower latency than No frame gen and no Reflex.

I'd like to see if cards without Reflex can actually stay under 35ms of latency.
 
There is totally a hardware element, not saying there isn't. But when you see games using methods made, developed and coded by nVidia, you are always going to see a bias. Because they coded it for there own hardware. And often that code comes with agreements that prevent the game dev from changing, optimizing or altering that code (to varying degree's). Not a conspriracy, its just part of how closed source or propritary software/code works.

They both do this to different degree's. But the history and scale that nVidia does this is not really comparable. That history as to why, goes back decades at this point. If you want to dive down an interesting history rabit hole, this all started around the time programable shaders started to become a thing and nVIdia made CUDA.
That is anti-competition tactics, I am surprised this form of nonsense still exists. Ever since Intel tried this cr@p on AMD back in the day & paid for it.
 
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