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NVIDIA Announces DLSS 3.5 Ray Reconstruction Technology, Works on GeForce 20 and Newer

I was expecting FSR 3.0 this very day 1 of the Gamescom and I got DLSS 3.5.
Sorry but that's a goal for nVidia.
 
I was expecting FSR 3.0 this very day 1 of the Gamescom and I got DLSS 3.5.
Sorry but that's a goal for nVidia.

Maybe Friday.
 
Maybe Friday.
Highly unlikely.

All the big announcements are on the first day of any tradeshow or conference. Likewise the keynote speech kicks off the event.

Fridays are a particularly bad day for press announcements because it's probably a holiday in some places and lots of people have adjourned for the weekend anyhow.

At a physical tradeshow by the third day no one wants to be there. Half of the staff bring their roll aboard luggage to the booth and head to the airport by lunchtime. Only the losers who drew the short straw end up with booth duty the last day. All of the good parties are over after the second night anyhow.

:):D:p

The only reason AMD would announce FSR 3.0 on Friday is if it is embarrassingly bad and they don't want the press to cover it.
 
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Can anyone explain what I just read? The level of technicality needed to understand these various DLSS versions is absurd.
 
Highly unlikely.

All the big announcements are on the first day of any tradeshow or conference. Likewise the keynote speech kicks off the event.

Fridays are a particularly bad day for press announcements because it's probably a holiday in some places and lots of people have adjourned for the weekend anyhow.

At a physical tradeshow by the third day no one wants to be there. Half of the staff bring their roll aboard luggage to the booth and head to the airport by lunchtime. Only the losers who drew the short straw end up with booth duty the last day. All of the good parties are over after the second night anyhow.

:):D:p

The only reason AMD would announce FSR 3.0 on Friday is if it is embarrassingly bad and they don't want the press to cover it.

Mostly figured if they did announce it it would be with the 7700XT and 7800XT. Although I'm mostly with you at this point but if they don't announce it this week then when lol.... It's already been forever in gpu years since they announced it.
 
Can anyone explain what I just read? The level of technicality needed to understand these various DLSS versions is absurd.
DLSS 3.5 is an AI denoiser instead of the " manual" we had until now. Basically you can't run 8m rays to properly render a 4K game, so denoisers try to fill in the blanks.
 
While AMD continues to chase pure rasterization performance, Nvidia has diversified its approach in leveraging other differentiated silicon toward the future. More importantly, Nvidia has built an enormous universe of developer infrastructure. It's not just a bunch of peculiar circuits on a silicon die.

While initial DLSS efforts were largely dismissed by many gaming enthusiasts, many of these people didn't foresee that Nvidia would actually put in the effort into making it better. You walk before you run. Some people don't get this.

Nvidia's timing here is enviable. With the sudden AI craze, Nvidia is several years ahead of everyone else in the machine learning world. And again, it's not just the silicon. They have the software tools ready for others to build with.

I'd give Intel a better chance than AMD to put some pressure on Nvidia in the machine learning realm. All of the big revenue opportunities over the next ten years are outside the consumer gaming world.
All those really great words mean that when real ray tracing is a thing these cards won't be able to do it due to performance.
 
All those really great words mean that when real ray tracing is a thing these cards won't be able to do it due to performance.
There are different kinds of ray tracing. They're all graphics hacks to approximate what happens in real life. No one expects a comprehensive real-time algorithm for that anytime in the near future.

It's up to the game developers to decide what forms of RT to implement: reflections, shadows, ambient occlusion, global illumination, caustics are just a few. It's not an "all or nothing" proposition.

These are the same decisions computer scientists have been making since the earliest days of computer graphics. Remember that all computer graphics are faking it enough to look passably acceptable. That bicycle spoke in a video game? It's not a metal wire, it's just a bunch of mostly grey dots next to each other. Looks too much like a staircase? Well, just fake a smoother appearance with some anti-aliasing.

Most likely there will be differentiated silicon in the future that doesn't exist today to handle some of these RT calculations. I never expected my Apple II+ to do everything a computer 30 years in the future could do. Hell, my *phone* is way more capable than my Pentium II machine from 25 years ago. There was no anti-aliasing in the original Choplifter game. Today there are plenty of helicopter simulation games with anti-aliased graphics but you need a certain level of hardware to accomplish it. You can't run MS Flight Simulator 2020 on the IBM PC Jr.

Today, Nvidia announced an image improvement technology that works on three existing generations of consumer GPUs. That's great. There's no extra cost to people who own these products. It's just up to the developers to implement it as they see fit.

If you're an Nvidia card owner, don't complain. No one took anything away from you. If you don't want it, just turn it off in the settings. Or delete the nvngx_dlss.dll file.

If you're an AMD or Intel Arc card owner, maybe the question directed to your manufacturer is "Et tu?"

(Disclaimer: I own computers with GeForce, Radeon, and Intel XeSS GPUs in addition to the Mac mini M2 Pro in my System Specs. I'm not whining.)

I don't own a GeForce card with a Lovelace GPU so I don't get DLSS 3 Frame Generation. Did I complain when Nvidia made that announcement? NO.

Someday Nvidia will announce a new graphics technology that won't work with the GeForce 40-series cards. I promise you.
 
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Is this a joke? DLSS 3 requires 40-series but somehow 3.5 runs on 20-series and up?
No, but the naming is getting muddled.

DLSS 3 runs fine on Ampere and Turing class cards. The main feature you don't get with that hardware is DLSS 3 Frame Generation. In fact, DLSS 3 and DLSS 3 Frame Generation are provided by two separate dll files.

DLSS 3 Ray Reconstruction runs on all cards with Tensor cores. Both Frame Generation and Ray Reconstruction have basic DLSS 3 as a prerequisite but you can run DLSS 3 without the other two.

Note that Frame Generation is typically a checkbox in a game's settings. You can have DLSS 3 and turn off Frame Generation even on a Lovelace card.
 
DLSS 3.5 is an AI denoiser instead of the " manual" we had until now. Basically you can't run 8m rays to properly render a 4K game, so denoisers try to fill in the blanks.
Right. Does it mean that DLSS 3.5 works best when RT is on?
 
DLSS 3.5 in Hogwarts Legacy yesterday please.
It’s more than necessary to be implemented there.
 
Highly unlikely.

All the big announcements are on the first day of any tradeshow or conference. Likewise the keynote speech kicks off the event.

Fridays are a particularly bad day for press announcements because it's probably a holiday in some places and lots of people have adjourned for the weekend anyhow.

At a physical tradeshow by the third day no one wants to be there. Half of the staff bring their roll aboard luggage to the booth and head to the airport by lunchtime. Only the losers who drew the short straw end up with booth duty the last day. All of the good parties are over after the second night anyhow.

:):D:p

The only reason AMD would announce FSR 3.0 on Friday is if it is embarrassingly bad and they don't want the press to cover it.
Apparently, AMD is set to do presentation on friday, it's an information from the 20/08 on a news website.
 
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Apparently, AMD is set to do prensentation on friday, it's an information from the 20/08 on a news website.
Knowing their PR, they'll probably announce the date of the next announcement.
 
Glad they are bringing this feature to 20 and 30 series.
 
I was expecting FSR 3.0 this very day 1 of the Gamescom and I got DLSS 3.5.
Sorry but that's a goal for nVidia.
Well, AMD made an announcement today


which can be summarized in words: "We're working on it."

So really a non-announcement since we already know it was planned.


Maybe Friday.
As I suspected, they did not wait until Friday to make their fake FSR 3.0 announcement.

I suppose that will temper some disappointment on Friday when they launch their mid-range GPUs when FSR 3.0 isn't there to prop up performance numbers.

"These cards are good and they'll be better someday... Someday when we get around to it..."

Bravo, AMD.:clap:


Edit: Sorry, false alarm. I was looking at something else and looked at this article without carefully examining the day.

Nothing to see, move along...
 
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Well, AMD made an announcement today


which can be summarized in words: "We're working on it."

So really a non-announcement since we already know it was planned.


As I suspected, they did not wait until Friday to make their fake FSR 3.0 announcement.

I suppose that will temper some disappointment on Friday when they launch their mid-range GPUs when FSR 3.0 isn't there to prop up performance numbers.

"These cards are good and they'll be better someday... Someday when we get around to it..."

Bravo, AMD.:clap:
Today? That's an article from 24 March.
 
Today? That's an article from 24 March.

Yeah, I was confused by it as well.... Couldn't find any information on AMD saying anything.
 
In nV trying to keep terminology simple, and using DLSS 3 to represent two distinct technologies, nV now improved one part if DLSS 3, the denoiser, call it DLSS 3.5, which can run on prior technology. Confusing. Now was the time to de-discombobulate and create new terminology to make it less confusing. (Aka denoise their terminology)
 
now improved one part if DLSS 3, the denoiser
The denoiser was never part of DLSS, it was part of the code that game developers created in-house and shipped with their game
 
Each developer coded their own random denoiser? DLSS x never included an nV denoiser? nV just left an output of speckled RT holes the developer had to fill in themselves? Wow, that was a massive gap (pun intended)
 
Each developer coded their own random denoiser?
Many did, some are using
 
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