@lilhasselhoffer they aren't using inhouse developed systems anymore. Ever look into Sega Saturn cluster f$7$ of a system for devs?
Now all you need is a UE game engine to get things going on consoles. Thanks to DX12 and standard hardware.
? Do you have a point. I'm trying here, but I cannot see it. I said the PS3 was a pain to develop for...and you want to confirm that (to make development and software easier) they now use x86-64 based systems (which is agnostic of hardware, and is instead just an instruction set)?
I'm not seeing your point. You seem to be debating the point, but in agreement. Can you help me understand here?
Maybe you want to state something about UE and other PC based systems are mature enough that it'd no longer viable to develop your own unique hardware and instruction sets?
Heck the OG XBOX could pull the Intel switch because it was a box for DirectX content...and thus just a computer. There's a reason those suckers were modded to run as a computer so fast it was silly...and a reason that despite being older tech they were still exceptionally cheap computers and thus saw some use as replacements for the standard white box business offerings.
When was that the case? Unless you are ignoring all the games that are on PC only, the unlimited backwards compatibility on PC and the fact that you'd have to own all the consoles in a gen to get even close to the variety of the PC library.
I have an answer for you...and it's a very narrow interpretation of reality. It's projecting what people observe as reality...while pretending that reality is defined by perception rather than fact.
If you walk into a Game Stop, there are hundreds of games. You have them lined up in boxes, and thus the belief is that there's a bunch of games for systems. Cool. If you're old enough you remember that this used to happen for PC games too...but Valve won. Their introduction of Steam completely obliterated the used games option, by linking a game to an account rather than to actual media.
If you then forget that Origin, Steam, Uplay, GOG, and a bunch of other stuff exists then it's really easy to see that the PC has nowhere near as many games....because your local Walmart has a collection of the 5 biggest titles and shovelware in a 15' section of one aisle, versus hundreds of games in 50' of three aisles for the consoles. That of course is a joke when the Steam library alone is so huge that if you removed 80% of it (because so much is garbage) you'd still make the console market the joke it is.
Add to that narrow view the focus on single generations, and the constant relaunch of the same games with a new year's sticker on them, and it seems like consoles always have something new. I mean, it's not like your average 10+ year old PC game is still playable...right? Heck, it's not like DOS box exists specifically to be able to play ancient games....let alone remasters or things like Chocolate Doom to literally allow toasters to play games that are 20+ years old, while Nintendo consider it insane to rerelease 10 year old games on their virtual consoles while striking at any attempts to preserve old games.
Side note, have you checked out your "new releases" tab on the Steam store. It's...a lot...or trash. That said, if I were to proportionately balance the Wii's shovelware against the PC it'd probably be in about the same range.