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Processor | 13th Gen Intel Core i9-13900KS |
---|---|
Motherboard | ASUS ROG Maximus Z790 Apex Encore |
Cooling | Pichau Lunara ARGB 360 + Honeywell PTM7950 |
Memory | 32 GB G.Skill Trident Z5 RGB @ 7600 MT/s |
Video Card(s) | Palit GameRock OC GeForce RTX 5090 32 GB |
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Display(s) | 55-inch LG G3 OLED |
Case | Cooler Master MasterFrame 700 benchtable |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Classic IntelliMouse |
Keyboard | IBM Model M type 1391405 |
Software | Windows 10 Pro 22H2 |
Benchmark Scores | I pulled a Qiqi~ |
Mantle was never going to be the final product and as such was really only AMD's experiment which in the end turned into Vulcan
What nGreedia are doing is completely removing PhysX with GPU support on newest GPU's with no actual plans to replace it with a 64bit version allowing it to run on a GPU
They're two completely different things
In my point of view, the demise of both was just the natural evolution of things. Mantle was superseded by Vulkan, PhysX was superseded by Havok and many other vendor-agnostic, generally superior and easier on performance physics engines. That you can run on any vendor's hardware. When Mantle was pulled, all games which supported it
I was never too fond of it, sure, some of the effects were awesome for the games of the time, but I've always seen it as a point of contention, usually on the side of dismissal. "CUDA isn't important"; "PhysX is a gimmick", "GimpWorks", all points i've seen thrown around to steer people away from GeForce... and now we get this outrage? That's my point. Big reason I'm not fond of PhysX is that it was always locked to Nvidia hardware, even more so than the performance issues.