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Last September, AMD leadership publicly revealed UDNA—an "unforking" of previously separate enterprise and commercial GPU branches. Not long after this announcement, TechPowerUp's resident Serbian correspondent—AleksandarK—sat down with Team Red's Andrej Zdravkovic. The Chief Software Officer (and SVP) stated that a fair chunk of UDNA-related development work would be done by local engineers. Zdravkovic discussed this technology's eventual deployment in futuristic "AI PCs," but gamers have been salivating at the prospect of a proper successor to RDNA 4. A next-gen graphics architecture seeker—MrMPFR—has combed through official documents for any sign of UDNA preview material. The noted /Hardware subreddit member managed to distill their initial (very long) set of findings into an "easily digestible overview." They stated that this was just a small case of: "reporting and a little analysis on AMD's publicly available US patents filings," and other public-facing resources/archives.
Gleaned information included: "finalized architectural characteristics in future RDNA generations, AMD DXR IHV stacks (driver agnostic), and AMD sponsored titles. But please take everything with a grain of salt given my lack of professional expertise and experience with Real-time ray tracing (RTRT)". MrMPFR believes that Team Red started picking up former NVIDIA and Intel engineering talent, back in 2022/2023. In addition, a lot of new hires were apparently sourced from academic institutions. In theory, these newer team members have not had the time to make major inroads—in terms of getting finalized products out into the wild. MrMPFR reckons that noticeable contributions will accelerate AMD's making of "RDNA 6+/UDNA 2+," and beyond. Early 2025 leaks have pointed to the company collaborating with Sony; their "PlayStation 6" console is tipped to be powered by some fork of Team Red's "UDNA" graphics technology.

MrMPFR unearthed a wealth of intended ray tracing performance improvements—a key goal being the superior usage of BVH (Bounding Volume Hierarchy) management. The keen industry observer shared the benefits of this feature: "(BVH) allows for lower CPU overhead and VRAM footprint, higher graphical fidelity, and interactive game worlds with ray traced animated geometry (assets and characters) and destructible environments on a mass scale...the patent filings cover smarter BVH management to reduce the BVH construction overhead and storage size and even increasing performance with many of the filings, likely an attempt to match or possibly even exceed the capabilities of (NVIDIA's) RTX Mega Geometry (tech)."
Their TL;DR part #2 section compared forthcoming developments with a familiar rival current-gen solution: "the patents indicate a strong possibility of almost feature level parity with NVIDIA Blackwell in AMD's future GPU architectures likely as soon as 'RDNA 5/UDNA' based on the filing dates. We might even see RT perf parity with Blackwell at iso-raster perf, that's an identical FPS drop percentagewise between architectures...If more architectural changes make their way into next-gen RDNA than those afforded by the current publicly available patent filings then it is very likely to exceed NVIDIA Blackwell on all fronts, except likely only matching ReSTIR path tracing (PT) and RTX Mega Geometry functionality. If this is true then that would be AMD's 'Maxwell moment' but for RT."
View at TechPowerUp Main Site | Source
Gleaned information included: "finalized architectural characteristics in future RDNA generations, AMD DXR IHV stacks (driver agnostic), and AMD sponsored titles. But please take everything with a grain of salt given my lack of professional expertise and experience with Real-time ray tracing (RTRT)". MrMPFR believes that Team Red started picking up former NVIDIA and Intel engineering talent, back in 2022/2023. In addition, a lot of new hires were apparently sourced from academic institutions. In theory, these newer team members have not had the time to make major inroads—in terms of getting finalized products out into the wild. MrMPFR reckons that noticeable contributions will accelerate AMD's making of "RDNA 6+/UDNA 2+," and beyond. Early 2025 leaks have pointed to the company collaborating with Sony; their "PlayStation 6" console is tipped to be powered by some fork of Team Red's "UDNA" graphics technology.



MrMPFR unearthed a wealth of intended ray tracing performance improvements—a key goal being the superior usage of BVH (Bounding Volume Hierarchy) management. The keen industry observer shared the benefits of this feature: "(BVH) allows for lower CPU overhead and VRAM footprint, higher graphical fidelity, and interactive game worlds with ray traced animated geometry (assets and characters) and destructible environments on a mass scale...the patent filings cover smarter BVH management to reduce the BVH construction overhead and storage size and even increasing performance with many of the filings, likely an attempt to match or possibly even exceed the capabilities of (NVIDIA's) RTX Mega Geometry (tech)."
Their TL;DR part #2 section compared forthcoming developments with a familiar rival current-gen solution: "the patents indicate a strong possibility of almost feature level parity with NVIDIA Blackwell in AMD's future GPU architectures likely as soon as 'RDNA 5/UDNA' based on the filing dates. We might even see RT perf parity with Blackwell at iso-raster perf, that's an identical FPS drop percentagewise between architectures...If more architectural changes make their way into next-gen RDNA than those afforded by the current publicly available patent filings then it is very likely to exceed NVIDIA Blackwell on all fronts, except likely only matching ReSTIR path tracing (PT) and RTX Mega Geometry functionality. If this is true then that would be AMD's 'Maxwell moment' but for RT."
View at TechPowerUp Main Site | Source