Monday, January 20th 2025

PlayStation 6 Chipset Design Finalized Says Tipster, Predicts Console Launch in 2027

Noted technology tipster, Kepler L2, believes that the Sony Interactive Entertainment (SIE) engineering team has finalized the design of a PlayStation 6 (PS6) system-on-chip (SoC)—insider information was shared on the NeoGAF forum (a popular computer game discussion board) late last week. It would be natural to assume that Sony's gaming division is deep into the process of developing a follow-up to its PlayStation 5 home console, but Kepler L2's fresh revelation points to surprisingly advanced progress. Insider sources point to the PS6's chip design being: "complete and in pre-silicon validation already, with A0 tapeout scheduled for late this year."

Industry experts have analyzed PlayStation development cycles of days past—history has demonstrated a pattern of the A0 tapeout phase reaching completion around two years before the rollout of finalized products at retail. Kepler L2 reckons that this pattern will be repeated—indicating a possible launch of PlayStation by 2027. The rumored PS6 chipset has been linked to AMD's "gfx13" target—everyone's favorite Team Red tipster posits that Sony engineers are working with a "fork" of this next-gen "UDNA" graphics technology. The rumor mill has generated additional PS6 SoC-related internet chatter—last Friday, Chiphell alleged a possible adoption of Team Red's X3 V-cache technology.
Sources: NeoGaf Thread, Wccftech, Metro UK, OC3D
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18 Comments on PlayStation 6 Chipset Design Finalized Says Tipster, Predicts Console Launch in 2027

#1
Durvelle27
Hopefully it’s a huge performance uplift as I just switched from the Base to the Pro
Posted on Reply
#2
Neo_Morpheus
the Sony Interactive Entertainment (SIE) engineering team has finalized the design of a PlayStation 6 (PS6) system-on-chip (SoC)
That sentence make it sound like the AMD engineers didnt do anything at all.
Durvelle27Hopefully it’s a huge performance uplift as I just switched from the Base to the Pro
Except for the gimmick of RT, I personally think that we have reached a graphic plateau and one of the last things that were holding consoles back was slow storage, which the current generation fixed.

Granted, more power would be greatly appreciated, specially if the new consoles do support proper 4K without upscaling or other gimmicks.

what the industry really needs is the return to awesome gameplay, no more empty eye candy.
Posted on Reply
#3
Vayra86
Neo_Morpheuswhat the industry really needs is the return to awesome gameplay, no more empty eye candy.
This. Graphics are done, have been done... in almost every conceivable way. Some solutions don't perform yet, but the overwhelming majority does.

Now innovate gameplay, make it betterer, while doing pretty pictures, because lately its clearly been mostly the latter. Also, interactivity. I don't want to game in static paintings, I want dynamic stuff.
Posted on Reply
#4
T0@st
News Editor
Neo_MorpheusThat sentence make it sound like the AMD engineers didn't do anything at all.
They are very likely co-developing this thing (have to keep it vague - for legal reasons), but the usual internet chatter has Sony being the masters of everything. See the whole debate over PSSR being vastly superior to FSR. Snore.
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#5
Kaotik
T0@stThey are very likely co-developing this thing (have to keep it vague - for legal reasons), but the usual internet chatter has Sony being the masters of everything. See the whole debate over PSSR being vastly superior to FSR. Snore.
Nothing indicates it would be anything more or less than other AMD semi-customs; customer (Sony) picks the IP they want and submit whatever own IP they want in and AMD does the rest.
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#6
T0@st
News Editor
KaotikNothing indicates it would be anything more or less than other AMD semi-customs; customer (Sony) picks the IP they want and submit whatever own IP they want in and AMD does the rest.
Noted. The hardcore PlayStation fans have convinced themselves that Mark Cerny takes care of every detail.
Posted on Reply
#7
chrcoluk
It would give the Pro only 2 years as its flagship, quite lame from Sony, and it feels pretty wrong to be preparing this thing as the PS5 hasnt really managed to walk yet, it still has barely a library, unless the console software side changes dramatically in the next couple of years I can see my self skipping the PS6.
Posted on Reply
#8
phints
Late 2027 sounds right, PlayStation has been on a 7 year cycle for decades. Even as a PC gamer I still look forward to hearing about specs from Mark Cerny in spring 2027.
Posted on Reply
#9
tpuuser256
3D cache and DLSS4 for cheap would make a killing (FSR4 seems good too)
Posted on Reply
#10
trsttte
Neo_MorpheusI personally think that we have reached a graphic plateau and one of the last things that were holding consoles back was slow storage
A bit more power to make 4k60 the standard without a lot of rendering tricks would be nice, unless this is already a thing with the PS5 Pro.
Posted on Reply
#11
Hyderz
8K gaming incoming by Sony... in reality it would be upscaling from 4k... with some sort of fsr
but i think even 3 years from now or 4 the machine would play games at 4k when it launches
as soon as newer games launches with newer engine i very much doubt it would run them natively
even with hardware by 3 years from now
Posted on Reply
#12
Luminescent
Prediction, it will have the basic, current stuff they steal from Nvidia plus some sort of Nvidia equivalent of neural rendering.
Mediocre hardware that is saved by talented game developers that can wok with any hardware and create amazing graphics and games.
Posted on Reply
#13
mikesg
So they're saying GTA6 at 4k/60fps has been tested and runs well...?
Posted on Reply
#14
N/A
I hope to see 5K shaders 24GB GDDR7 and at least N2 or 16 Angstroms node or 64MB L2 cache.
Posted on Reply
#15
phints
trsttteA bit more power to make 4k60 the standard without a lot of rendering tricks would be nice, unless this is already a thing with the PS5 Pro.
4K 60fps is irrelevant, I don't know why people don't see that. Next-gen titles will be using ray tracing on everything (either full, or partial like RTGI, RTAO, and RTS) because of the huge affect on realistic lighting. This is going to make 1080p-1440p range render resolutions upscaled to 4K commonplace for a long time, 60fps will remain common too. This isn't a problem either, as ML denoising and things like DLSS 4 with transformer models, ray reconstruction, etc. are getting so good. I'm sure the AMD SoC in PS6 will have similar solutions too (albeit a step down from Nvidia). Of course with competitive games average framerates will continue to increase and 240Hz will become very common.
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#16
SIGSEGV
gonna save some bucks from now on :laugh:
Posted on Reply
#17
Nhonho
People want to play games in 4K. The part of the SoC that needs a lot of cache memory is the GPU, not the x86 cores.
Posted on Reply
#18
cal5582
Neo_MorpheusThat sentence make it sound like the AMD engineers didnt do anything at all.


Except for the gimmick of RT, I personally think that we have reached a graphic plateau and one of the last things that were holding consoles back was slow storage, which the current generation fixed.

Granted, more power would be greatly appreciated, specially if the new consoles do support proper 4K without upscaling or other gimmicks.

what the industry really needs is the return to awesome gameplay, no more empty eye candy.
honestly id say the last thing holding consoles back is a lack of good games. the hardwares fine, the current gen games just suck.
Posted on Reply
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