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as an AMD fanboy, I gotta say Nvidia's multi frame gen is just lit, even at 1080p

Some people come off as Nvidia was the downfall of their whole family and everything wrong in their life is due to Jensen Huang....

I can't even. Dude, what?

(not you, btw)
It downloads frames, doesnt it?

He's super passionate about AMD man.


In these situations I just quote Nike

"Believe in somthing, even if it's made up"
 
MFG feels like crap even on 2x if your base frame rate is low.
It doesn't "feel" better unless you didn't have a frame rate problem to begin with.
Not a good match for the 5060.
Exactly, well I didn't use the nvidia own frame gen but lossless scaling ones just to see how it works on low end GPU. I try it on RTX 3050 mobile I felt that it was too slow to use it, it's better to use DLSS rather than frame gen to gain more framerate.
 
Tried MFG4x myself on DOOM The Dark Age (at sub 60FPS base) and honestly can't feel the latency that much, no noticeable artifacts either. If I had a 240hz screen then I would definitely use MFG3x
 
Tried MFG4x myself on DOOM The Dark Age (at sub 60FPS base) and honestly can't feel the latency that much, no noticeable artifacts either. If I had a 240hz screen then I would definitely use MFG3x

Yep I find in most games that you can force MFG on x3 is the best tonne of frames with almost the same image stability as x2.
 
There's a lot of hate around "fake frames", but in reality they can be very useful in certain circumstances. It all depends on the type of game, base framerate, and the user's tolerance of input latency and artifacts. A highly competitive gamer playing an esport title will likely have no use for framegen. Conversely, someone enjoying one of the numerous Truck/Farming/Flight/etc simulators could find it to be basically free FPS. For many games, it's somewhere in the middle.

In any case, I don't see the reason for the hate. If you don't like it, you can turn it off. It's not like you're forced to use it. As we get farther and farther away from Moore's law, we can expect gen-on-gen raw performance increases to get slimmer, at least unless and until some radical new technology is introduced. Until then, software features are what is going to give us better experiences. Upscaling was likewise hated from the start, while as today many wouldn't hesitate to turn on DLSS Quality just for the anti-aliasing it provides, even if they don't need additional frames.

Having situational improvements is better than no improvements at all. While I absolutely agree that games should be optimized enough to run natively, without upscaling or FG, there absolutely is a time and a place for this technology.

AMD uses AFMF and NVidia uses DLSS. These are both frame gen.
They also have scaling features.
Yep, you're completely correct. In fact AMD has more types of framegen than nVidia has. NV has DLSS framegen, which is an in-game implementation that must be added in by the devs and takes into account motion data and UI removal. AMD has this same feature, and it's the FSR framegen. Before MFG was a thing, it was even preferred by some NV users, as it can run on NV GPUs, has comperable image quality and latency, but gives slightly higher framerates than nvidia's single frame gen.

AFMF is a wholly separate form of framegen, completely divorced from FSR, that can run through the Adrenalin drivers on any game, without requiring the devs implement it. However, it only really does more basic frame interpolation, as it lacks access to motion data and UI element separation. Effectively something like a driver version of Lossless Scaling.

So far, AMD has two types of framegen and NV has one. However, at Computex 2025, AMD announced that new "AI-powered" framegen is going to be coming soon to the RX 9000 series. I don't know if this is supposed to be an upgrade to the already existing framegen, or a completely different implementation, but AMD is just as much "in" on framegen as nVidia is. The only feature they're lacking is MFG.


MFG feels like crap even on 2x if your base frame rate is low.
It doesn't "feel" better unless you didn't have a frame rate problem to begin with.
Not a good match for the 5060.

Depends. I would agree with you on <60 FPS, but at the same time I wouldn't necessarily call having 70, 80 or 90 FPS a "problem". However, I would prefer having even more to max out my monitor's refresh rate. That's where MFG truly shines. You can take that base framerate and max out your monitor. You only take a minor input latency hit as opposed to not using framegen, but get a very smooth experience.

This guy is playing on 1080p, so, especially with some of the higher-end raytracing features disabled, and/or with DLSS Q, it isn't wholly unrealistic for him to hit those framerates.
 
MFG is situationally good but what is not talked about enough is the upscaling part. Upscaling is freaking godsend. Same performance as native for much better image quality, and the fact that entry level cards from 2018 (well, nvidia cards at least) can actually run the latest and greatest upscale is :eek:
 
Upscaling was likewise hated from the start, while as today many wouldn't hesitate to turn on DLSS Quality just for the anti-aliasing it provides, even if they don't need additional frames.

I was anti upscaling until I started messing with it recently. I game at 1440p, 60hz, Vsync because power consumption is very important to me. (Solar and batteries). As an example, in Tiny Tina the average power consumption of the GPU goes from +/- 120W to +/- 60W with FSR quality and personally I don't see any image quality difference.

In the admittedly very few games that I have tried FSR I could only notice image quality loss in Diablo 4 where XESS image quality was better.
 
AFMF is a wholly separate form of framegen, completely divorced from FSR, that can run through the Adrenalin drivers on any game, without requiring the devs implement it. However, it only really does more basic frame interpolation, as it lacks access to motion data and UI element separation. Effectively something like a driver version of Lossless Scaling.

So far, AMD has two types of framegen and NV has one. However, at Computex 2025, AMD announced that new "AI-powered" framegen is going to be coming soon to the RX 9000 series. I don't know if this is supposed to be an upgrade to the already existing framegen, or a completely different implementation, but AMD is just as much "in" on framegen as nVidia is. The only feature they're lacking is MFG.
NVIDIA now has their own version of driver-based FG called "smooth motion". It launched around 3 months ago so they're late but both brands have 2 types of FG as of now.
My only gripe is neither driver-based FG works where it's most useful (imo) which is for videos.
 
Tried MFG4x myself on DOOM The Dark Age (at sub 60FPS base) and honestly can't feel the latency that much, no noticeable artifacts either. If I had a 240hz screen then I would definitely use MFG3x

I am really surprised a 5090 doesn't already run DOOM Dark Ages at 240 fps 4k, those games were always super optimized. I guess things have changed with the latest iteration, just more demanding? Regardless, that is still really cool and good to hear. It's still a few years away for me, but I am looking forward to frame gen someday.
 
I am really surprised a 5090 doesn't already run DOOM Dark Ages at 240 fps 4k, those games were always super optimized.
Every GPU took like a 50% hit in performance going from Eternal to Dark Ages. The 5090 can do 200 FPS 4K in Doom Eternal (with DLSS Quality*) but not in Dark Ages.
 
I am really surprised a 5090 doesn't already run DOOM Dark Ages at 240 fps 4k, those games were always super optimized. I guess things have changed with the latest iteration, just more demanding?
It's considerably more demanding VS Eternal and 2016 with the new RT lighting throughout, yet still incredibly optimised and performant for the visuals and scope of game play. One of the growing list of games that got RT right imo.
 
the article i linked in post 1 said Doom Dark the Ages looked amazing so i dunno i was just going based off that, cause the article is about a 1080p rig.



i just need to experience a rtx 5000 series rig next to my my current 7900 xt rig and decide for myself. not sure when that will happen though. prob not for a couple years but eh
I am about to buy a 5070 for a 1440 build, I can send you some video when I do.
 
I am about to buy a 5070 for a 1440 build, I can send you some video when I do.

Please don't, just share your experience here in text format is fine. It's interesting, I trust a lot of the people here, and both of them had opposite feelings about frame gen, I think the real answer to this question is just comes down to the game and the individual user, so I just will never know until I get to try for myself. That being said, I am playing a lot of backlog games right now on my current rig at 240 fps 1440p no drop in frame, cause lot of my backlog is quite old. So, I have no need to upgrade for a few years anyway.
 
Please don't, just share your experience here in text format is fine. It's interesting, I trust a lot of the people here, and both of them had opposite feelings about frame gen, I think the real answer to this question is just comes down to the game and the individual user, so I just will never know until I get to try for myself. That being said, I am playing a lot of backlog games right now on my current rig at 240 fps 1440p no drop in frame, cause lot of my backlog is quite old. So, I have no need to upgrade for a few years anyway.
I've tried it on a friends 5070ti and think its cool for people on a budget, but I myself don't like it. To each their own though, I will post about my pc when I finally get around to it.
 
NVIDIA now has their own version of driver-based FG called "smooth motion". It launched around 3 months ago so they're late but both brands have 2 types of FG as of now.
My only gripe is neither driver-based FG works where it's most useful (imo) which is for videos.

Well, given my experience with SVP, I wouldn't be that keen on using it anyways. Shame that SVP's developers made it commercial, but I guess their product is still niche. Hope Nvidia does something about it sometime.
 

Imagine building a 1080p high refresh rig and you drop $150 for 280hz 1080p monitor, and $299 for a rtx 5060 gpu that can do this with multi frame gen on: get the fuck out bruh, 12yr old me would be ecstatic

View attachment 400278

from what I understand multi frame gen high refresh looks/feels just as smooth as native high refresh

honestly nothing wrong with 23.8" high refresh 1080p gaming, i don't think i could enjoy 25" or 27" 1080p, but yeah i know most of us here are using higher resolutions, i'm just saying try to put yourself in a budget mindset, that's damn impressive for $299 (considering the market for 1440p high refresh or higher gaming is much much more expensive

cause this rig could even rock a used budget 5700x3d super cheap too. etc
As long as you're hitting 60, yeah. It's nice being able to use the entire refresh rate of your monitor. Wouldn't buy a 5060 though I thought MFG uses VRAM.
 
I was anti upscaling until I started messing with it recently. I game at 1440p, 60hz, Vsync because power consumption is very important to me. (Solar and batteries). As an example, in Tiny Tina the average power consumption of the GPU goes from +/- 120W to +/- 60W with FSR quality and personally I don't see any image quality difference.

In the admittedly very few games that I have tried FSR I could only notice image quality loss in Diablo 4 where XESS image quality was better.
I also used to not like it at the start, but seeing what is now possible with it, I have converted. I also believe that the most important aspect of upscaling is to simply not degrade the image quality in any immediately noticeable way. Sure, there will be youtube comparisons that show the differences when slowed down to 0.25x speed and zoomed in 5x, then compared side-by-side with native, but that doesn't really matter if you can't -feel- a degradation while actually playing in a normal way,

NVIDIA now has their own version of driver-based FG called "smooth motion". It launched around 3 months ago so they're late but both brands have 2 types of FG as of now.
My only gripe is neither driver-based FG works where it's most useful (imo) which is for videos.

Damn, surprised I missed this. Didn't know the green team struck back. From what I'm seeing - not too badly, either. nVidia already does image sharpening for videos, hopefully they can also add their interpolation technology to it, too.
 
Well, given my experience with SVP, I wouldn't be that keen on using it anyways. Shame that SVP's developers made it commercial, but I guess their product is still niche. Hope Nvidia does something about it sometime.
nVidia already does image sharpening for videos, hopefully they can also add their interpolation technology to it, too.
Just to add, Lossless Scaling can already do videos. It's what I use for now to bring videos up to my 165Hz display. :D

I just want to see it implemented as part of a GPU driver feature.
 
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