- Joined
- Oct 6, 2021
- Messages
- 1,958 (1.45/day)
System Name | Raspberry Pi 7 Quantum @ Overclocked. |
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Cyberpunk's story is far from being a strong point like The Witcher's. I won't go into too much detail, since narrative impact can be subjective, although I can judge objectively against the large collection of Cyberpunk books that I've already read.. Some of the main side quests, like Songbird’s, are actually better than the main storyline. V starts off as a nobody and, in the end, remains one. It's hard to connect with him.I'll be honest, the people who didn't have fun in CP2077 probably didn't have that much fun in CDPR's previous games. World simulation was never their strength. TW3 looks pretty and the stories are great, but you don't want to look too closely at what the NPCs are doing, and there's no such thing as an evil Geralt who chose to be a criminal. Their games have always been strongly story-driven, with some branches, yes, but still fairly limited in what the main character can be, how they can interact with the world. TW3 was no Skyrim equivalent, and CP2077 is not a GTA-like. But CP2077 got many elements that made CDPR past games enjoyable
The setting, graphics, and overarching theme are the game's true strengths, giving it a cinematic quality. But unfortunately, between the bugs, crashes, broken saves, police AI so bad they can’t even drive a car without killing each other, NPCs sinking into the ground, loose plot threads, and a fake sense of choice that barely impacts the story, it ended up far below my expectations. Damn... I find it strange how people just accept these issues as if they’re expected features. So only Rockstar is allowed to get this right? I mean... depending on the angle you shoot, street poles detach and fly off like they’re made of plastic: how is that not obvious negligence?