Because it is. 1080p has roughly twice the pixel count of 720p, but both are well within the capabilities of budget hardware today.
The difference in VRAM usage from 720p to 1080p is ridiculous compared to the one notch increase in texture quality.
There are many tests that demonstrate this also done on this site, try to understand the context, before badly defending someone else's post...
Textures do not decrease the amount occupied in relation to resolution, and since it is the parameter that occupies the most, usually deservedly so... it is not clear why we always have to talk only about resolution when mentioning the small amount of VRAM.
You obviously think that the 3060 can never surpass the 3060 Ti in the texture parameter? You said never, when there are cases in which even the 3080 drops dramatically thanks to the lower amount of VRAM. So one case would be enough to refute you, and from 12GB to 8GB there are many, and it shouldn't even be necessary to underline them, if you know how it ends when the VRAM is saturated.
There is a 10% difference between the 5050 and the 3060, it is insane to talk about "A LOT" (even in capital letters), while minimizing the +50% of VRAM present in the 3060.
It seems that you limited yourself to reading halfway, without understanding the thing that was quite clear: When you need more VRAM.
On the 3060 you just need to lower the shadow parameter from ultra to high to get the same frame rate as the 5050, in some cases you even gain.
What is better to keep higher? What improves the overall performance of the upscaler, thanks to the source with superior textures?
You are carrying forward short-sighted stereotypes that have aged badly, increasing the quality of the textures weighs almost ZERO, when you can afford it, you are treating it as a setting that weighs even more.
With the 5050 you are tight to start with, it is not difficult to predict that in the future the situation will only get worse, because it has always been like this.
I didn't understand what you were going to answer about Stellar Blade. With 8Gb you can't set the texture parameter to the maximum, which is what I was talking about.
"Tight" benchmarks are not made to highlight the cons of having a lower quantity, I said it in closing, among the many things you willingly skipped...
The low quantity of VRAM is a con that you can't fill with other technologies, indeed, in the case you amplify that con, since these increase the use of VRAM, so it is a con that in some way also dirties those that would otherwise be only pros.
He wasn't talking about specific and rare cases, he was framing it as if that should be the rule, instead it's already a lot if it's the exception.
The rule is that if you need VRAM when you don't get there you pay the price, and nowadays paying the price with 8GB is anything but exceptional.
Try to better understand the specific context in which I was moving, if you don't want to go from doctor to patient...