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- Oct 23, 2004
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System Name | THOR |
---|---|
Processor | Core i7 3820 @ 4.3GHz |
Motherboard | Asus Rampage Formula IV |
Cooling | Corsair H80 + 5x12cm Case Fans |
Memory | 16GB G.Skill 2400MHz |
Video Card(s) | GTX 980 + GTX 570 + GTX 680 SLI |
Storage | OCZ Vectror 256GB + Vertex IV 256GB + Intel 520 128GB + 1TB WD Caviar Black |
Display(s) | 27" Dell U2711 + 24" Dell U2410 + 24" BenQ FP241W |
Case | Cooler Master Cosmos II Ultra |
Audio Device(s) | SupremeFX III |
Power Supply | Corsair AX1200 1200w |
Software | Windows 10 Pro 64bit |
Alex St. John: "Consoles as We Know Them are Gone"
http://www.extremetech.com/article2/0,1697,2277507,00.asp
He could be right:
"In today’s market the dedicated video game systems are only one piece of the equation. In terms of revenue, the largest single platform worldwide for 2007 was the PC." http://www.dfcint.com/wp/?p=206
"On a worldwide basis for 2007, it looks like the PC passed the PlayStation 2 as the leading revenue generating platform. The PC has become a platform that can satisfy the wide range of consumer game interests, from the casual to the hard-core gamer. Not surprisingly, the diverse PlayStation 2 still had a strong year even after the development focus has shifted to all the new systems. Going forward, the challenge faced by the Wii is that it is not that strong when it comes to the more complex epic games." http://www.dfcint.com/wp/?p=204
"Freestyle" was released there in late 2005, and currently has 32 million registered users in Korea, Japan, Taiwan, the Philippines and China. http://www.reuters.com/article/internetNews/idUSL1520645720070316?pageNumber=1
"So the company experimented with a bold new business model, giving away free online access to its popular FIFA soccer game but charging customers for all sorts of so-called "micro-transactions," such as buying new clothes or performance-enhancing accessories for their avatars at an average of $1.60 a pop. The results have been eye-opening. Over the last two years, the online version of the game has garnered EA $24 million in micro-transaction revenues in South Korea—some $1 million per month. http://www.businessweek.com/globalb...?chan=top+news_top+news+index_global+business
http://www.extremetech.com/article2/0,1697,2277507,00.asp
He could be right:
"In today’s market the dedicated video game systems are only one piece of the equation. In terms of revenue, the largest single platform worldwide for 2007 was the PC." http://www.dfcint.com/wp/?p=206
"On a worldwide basis for 2007, it looks like the PC passed the PlayStation 2 as the leading revenue generating platform. The PC has become a platform that can satisfy the wide range of consumer game interests, from the casual to the hard-core gamer. Not surprisingly, the diverse PlayStation 2 still had a strong year even after the development focus has shifted to all the new systems. Going forward, the challenge faced by the Wii is that it is not that strong when it comes to the more complex epic games." http://www.dfcint.com/wp/?p=204
"Freestyle" was released there in late 2005, and currently has 32 million registered users in Korea, Japan, Taiwan, the Philippines and China. http://www.reuters.com/article/internetNews/idUSL1520645720070316?pageNumber=1
"So the company experimented with a bold new business model, giving away free online access to its popular FIFA soccer game but charging customers for all sorts of so-called "micro-transactions," such as buying new clothes or performance-enhancing accessories for their avatars at an average of $1.60 a pop. The results have been eye-opening. Over the last two years, the online version of the game has garnered EA $24 million in micro-transaction revenues in South Korea—some $1 million per month. http://www.businessweek.com/globalb...?chan=top+news_top+news+index_global+business