I like the idea of the things nvidia is trying out for the user to have the option to somehow "cheat" the framerate and provide tools for trading a little bit of IQ for noticeable performance gains.
First,there was multi res shading in shadow warrior 2,I usually ran the balanced setting that rendered 20% on each side at 1080p and the central 60% at 1440p.Noticeable in static image,not noticeable during gameplay.the game ran at pretty high framerates anyway.
then dlss,which it seems is really hard to do properly.played the whole control with dlss on and while for the most part it's doing an amazing job of keeping the IQ reasonably high,it's still got frequent glitches and bugs too where it takes too long to load when entering a new area or just plain doesn't recreate some objects.it's really good when it's doing what it's supposed to do,the problem is how inconsistent it is.when comparing static shots 960p dlss produces a tiny bit less jagged image and much less flickering than 1080p while still delivering about 10% more performance.but still,more bugs to work out than most of us would like to see.
with vrs it's easier and the performance gain is almost as high.seems like the best of all three by far.