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100 Core Processor

Larrabee is better for the "consumer". There are millions of x86 developers in the world, and the compilers just need a few simple extensions to work. It is a better solution for consumer multimedia, or for gaming and physx-like code.

This Tilera thing is like clearspeed or the transputers of the 1980's. These products already exist in the market. So what has Tilera got that doesnt already exist? I dont think it will go much beyond the concept stage.

Useful. Specialist market. Not likely to make it into your home anytime soon.

Clearspeed focuses on floating point code. Whereas this thing is much more basic and has extremely simple instruction set, for very basic tasks, done in parallel 100x. Good for database, webserver, cracking security systems, or control applications. Not more.

were is larrabee? i dont think thats going to make it past concept stage. i dont see that in market. theirs too many intigrated solutions that can do what it can. and even if not intigrated many micro ATM builds prebuilt or not can already handle phys and multimedia at very low powerusage. larrabee was an idea. and at this point ill bealive it when i see it but as of now since its been so long since their were like OMG we can do this! and nothing has came about i seriously doubt it will.
 
If larabee does indeed show up for the consumer, it's going to be a mid-range solution imo. They were stating it's at GTX 280 - HD4870 performance levels 6+ months ago and there's still no product out...It's either too expensive or power hungry to compete effectively and Intel will wait for a smaller manufacturing process
 
Larrabee always was scheduled, and remains scheduled, for early/mid 2010.
 
I really think Larrabee will be a winner, not as a GPU per se, but as a OpenCL monster for the masses. I'm sure we will see Larrabee integrated in a system mainboard for "asymetric" dual processing. I'm quite sure it will pwn DX11 "tesselation". You might even be able under DX11 to partition the graphics rendering pipeline across separate units. The Larrabee can handle most of the "calculation/permutation" side of DX11, and the discrete GPU will then render and shade and output. (Guesswork, could be well off the mark here)
 
would love to have this for WCG.:roll: wonder how it clocks
 
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