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Alan Wake II System Requirements Released, Steep RT Requirements Due to Path Tracing

btarunr

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Alan Wake II by Remedy Entertainment promises to be the year's most visually intense AAA title. The publisher put out the various tiered system requirements lists that highlight just what it takes to max the game out. As with most publishers these days, the company put out separate lists for RT and non-RT experiences. The common minimum requirements across all tiers include 90 GB of SSD-based storage, Windows 10 or Windows 11, and 16 GB of main memory. At the bare minimum, you'll need a quad-core Intel Core i5-7600K or comparable processor. For all other tiers, Remedy recommends at least an AMD Ryzen 7 3700X or Intel equivalent processor (which would mean at least a Core i7-10700K), or an 8-core/16-thread processor that's as fast as the 3700X.

The bare minimum GPU requirement calls for an NVIDIA GeForce RTX 2060 or Radeon RX 6600. With this, you can expect 1080p @ 30 FPS, and can use the "quality" setting with DLSS 2 or FSR 2. The non-RT "Medium" list, is either 1440p @ 30 FPS or 1080p @ 60 FPS. For 1440p @ 30 FPS, you'll need a GPU at least as fast as a GeForce RTX 3060 or Radeon RX 6600 XT. 1080p @ 60 FPS requires at least a GeForce RTX 3070 or Radeon RX 6700 XT. The "Ultra" non-RT preset with 4K @ 60 Hz, which is the best experience you can possibly have without ray tracing, demands at least a GeForce RTX 4070 or Radeon RX 7800 XT. Ray tracing is a whole different beast.



The "Low" ray tracing tier, which is medium raster graphics settings with low ray tracing, for 1080p @ 30 FPS, demands at least a GeForce RTX 3070 or Radeon RX 6800 XT. The "Medium" ray tracing tier, which is medium raster graphics settings with medium ray tracing and path tracing enabled, for 1080p @ 60 FPS gameplay, demands at least a GeForce RTX 4070. There's no AMD Radeon GPU with the ray tracing performance of an RTX 4070 in its price-range, so Rockstar didn't recommend an AMD option. The "High" ray tracing preset, which combines high raster graphics with high ray tracing, and path tracing; for gameplay at 4K with 60 FPS; requires a GeForce RTX 4080.

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It seems to be wrong information, the gap between 3060 and 3070 is big.... and where is the 3080 or the 1440p at 60fps? yet they prefer 4k?...??

Nothing here makes sense, no wonder people in r/nvidia are roasting them to hell
 
6700 XT or 3070 for 1080p60 medium and still needs FSR/DLSS? I guess they haven't heard about optimization.
 
DLSS/FSR for 1080p 30fps.

2023 strikes again.
 
My 4090 is looking forward to a good work out... My 3080ti is telling me "I'm tired boss" :laugh:
 
There's no AMD Radeon GPU with the ray tracing performance of an RTX 4070 in its price-range, so Rockstar didn't recommend an AMD option.
Is 7900XT/XTX slower in RT than RTX 4070? I think the reason here is
medium raster graphics settings with medium ray tracing and path tracing enabled
Does AMD offer path tracing support in any form? I think "not yet" is the correct answer? So with path tracing enabled, AMD cards are off the table.

If medium RT enables "path tracing" by default, then with this game here, we have a repeat of what was happening with PhysX 12 years ago. Enabling medium or higher PhysX settings on AMD cards was turning any game in low single digit slideshow. Nvidia is trying again with Path Tracing to make competing cards look inferior.
 
The 4070 Ti is around 2 FPS faster in Cyberpunk at RT vs the RX 7900 XT.
 
Guess they will sell a LOT of copies of this /s
 
1080p low 30 fps with a RX6600?
If it's not the best looking game of all time it's an unoptimized mess.
 
Control looks about the same judging from the trailers and runs much better than this, what gives ?
 
This is a reflection of the terrible state of PC games. You need DLSS/ FSR performance mode to get playable framerates is ridiculous. I don't know how well a game that runs badly on most systems will sell. In fact, a PS5 game like Spider Man 2 seems to offer very good visuals on very low end hardware in 2023 without resorting to upscaling at miserable resolution. DLSS/ FSR at Performance mode = to very low resolution.

Control looks about the same judging from the trailers and runs much better than this, what gives ?
That's why I said, PC games are failing. Lack of innovation, story and ridiculous hardware requirements. And for what when you consider that most people's computer hardware can barely manage the requirements. Its like saying, the game was designed with great graphics, only that 80% of the users won't get to enjoy the main benefit.
 
6700 XT or 3070 for 1080p60 medium and still needs FSR/DLSS? I guess they haven't heard about optimization.
They are not the only ones and looks like this is the trend of releasing unfinished and unoptimized crap while asking $50 to 100 for games. 20 years ago upscaling was subject of naming and shaming GPU makers is now a marketting feature show how far down the drain PC gaming industry has gone.
 
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they seriously release a game that needs a 3070 for barely beyond SD and not even 720p at medium settings without RT?

now i see why it's on Epic... where the trash belongs to.
 
Preliminary system requirements mean nothing. Let's wait for the finished game and see for ourselves.
 
I really want to know how the game looks like, with these requirements better have good IQ, textures must be of very high resolution and geometry should be perfect, unless like Cyberpunk they just apply Path tracing destroying a 4090 while still using PS1 era geometry.
 
Dawn of rich man games, only those with 4090 GPU will have a chance of running it at any res above 720p with playable FPS. /s
 
im more ermm taken aback? by the rather (oddly?) consistent CPU requirement

really hate how DLSS/FSR is intergrated in this chart... just not have that and instead state the equivalent res its actually running at then....

so instead of saying you can do 1080p with DLSS quality, just say its 900p.

and instead of saying you can do 4k with DLSS performance, just say its 1080p.
 
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I'm soooo late in playing games ...
Playing Alan Wake II is on my schedule for 2033 ...
I'm confident that the 2033 hardware will run it like a charm ! :)
 
I'm soooo late in playing games ...
Playing Alan Wake II is on my schedule for 2033 ...
I'm confident that the 2033 hardware will run it like a charm ! :)
Same here. My backlog is growing and I'm not making progress. :laugh:

Although, Alan Wake is one of my favourite games of all times, so I might make an exception with AW2, and put it on the top of my list. :)
 
DLSS/FSR recommended across the board. Do they also recommend a tube of... you know what nevermind.


CPU requirements are surprisingly reasonable. Now to wait for launch, and see what's real.
 
Does it even run on consoles if these are the PC requirements?
 
It's good that they make it clear in the requirements that the game is rubbish and no one should buy it. Thank you.
 
Man, CONTROL ran amazingly, with or without RT, and looked great to boot, and even if you struggled to run the game the games low settings still look outstanding.

I imagine that the low settings will still look great, but as for the rest, what the fuck is this? You're telling me that someone with a 3080 class gpu won't be able to play at a native 1440p60? I genuinely feel betrayed by remedy, fucks sake man. And the game is also perma exclusive to the egs, to rub salt on the wound I guess
 
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