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Editorial AMD Actively Promoting Vulkan Beyond GPUOpen

@Ungari
People are funny. They bitch over power consumption of graphic cards where it's like 50W difference. But when it comes to home appliances like fridges or tumble dryers, they don't care even for 100kW of difference per year.Like you said, it's literally pennies even for such massive differences, those 50W difference is nothing. And it also doesn't reflect as dramatically in terms of thermals. It helps if it's lower, but people tend to blow this stuff way out of proportions.
While nowadays aftermarket coolers are not as expensive as they were you can save 20-30 eur and just go with the default cooler and still have an acceptable noise without tinkering it if the card is power efficient, of course depends on the quality of the default cooler. Also is something definetly important in the laptop segment, not only in battery life but in heat exhaustion.

Also we have to count the durability. I had a hd5870 back in 2009 and sold it in 2012 to a friend and it has been heavily used until last month, the card has been retired but is still working fine. I doubt it would have last that much if I decided to go the gtx470/480 route like I was thinking at first. I know this depends on much more factors than the power consumption but you know how much electricity the gtx400 series draw and how many overheat problems had.

It can be a deciding factor depending on the preferences. For each their own.
 
The proof of this pudding is the AAA title and 2016 reboot of the iconic first-person shooter "Doom," in which Radeon GPUs get significant performance boosts switching from the default OpenGL renderer to Vulkan.

No, it just means that AMD OpenGL drivers are not as refined as NVIDIA's. Stop spreading BS.
 
No, it just means that AMD OpenGL drivers are not as refined as NVIDIA's. Stop spreading BS.

What this actually means is that Paxwell cards are not built to properly reap the performance benefits of the Vulkan API.
 
What this actually means is that Paxwell cards are not built to properly reap the performance benefits of the Vulkan API.
I think it's been posted before, but I guess it simply does not compute for some: You do not build hardware for low level APIs. Low level APIs are meant to put any hardware to good use.

Think plain old assembler: nobody has ever started a flame war over Intel not being built for x86_64. It's the responsibility of each program to use the proper code path for the underlying hardware.
 
I think it's been posted before, but I guess it simply does not compute for some: You do not build hardware for low level APIs. Low level APIs are meant to put any hardware to good use.

Think plain old assembler: nobody has ever started a flame war over Intel not being built for x86_64. It's the responsibility of each program to use the proper code path for the underlying hardware.

And Nvidia hyperoptimised its cards for the DX11\OpenGL codepath from Kepler up, meaning that it just doesn't gain anything from the possibilities of the new code paths.
 
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Paxwell? I take it that isn't a mistake and you are just trying to??????????

Grow up.
...but, but, but, it pax well. :laugh:

(I'm probably going to keep making that joke every time I see "Paxwell" instead of "Maxwell.")
 
Paxwell? I take it that isn't a mistake and you are just trying to??????????

Grow up.


Maxwell 3.0(with improved memory algorithm) cards are not built to properly reap the performance benefits of the Vulkan API.
 
From what i hear porting between DX12 and Vulkan is pretty easy. Devs would likely be able to port to Vulkan if windows was not supporting DX12 properly to take advantage.

I think what you are saying is plausible. But i don't think its anything worth planning for.
 
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