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AMD-made PlayStation 5 Semi-custom Chip Has Ray-tracing Hardware (not a software solution)

Either the console will cost considerably more than previous PlayStations or it will be using very limited ray tracing. A RTX 2070 Super can only handle limited ray tracing and that's a $500 card. There's still all the rest of the components and then distribution costs and retailer mark up. Unless AMD made some considerable advancements even with going to the 7nm process then I think the use of ray tracing will be very limited. Technically Sony is telling the truth but if I were looking at a PS5 then I wouldn't expect too much ray tracing. Also on the 4K and 8K subject the frames will probably be rendered at a lower resolution and then upscaled.

I wonder if people buying a console would buy an 8K TV. The cheapest that I've seen an 8K TV for is around $2,000
 
Either the console will cost considerably more than previous PlayStations or it will be using very limited ray tracing. A RTX 2070 Super can only handle limited ray tracing and that's a $500 card. There's still all the rest of the components and then distribution costs and retailer mark up. Unless AMD made some considerable advancements even with going to the 7nm process then I think the use of ray tracing will be very limited. Technically Sony is telling the truth but if I were looking at a PS5 then I wouldn't expect too much ray tracing. Also on the 4K and 8K subject the frames will probably be rendered at a lower resolution and then upscaled.

I wonder if people buying a console would buy an 8K TV. The cheapest that I've seen an 8K TV for is around $2,000

I think when sony says it will play at 8k, they are referring to indie games, or games like SUPERHOT type level of graphics, they have stated the main goal is to get AAA games running at 60 fps 4k, Sony already said this, I just can't find the sauce right now.
 
maybe Nvidia should bring back Physx for old time sake. Kappa
PhysX has not gone anywhere. GPU acceleration is largely gone but that has more to do with more powerful CPUs along with its improved CPU codebase.
Either the console will cost considerably more than previous PlayStations or it will be using very limited ray tracing. A RTX 2070 Super can only handle limited ray tracing and that's a $500 card. There's still all the rest of the components and then distribution costs and retailer mark up. Unless AMD made some considerable advancements even with going to the 7nm process then I think the use of ray tracing will be very limited. Technically Sony is telling the truth but if I were looking at a PS5 then I wouldn't expect too much ray tracing. Also on the 4K and 8K subject the frames will probably be rendered at a lower resolution and then upscaled.
PS3 had $599 MSRP for the 60GB model at launch. That should be doable.
8K is for futureproofing and media. There will be some visually easier games that actually do get rendered at 8K but these are just a showcase. Same as XboxOne/PS4 and 4K.
 
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