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AMD Radeon Super Resolution RSR Quality & Performance

If i need a tool to lower the game texture for upscaling then ill buy an console and not an pc with a gpu.

But yeah it looks so amazing i mean native, the manipulation looks on some games like a sharpness filter on VLC.


But anyway i can understand that a few people need upscaling on pc if they bought such insane gpu like a 6500XT.
 
I am also super glad how AMD made this settings available. A simple check box in the Drivers and then, nothing to worry about. You want to use it, you switch resolution in game and that's it.

Much simpler than the Nvidia version.
That's exactly how Nvidia Image Scaling works nowadays. A simple checkbox in the drivers that adds five lower-than-native resolutions in every game.
 
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@W1zzard
AMD in their own slides admitting that FSR 1.0 in general provides better quality (for all the known obvious reasons, regarding HUD, post process effect, implementation stage etc.) than RSR and then your conclusion is that :
"1440p+RSR is almost as good as 4K native in nearly every game we tested"
If 1440+RSR is almost as good as 4K native in Cyberpunk for example, then how do you characterize the below in Cyberpunk?
Quality FSR
Ultra Quality FSR
Quality DLSS
Also does RSR support HDR (I suppose yes? I couldn't find the info)
And what about NIS?
https://nvidia.custhelp.com/app/answers/detail/a_id/5280/~/how-to-enable-nvidia-image-scaling
You concluded with "Did AMD just democratize Super Resolution? Almost—if only it worked on a broader selection of GPUs"
Isn't Nvidia NIS nearly the same attempt? (RSR works for the 20-25% of the market since (Q3 2019) and NIS works for the 75-80% of the market since Maxwell (Q1 2014) and with HDR since Turing (Q3 2018).
Why no comparison with NIS, is it so inferior than RSR that there is no point?
The install base benefitting from NIS is 10X vs RSR and probably around 5X or more regarding active gamers if we check pascal active use today...
Sorry, in no case I want to be judgmental, I think you are doing a great job, I genuinely have these questions and I think they are legit given the context!
 
That's exactly how Nvidia Image Scaling works nowadays. A simple checkbox in the drivers that adds five lower-than-native resolutions in every game.
Maybe, sadly i can't test since Nvidia haven't enabled it on laptop without a Mux switch.

Wouldn't integer scaling work better for 1080p -> 4k though?
for Pixel art game yes, else no. it would have huge aliasing problem. it wouldn't be blury, but it would be blocky.
 
Can't tell the difference with St. Patty's Day goggles on. ;)
 
NOvideo DLSS 2.0 killer prob... But anyway for me the amount of vRAM most Radeon cards have to the geforce counterparts is enough of reason to choose Radeon over geforce, not to mention the image sharpening of the Radeon cards is great, and the fact nvidia is a scumbag company. So dont care for DLSS, RT and other crap...
I'll switch to Radeon when I trust AMD's asinine software division and when they can come up with an encoder as good as or better than NVENC. Only thing keeping me on Jensen's VRAM starved cards.
 
If i need a tool to lower the game texture for upscaling then ill buy an console and not an pc with a gpu.

But yeah it looks so amazing i mean native, the manipulation looks on some games like a sharpness filter on VLC.


But anyway i can understand that a few people need upscaling on pc if they bought such insane gpu like a 6500XT.
You do know every other GPU vendor has image scaling technology?!.
 
How does this work with something like Davinci Resolve?
 
thats funny cause im about to swap back to amd after NVS drivers for the past few months
'll switch to Radeon when I trust AMD's asinine software division a
Problem after problem this game wont work that game wont work drivers crash randomly cant see all my games Ect
 
Incredible really, 1440p FSR is a mix of 1440p and 4K quality while still offering the frame rate of 1440p. Would personally keep it on unless the game had FSR already.
 
Great idea, and should be trivial for them to do, considering all the functionality is already in the drivers, maybe they just didn't think of that option? Technically, if you enable it in-game, via overlay, with the game already running, the new resolutions will most probably not show up automagically without restarting the game

I have historically used toastyx cru software to set whatever resolution/refresh I want everything to be at, then delete all other resolutions listed, once that one made with toastyx cru is confirmed stable. Reboot. It makes all my resolution issues of any kind go away. I have used that software for many years now. I do not recommend it for most people though, you have to know what you are doing with it. Have not tried it with these new features yet, but in the past, even vs Nvidia custom resolution built in driver utility, toastyx cru just works so much better, of course there is more risk involved as well, which is why I don't recommend it for most people.
 
NOvideo DLSS 2.0 killer prob...
Childish name calling aside, RSR is no DLSS killer. Nvidia already has an RSR driver level ~equivalent with NIS, been out a while now. FSR 2.0 might have a shot at 'killing' DLSS if the quality is comparable, as might XeSS, but that's going to take a while to come to fruition, if it does.
 
thats funny cause im about to swap back to amd after NVS drivers for the past few months

Problem after problem this game wont work that game wont work drivers crash randomly cant see all my games Ect
You do you. All my AMD experiences have been horrid.
 
The RSR 1080p looked better than RSR 1440p for Battlefield V and not by a little bit. Wonder if those screen shot comparisons got mixed up accidentally or is that just a strange anomaly!? As far as NIS goes that wasn't that Nvidia's immediate response to RIS!!? I think XeSS holds the most potential Intel's has been involved in scaling methods for awhile to extract more quality out of sh*t integrated hardware designs. Intel was exploring ray tracing with quake wars for example and morphological AA techniques back then and what they've shown of pixel graphic vector upscale is promising as well. If you look at XeSS it's got tons of inference baked in for just this kind of thing post process stuff so it's hopeful. I'm actually hoping Intel finds a means to extract iGPU XeSS technology and combine it with discrete XeSS technology using the iGPU as a dedicated upscale from the passed along render image with iGPU tech doing post process inference based upscale upon it.

If it makes more sense to post process before it can always perform that first as well then pass that render along and perform other parts after. Another aspect of that is Intel might in tandem with Microsoft find a means to use the LITTLE cores with the iGPU to do back end post process and upscale off those while the foreground GPU render and post process is done off the big cores and discrete graphics.
 
@W1zzard
AMD in their own slides admitting that FSR 1.0 in general provides better quality (for all the known obvious reasons, regarding HUD, post process effect, implementation stage etc.) than RSR and then your conclusion is that :
"1440p+RSR is almost as good as 4K native in nearly every game we tested"
If 1440+RSR is almost as good as 4K native in Cyberpunk for example, then how do you characterize the below in Cyberpunk?
Quality FSR
Ultra Quality FSR
Quality DLSS
Also does RSR support HDR (I suppose yes? I couldn't find the info)
And what about NIS?
https://nvidia.custhelp.com/app/answers/detail/a_id/5280/~/how-to-enable-nvidia-image-scaling
You concluded with "Did AMD just democratize Super Resolution? Almost—if only it worked on a broader selection of GPUs"
Isn't Nvidia NIS nearly the same attempt? (RSR works for the 20-25% of the market since (Q3 2019) and NIS works for the 75-80% of the market since Maxwell (Q1 2014) and with HDR since Turing (Q3 2018).
Why no comparison with NIS, is it so inferior than RSR that there is no point?
The install base benefitting from NIS is 10X vs RSR and probably around 5X or more regarding active gamers if we check pascal active use today...
Sorry, in no case I want to be judgmental, I think you are doing a great job, I genuinely have these questions and I think they are legit given the context!
Interesting part is AMD RSR is just an exact copy of Nvidia NIS but seems like the author is not even aware of the existence of NIS for Nvidia cards!
 
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seems like the author is not even aware of the existence of NIS for Nvidia cards!
You think that W1zzard is unaware of the existence of NIS?
 
But does AMD even have the ability to implement more resolution choices in games through the driver? Aren't those limited by game settings and code? I understand your frustration, but sadly this just seems like another example of the "ultrawides are awesome ... when they're supported" situation.
As someone who just recently went UW and on AMD and other things. This was my first thought too. Basically I can’t find any practical use for it? I did start a fresh CP2077 run I guess I could mess around with but I use FSR to get better FPS in it with good results. I play alot of Sim stuff driving/flying and such and most don’t really need help anyway. For me it would be great to be able to use this and FSR to improve VR, that’s where I’m always chasing performance.
 
These RSR-upscaled images in the review almost always look even better to me than original - they are more crisp (perhaps using a powerful de-noise filter), which shows with the text (much nicer shape) and they are better anti-aliased also (some elements that look like unto discontinued line in the native image look nice and continuous with RSR upscaling). Mighty fine.
 
You do you. All my AMD experiences have been horrid.
You must have had some particularly bad luck. As someone who's never owned an Nvidia GPU, I've obviously seen my share of driver bugs and issues too, but nothing I would describe as particularly bad. (I never owned a 5700 XT though; that situation is still pretty bad, but seems to me like a hardware bug of some kind.) In my experience AMD drivers for the past half decade or so have been frequently updated, with most bugfixes being rapid and well executed. I'm having a pretty bad time with Elden Ring still, but ... that's Elden Ring, and not a GPU driver issue. Beyond that, and some crash-to-desktop bug with Alien: Isolation a long, long time ago, I can't remember when I last ran into anything particularly annoying.
 
Prpoba
You think that W1zzard is unaware of the existence of NIS?
Probably. NIS was not even mentioned in his article, not even once, while FSR and DLSS mentioned repeatedly. considering RSR is very similar to NIS I can not think of any other reason for not mentioning it.
 
There is a problem with RSR, it does not work well with Wide Screen monitors, because it uses recommended monitor resolution, and to work the height and width must be different to start upscale.
In my situation, my monitor is with 2560x1080 and the upscale do not work because it must upscale from 1920x1080 but it cannot because x1080 match.
When I lower the resolution it works and the FPS boost is significant, but I do not like the quality.
(I test it in Rise of the Tomb Rider)
 
There is a problem with RSR, it does not work well with Wide Screen monitors, because it uses recommended monitor resolution, and to work the height and width must be different to start upscale.
In my situation, my monitor is with 2560x1080 and the upscale do not work because it must upscale from 1920x1080 but it cannot because x1080 match.
When I lower the resolution it works and the FPS boost is significant, but I do not like the quality.
(I test it in Rise of the Tomb Rider)
Same…3440x1440 there’s nothing I could downscale to that would work right..I do play quite a few games with FSR which has been great for the most part but I’ve seen some bad implementations. Hopefully FSR 2.0 will make it into the games already using it.
 
4K RSR is equal almost a 8K resolution quality? So I understand, will work the RSR?

you would need an 8K display, turn on RSR, and then set the in game res to 4K......so you better have a RX 6900 XT, or RTX 3090, and one seriously bleeding edge 8K TV, to do what you just described
 
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