- Joined
- May 2, 2017
- Messages
- 7,762 (2.64/day)
- Location
- Back in Norway
System Name | Hotbox |
---|---|
Processor | AMD Ryzen 7 5800X, 110/95/110, PBO +150Mhz, CO -7,-7,-20(x6), |
Motherboard | ASRock Phantom Gaming B550 ITX/ax |
Cooling | LOBO + Laing DDC 1T Plus PWM + Corsair XR5 280mm + 2x Arctic P14 |
Memory | 32GB G.Skill FlareX 3200c14 @3800c15 |
Video Card(s) | PowerColor Radeon 6900XT Liquid Devil Ultimate, UC@2250MHz max @~200W |
Storage | 2TB Adata SX8200 Pro |
Display(s) | Dell U2711 main, AOC 24P2C secondary |
Case | SSUPD Meshlicious |
Audio Device(s) | Optoma Nuforce μDAC 3 |
Power Supply | Corsair SF750 Platinum |
Mouse | Logitech G603 |
Keyboard | Keychron K3/Cooler Master MasterKeys Pro M w/DSA profile caps |
Software | Windows 10 Pro |
Games adhering to accepted standard resolutions and the mess that is ultrawide aspect ratios is likely to blame here. I mean, there are tons of standard 16:9 resolutions, and they all match each other's proportions. Ultrawide ("21:9", though it rarely is) has ... three? Four? And most are really high? And none of them are actually the same aspect ratio? You have 2560x1080 on the low end (2.370370370:1, 21.33333:9), 3440x1440 as the most common option (2.3888889:1, 21.5:9), 3840x1600 is the premium/38" variant (2.4:1, 21.6:9), and then you have the ultra high end "5k" 5120x2160 (same as 2560x1080 as it's 2x the pixels in each direction). So, scaling between any of these resolutions will either result in a stretched or cropped image, or in black bars somewhere. I can understand why nobody would want to implement a system that allows for that kind of scaling without tuning it per application, as risks for distortions and things looking bad are quite significant.Same…3440x1440 there’s nothing I could downscale to that would work right..I do play quite a few games with FSR which has been great for the most part but I’ve seen some bad implementations. Hopefully FSR 2.0 will make it into the games already using it.