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AMD Releases Radeon Software Crimson Edition 16.10.1 WHQL

btarunr

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AMD today released the WHQL-signed variants of the Radeon Software Crimson Edition version 16.10.1 drivers, which it released earlier this month. Besides optimization for "Gears of War 4" and "Mafia III," and CrossFire profiles for "Shadow Warrior 2," these drivers come with support for the Oculus Asynchronous Spacewarp feature on graphics cards based on the "Polaris 10" silicon (Radeon RX 480, RX 470). Grab the drivers from the links below.

AMD defines Asynchronous Spacewarp as the following.
ASW compares previously rendered frames, detects the motion between them, and extrapolates the position of scene components to create a new synthetic frame. Using this technology, synthetic frames will accurately approximate the fully-rendered frames they're designed to replace.



DOWNLOAD: AMD Radeon Software Crimson Edition 16.10.1 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

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ASW compares previously rendered frames, detects the motion between them, and extrapolates the position of scene components to create a new synthetic frame. Using this technology, synthetic frames will accurately approximate the fully-rendered frames they're designed to replace.

Sounds like the "motion estimation and motion compensation" some TVs use to produce 120/240Hz frame rates from 60Hz content.
 
Sounds like the "motion estimation and motion compensation" some TVs use to produce 120/240Hz frame rates from 60Hz content.
The TV shit results in blurry crap. Games have plenty of blur on their own, guess it'll be less noticeable.
 
Sounds like the "motion estimation and motion compensation" some TVs use to produce 120/240Hz frame rates from 60Hz content.
TVs do less complex stuff more akin to motion blur algorithm, this is closer to visual effect from the music video for Rolling Stones cover of Bob Dylan's song "Like a Rolling Stone":
In the music video 2 fps slide show is made into 24 fps video by calculating 11 synthetic frames for each original frame. Some sequences are generated with all cameras positioned on a curve firing at once, same thing Matrix movie did years later ... and the same interpolation algorithm is used
 
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You think this " Asynchronous Spacewarp" feature, will improve the VR experience dramatically for mid range cards' owners?
 
^from what vie read somewhere, minimum requirements for VR has gone a step down from usual RX 480 to ~RX 460 ish it seems because of asynchronous spacewarp.
 
Won't this further increase the input lag and create more stutter?
 
Won't this further increase the input lag and create more stutter?

Stutter, probably no.
Lag, maybe by about 24ms.
Hence, unless you're playing a competitive shooter or a fighting game, it hardly matters.
 
Sounds like the "motion estimation and motion compensation" some TVs use to produce 120/240Hz frame rates from 60Hz content.
motion interpolation it is. The EIZO with fake 240Hz monitor also uses this
 
This is garbage. Massive motion blur.
 
Installed this days ago and shows 16.10.1 for me.

Strange but yeah with my 7950 it shows 16.9.2 and shows no new updates.

Edit: Many are reporting the same problem.

This is garbage. Massive motion blur.

Yeah i get the massive blur when im driving, much less when im on foot.
 
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Strange but yeah with my 7950 it shows 16.9.2 and shows no new updates.

Edit: Many are reporting the same problem.
Shows as 16.9.2 on my 290X.
No evidence of Asynchronous Spacewarp feature, but then again it's supposed to be only available on graphics cards based on "Polaris 10".
 
I updated to this one and its acting like a bad GPU. Going to roll back to 16.9.2
 
Stutter, probably no.
Lag, maybe by about 24ms.
Hence, unless you're playing a competitive shooter or a fighting game, it hardly matters.
I don't think so! Most likely it works like this

0cf2b27911.png
 
My Rx 480 shows 16.9.2 as well and I just downloaded from AMDs site
 
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