- Sep 15, 2007
- 3,844 (0.82/day)
- Police/Nanny State of America
|System Name||More hardware than I use :||
|Processor||4.7 8350 - 4.2 4560K - 4.4 4690K|
|Motherboard||Sabertooth R2.0 - Gigabyte Z87X-UD4H-CF - AsRock Z97M KIller|
|Cooling||Mugen 2 rev B push/pull - Hyper 212+ push/pull - Hyper 212+|
|Memory||16GB Gskill - 8GB Gskill - 16GB Ballistix 1.35v|
|Video Card(s)||Xfire OCed 7950s - Powercolor 290x - Oced Zotac 980Ti AMP! (also have two 7870s)|
|Storage||Crucial 250GB SSD, Kingston 3K 120GB, Sammy 1TB, various WDs, 13TB (actual capactity) NAS with WDs|
|Display(s)||X-star 27" 1440 - Auria 27" 1440 - BenQ 24" 1080 - Acer 23" 1080|
|Case||Lian Li open bench - Fractal Design ARC - Thermaltake Cube (still have HAF 932 and more ARCs)|
|Audio Device(s)||Titanium HD - Onkyo HT-RC360 Receiver - BIC America custom 5.1 set up (and extra Klipsch sub)|
|Power Supply||Corsair 850W V2 - EVGA 1000 G2 - Seasonic 500 and 600W units (dead 750W needs RMA lol)|
|Mouse||Logitech G5 - Sentey Revolution Pro - Sentey Lumenata Pro - multiple wireless logitechs|
|Keyboard||Logitech G11s - Thermaltake Challenger|
|Software||I wish I could kill myself instead of using windows (OSX can suck it too).|
I read it and don't care. I meant dynamic framerate. The drivers already lower the clock/V when playing a less intense game. The exception would be pixel art games or something where it can stay in 2D mode.I've never seen anything in RadeonPro that can dynamically clock your card depending on what FPS it is generating, are you sure you read the article correctly?
Vsync off is unplayable. Idk who can even use this new feature without their brain hemhoragging. Either have vsync on or off. This seems like a redundancy that I don't want.
It would be cool to play with to observe framerate fluidity at diffferent rates that should work on every game unlike the apps we use.