- Joined
- Jan 10, 2011
- Messages
- 1,334 (0.27/day)
- Location
- [Formerly] Khartoum, Sudan.
System Name | 192.168.1.1~192.168.1.100 |
---|---|
Processor | AMD Ryzen5 5600G. |
Motherboard | Gigabyte B550m DS3H. |
Cooling | AMD Wraith Stealth. |
Memory | 16GB Crucial DDR4. |
Video Card(s) | Gigabyte GTX 1080 OC (Underclocked, underpowered). |
Storage | Samsung 980 NVME 500GB && Assortment of SSDs. |
Display(s) | LG 24MK430 primary && Samsung S24D590 secondary |
Case | Corsair Graphite 780T. |
Audio Device(s) | On-Board. |
Power Supply | SeaSonic CORE GM-650. |
Mouse | Coolermaster MM530. |
Keyboard | Kingston HyperX Alloy FPS. |
VR HMD | A pair of OP spectacles. |
Software | Ubuntu 22.04 LTS. |
Benchmark Scores | Me no know English. What bench mean? Bench like one sit on? |
I'm sorry if you love the game but geometry and textures are way more important for realism than lighting UE5 achieves both, if a game stil uses geometry like this RT won't help and this from the path tracing version of the game:
View attachment 317551
Control has the same issue with worse textures. With what UE5 achieves my expectations are higher.
In PS1 (and even later) era design, such a pipe would be like 16 pixels on the wall's texture.
You don't high poly minor environment objects, especially in open world games. That's optimisation 101.