FC5 story... lol. They tried to sprinkle some GTA flair in it but oh how they failed...
Strong disagree. What exactly GTA alike is there? I see nothing. What they did is pulling one of the common and lame tropes from other mediums of some evil and some brainwashing, then applied that to FC5. It was cringy AF. In FC3 it kinda worked out, in FC4 it was borderline functional, in FC5 they just crossed the line. And huge world in Far Cry was a fail from get go. FC1 wasn't fun because of its world, but due to atmosphere and generally high adrenaline gameplay. It played like UT2004, but with lots of stealth. FC3, FC4, FC5 were a lot easier games, but in terms of gun play, not exactly that great. FC3 had a lot of other things working well to cover that, FC4 had less and FC5 had nearly nothing.
I think the game's whole setting is more a fashion statement than anything else, which explains why the pink spinoff worked so well in the same world. The only cool bit I found there was climbing the first water tower to find an easter egg saying something about climbing towers in Ubi games. It was so memorable I forgot how it was exactly. Oh.

And the whole weird cultist vibe missed the mark so hard trying not to offend anyone by doing silly things and moving into ridiculous. It should have been ten shades darker and more miserable. That's what made Vaas work in FC3...
Please don't remember me of those towers. That was a poor choice for any FC game. As I said, FC1 defined what FC franchise is and some RPG mechanics like this just aren't a great addition. It just slows down the game and doesn't really provide value. FC1 didn't even have a map and any of teleporting crap, it just put you where you are supposed to be and you figured out yourself where to go (with some hints).
FC5 was, as you say, a fashion statement. The whole setting reeks of that. When FC5 launched, market already had quite a bit of similar games. So I guess they wanted to cash in too, well it's Ubi after all. Anyway, I didn't like setting at all. It just looked plain. It was just some lame ass forest with nothing interesting in it. It wasn't exotic or particularly dangerous place either. All that religious crap was a big turn off for me and I didn't like it one bit, but neither I liked that old cop that accompanied player in intro. He was just as bad. Also game progression was just infuriatingly slow, it felt like a chore to play it, rather than working towards something and enjoying it during progress.
Easter eggs to me don't matter. I may enjoy them if I really liked some game, but I'm just not into them. A good game, should always prioritize gameplay first, not some knick knacks or graphical eye candy. FC5 proved to be a lackluster experience and in terms of gameplay, they still reused same game engine from FC3, which is very outdated and it never really felt nearly as nice to play as FC1's.
I will leave my ratings of all FC games that I have completed so far + FC5 from as much as I have played. They are subjective AF, but I don't care:
FC1 5/5
FC3 4/5
FC Blood Dragon 4.5/5
FC4 3.75/5
FC5 2/5
Ubisoft still tries to make statements in games. But I think the only real one, was in AC1. The way they put religion on the spot there, in so many ways within the game and its setting is just absolutely brilliant. And it went over many heads apparently seeing as there was no outrage, but man. That was cool. The whole story was on several levels really.
Oh... I haven't played AC1 myself. I only tried AC2 on X360, because I got it for free. It felt like a great game, but parkour mechanics were badly made. And X360 is a bad platform to play nearly anything on, due to low fps. I was never into AC series myself, but maybe I should sometime check out AC1, but I'm afraid I really can't play AC1. It doesn't have any subtitles and I really need those, as I have hearing problems and hearing aids don't help me enough. That's a shame. Many old games had quite dodgy support for subtitles and they were otherwise great games, but as deaf person they are automatically unplayable due to that.