The same boring response to every turing thread. "well well well chicken and egg! GAMES R COMING!!!!!!!"Any thread on RT will devolve into the same thing - NVidia is evil and Turing GPUs are overpriced. This gets real old real fast.
We should see Neon Noir on GTX cards - and hopefully given DXR implementation on RTX cards - spring-summer of 2020 when CryTek will actually release the feature on CryEngine.
It is a chicken and egg problem. No hardware support - no games. No games - no hardware support. Someone has to be first and Nvidia jumped on that last year. Marketing hoopla is just part of this game.
It's only been a year. Do you REALLY think good RT is coming so soon? It took how long from DX11"s release to devs actually using it in more then 2 games? Over half a decade? And that had tangible benefits for devs and could run on a large variety of GPUs, given how much more advanced it was over DX9.
RT, meanwhile, is only available from one of the two vendors, only on their high end GPUs, only the top two can do it at all (the 2060 and 2070 RT capabilities are hilariously worthless). Many people think that RT makes the games look worse, not better, and the FPS hit you take is tremendous. I mean, 1080p30? That is pathetic. IF (and that a big IF) RT somehow becomes an industry standard, the RTX 2000 cards will be COMPLETELY worthless, much like DX8.1 or DX 10 cards. RT certainly wont catch on as a major graphical feature as long as you need a $500+ GPU to use it at all, and $800+ to get one that works correctly, for all that means. Especially if the new generation of consoles coming next year use RDNA, not RDNA2, and thus have no hardware raytracing capability, it will take another half a decade + before it begins to matter at all.