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Asus and MSI have started using Micron GDDR6 on 6600 XT

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Month ago I saw somebody bought a MSI 6600 XT but with Micron GDDR6 VRAM and I've been worrying since then.
Now I got my own Strix OC. AND it is Micron vram...
I'm disappointed. Micron GDDR6's capability is far behind Samsung's. It can't overclock as much, and it doesn't perform any better than it's not overclocked.
What's even worse though, is that simply switching it to fast timing (at default 2000 MHz) would cause the card to crash.
What garbage...

Btw, my 6600 XT doesn't work well with Euro Truck Simulator 2. I have to turn off Shadow Quality so that I can play the game. When shadow is low, mid, or high, it freezes and then game crashes. Anyone knows the solution?

2021.12 out of factory
 

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eidairaman1

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That game is nearly 10 years old, no wonder you have problems.

Report to game dev for a patch and do a report to amd for driver

I had to run WMP in background just to Play Motocross Madness 2 and Deus EX on a Radeon X1950 Pro 512MB AGP.
 
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I was wondering if that's why my RX 5600 XT seemed to not OC much and randomly cause "Cache Hierarchy Error" WHEAs. (only when VRAM OC'ed) (Never got a WHEA error with "SCLK" being unstable.)
(albeit mine is a generation before the RX 6000 series, because they are unobtanium!)

But, that was before it got bricked.

And, AMD's Radeon team, apparently don't want to play ball as a competitor to the GeForce GTX 1650! Soo bummed! Looks like Nvidia's going to spank the Radeon team!

But, that was before it got bricked.
If I could still get that custom VBIOS on there, I could get the SCLK to 1.9 Ghz and possibly 2.0 at only 1137 mV! The core wasn't what sucked. What happened was that I flashed back, because I was getting WHEAs that turned out to just be the VRAM settings. But, I panicked and flashed the stock VBIOS and months later, couldn't redownload it after I realized that I probably somehow deleted the custom VBIOS from one of my USB sticks!
 
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Update: I just got message from other gamers that they've got a Sapphire Pulse OC with Micron VRAM, a new patch.
Seems like there's a lack of Samsung VRAM???

@eidairaman1 Hey bro, I've got my eyes on a Sapphire Pulse OC that automatically overclocks to 2707 MHz by the Adrenaline driver. Is that good binning? I remember you telling me that Sapphire Pulse is different from those of Asus Dual.
I just hope I can finally get a nice overclocking card.
 
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eidairaman1

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Update: I just got message from other games that they've got a Sapphire Pulse OC with Micron VRAM, a new patch.
Seems like there's a lack of Samsung VRAM???

@eidairaman1 Hey bro, I've got my eyes on a Sapphire Pulse OC that automatically overclocks to 2707 MHz by the Adrenaline driver. Is that good binning? I remember you telling me that Sapphire Pulse is different from those of Asus Dual.
I just hope I can finally get a nice overclocking card.
I would say the Pulses are better, however Sapphire's Best are Toxic/VaporX. So a Nitro might be a viable option besides pulse
 
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I would say the Pulses are better, however Sapphire's Best are Toxic/VaporX. So a Nitro might be a viable option besides pulse
Absolutely. I want to know whether driver oc to 2707 MHz means good binning. I don't have many samples so I want to hear your idea.
Could there be a situation that driver overclocks it to a very high frequency like 2750 MHz and yet the card crashes in real games or applications? Is that driver oc worth referring to?
If that's a probable guarantee for good binning, I would give it a try. Thanks.
 

eidairaman1

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Absolutely. I want to know whether driver oc to 2707 MHz means good binning. I don't have many samples so I want to hear your idea.
Could there be a situation that driver overclocks it to a very high frequency like 2750 MHz and yet the card crashes in real games or applications? Is that driver oc worth referring to?
If that's a probable guarantee for good binning, I would give it a try. Thanks.
That really means nothing, overclocking is random, some require less volts, others require more.
 
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Update: I just got message from other gamers that they've got a Sapphire Pulse OC with Micron VRAM, a new patch.
Seems like there's a lack of Samsung VRAM???
Pure speculation on my part, but it looks like a lot of reviewers of the 6500XT received a model with Samsung VRAM, at least the ones I've seen.

#1, #2, #3

Curiously, this is the Samsung GDDR6 VRAM # from TPU's Pulse 6500 XT: K4ZAF325BM-HC18

And now here is the Sammy G6 VRAM # from TPU's Pulse 6600 XT review back in August: K4ZAF325BM-HC16

That's the same model number, only difference being the very end which indicated VRAM speed in Gbps. I have a Red Devil 6600 XT that I purchased in early-mid August, and it has Samsung VRAM. So I would presume that either with supply constraints, or perhaps to give a lower cost per VRAM chip, AMD may have switched to purchasing a high volume of 18Gbps GDDR6 from Samsung, getting no 16Gbps chips from them. Then perhaps they buy from Micron and Hynix for the 6600 XT and 6600 respectively, they place one bulk order at a time and of rotate the VRAM vendor around. TPU's 6600 use SK hynix (#1, #2), 6500 XT's use Samsung right now, and maybe new 6600 XT's use Micron.

Digging into PCB production dates:
ASUS 6500 XT, looks like 43rd week 2021, late October
PowerColor 6600, wk 31 / 2021 so early August
Sapphire 6600 XT, wk 14 / 2021 so early April

Interestingly, this gives us a very neat Q4, Q3, Q2 production string... So they could possibly rotate the vendor they focus on each card launch, they need to plan the sourcing of components anyway. If this is correct, then there should be Samsung GDDR6 commonly back in 6600 XT's if they're made during Q2 2022, I'd love to see if that holds true or not. And going along with that, your 6600 XT should have a production date sometime in Q4 2021. Still, it's all speculation :D
 
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Curiously, this is the Samsung GDDR6 VRAM # from TPU's Pulse 6500 XT: K4ZAF325BM-HC18
AMD may have switched to purchasing a high volume of 18Gbps GDDR6 from Samsung, getting no 16Gbps chips from them. Then perhaps they buy from Micron and Hynix for the 6600 XT and 6600 respectively, they place one bulk order at a time and of rotate the VRAM vendor around. TPU's 6600 use SK hynix (#1, #2), 6500 XT's use Samsung right now, and maybe new 6600 XT's use Micron.
Exactly. Samsung may be the only one making 2250 MHz GDDR6 VRAM.
I've got a Sapphire Nitro+ RX 6600 XT now, batch 2145 made in November 2021, and it's still got Samsung VRAM which pleased me.
I remember GTX 1650 SUPER has Micron GDDR6 VRAM rated at 1500 MHz, and when I tried to overclock it, I couldn't make it go beyond 1800 MHz... and no real improvements in tests...
 
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I remember GTX 1660 Ti has Micron GDDR6 VRAM rate at 1500 MHz, and when I tried to overclock it, I couldn't make it go beyond 1800 MHz... and no real improvements in tests...
My GTX 1660 Super is unfrigginbelievable! I'm able to hit 1950 Mhz for the VRAM! (7800!) (if that's the actual frequency, which actually looks like quad-data-rate (QDR) to me!) (1950x4)
 
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1950 Mhz for the VRAM! (7800!)
Wait... Isn't it GDDR6? So it is 15600 I believe :p
And 1660 SUPER's VRAM is rated at 1750 MHz so I think it's different better memory chips :)

your 6600 XT should have a production date sometime in Q4 2021.
Yes. My Strix OC is made in December 2021. So maybe your speculation is thus proved!
I also recall that there's news that refreshed RX 6000 series with faster memories is coming. That holding true, it's probably the reason for this topic. :p
 
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That game is nearly 10 years old, no wonder you have problems.

Report to game dev for a patch and do a report to amd for driver

I had to run WMP in background just to Play Motocross Madness 2 and Deus EX on a Radeon X1950 Pro 512MB AGP.

If he did complain and there was more who have this issue they just might, they support there games pretty well.

Their last update was last month for that game.
 
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If he did complain and there was more who have this issue they just might, they support there games pretty well.

Their last update was last month for that game.
My bad. I just updated my game to the latest version and there's no problem any more.
My old version runs in DX9 while newer versions have been updated to DX11.
I should've known it...
 
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