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BattleField 3 - Must haves

Discussion in 'Games' started by Nick89, Jan 30, 2011.

  1. Nick89

    Nick89

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    Must haves for BattleField 3:

    -Prone
    -64 to 128 players
    -HUGE Maps
    -Faction Specific weapons
    -More weapons
    -Six or more person squads
    -Only able to spawn on Squad leader
    -More variety of kits
    -No more kits that do EVERYTHING(Medic+Machine gun=WTF)
    -More Vehicles
    -Commander Artillery(No more sniper Arty)


    What else can you guys think of?
     
    Last edited: Jan 30, 2011
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    10 Year Member at TPU
  2. Jamborhgini313

    Jamborhgini313 New Member

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    And the overpowered J-10
     
  3. MT Alex

    MT Alex

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    Definately on board with the "more kit variety." I'd like something in between BC2 and BF2. The grind for not that great of an upgrade in BF2 was just too much, and not enough kits to choose from. Hell, I think I've played medic with the L85 for damn near 100 hours.

    I think returning to the squad leader spawn would benefit teamwork.

    And damnit, IT MUST HAVE VoIP THAT WORKS!!! If not, kiss random squad work goodbye, then you might as well play BC2.
     
  4. Bow

    Bow

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    :cool:Huge open maps like the good ol days of Joint Operations
     
    Crunching for Team TPU
  5. kid41212003

    kid41212003

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    Imagine 32 proned snipers - in a very huge map.
     
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  6. Nick89

    Nick89

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    I can't count the number of F35s I killed.
     
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  7. streetfighter 2

    streetfighter 2 New Member

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    I agree with just about everything said except I have to add one more thing:
    ADD BACK DRIVABLE AIRCRAFT CARRIERS, SUBS, BATTLESHIPS!!!
    It's almost like we went backwards from BF:1942.
    Ia Drang Valley in BF:NAM. It was not my favorite map but there were still reasonable flanking options.
     
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  8. Nick89

    Nick89

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    This is not a thread about crying.
     
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  9. Black Haru

    Black Haru

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    nope, but prone is not something I miss or something I think I want back.

    in older games it was necessary due to little foliage. now with how well camo works, it would only promote camping noobs.


    I do agree with the bigger maps, more players, squad leader thing.
     
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  10. kid41212003

    kid41212003

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    Wow sorry if that offended you... I actually cried..
     
  11. Nick89

    Nick89

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    I always used prone for cover. And prone is essential for snipers.

    Snipers are a big part of battlefield, we have had to deal with them since the beginning(BF1942)

    Prone should be in the game, to take it out because of snipers is a ridiculous Idea.
     
    10 Year Member at TPU
  12. streetfighter 2

    streetfighter 2 New Member

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    Currently I'm chatting with a friend of mine who knows a good bit more about modern weaponry than I do. I was wondering if there was any sort of stationary AA weapons because although I loved the Tunguska and it's ilk in BF2, I really wanted more stuff that could take down jets. He reminded me that early versions of BF:NAM actually had shoulder fired AA rocket launchers that worked reasonably well to take out jets. Therefore I am strongly in support of adding shoulder fired AA rockets to BF3 for the purpose of mitigating ultra awesome pilot pwnage.

    One of the things I loved about Battlefield 2/1942 was that there really wasn't much anyone could do that was cheap. Lotta good a bunch of snipers are going to do when I light them up with my APC, tank, artillery, jeep, helicopter, etc.. Even one guy with a machine gun can pin down a sniper long enough for people to flank and kill him. Battlefield 1942 had freaking battleships. You could shell campers into oblivion.

    Those were the good days-- The all or nothing days.

    Also, though I don't have the patience for camping, I do believe it to be a legitimate tactic. In BC2 when I'm defense on rush and my base is overrun, I'll sit patiently and watch the enemy move up then pop out and cap 'em. :D I'm happy knowing that they would (and often do) do the same to me.
     
    Last edited: Jan 30, 2011
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  13. BumbleBee

    BumbleBee

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    way too early. Battlefield 3 won't be launched until 2012 apparently.
     
  14. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    I honestly just hope it wont be a console port. but rather a PC port so that we get the original badassness!!!!!!!!!!!!!!!!!!!
     
  15. BumbleBee

    BumbleBee

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    schedule.

     
    Last edited: Jan 30, 2011
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  16. BondExtreme

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    Woah.. 128 players? That would be insane o_O
     
  17. WhiteLotus

    WhiteLotus

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    Zombies.
     
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  18. =D New Member

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    i hate to break it to you, but your pretty much wrong. They are announcing the game march 1st, and beta is coming out WITHIN 12 MONTHS of medal of honor. Im guessing its coming out in time for christmas.
     
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  19. streetfighter 2

    streetfighter 2 New Member

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    Instead of having stationary Iglas (and their American equivalents) in BF2, BF3 should have the M167 (and foreign equivalents) setup in similar positions. I think that, in addition to allowing players to carry shoulder fired AA missiles, would mitigate skilled pilots from raping teams that didn't have skilled pilots.
    Well poop on a stick, I think you're right :rockout::
    http://www.ea.com/1/beta

    Though I wouldn't necessarily agree that it means that the game is coming out by December...
    I think what we really need is for nVIDIA to get involved in sponsoring BF3. Though they may force something stupid involving CUDA into the game, the fact is is they put down some serious capital during a games development. If BF3 has 128-player games, I can see nVIDIA hosting several 128-player lag-free servers. That'd be worth a lot to them in terms of marketing dollars. :pimp:

    nVIDIA did the same thing when BF2 was launched. I miss their 64-player lag-free servers... :cry:
     
    Last edited: Jan 30, 2011
  20. bbmarley

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    would just like to add my comments


    -Prone - YES!!!
    -64 to 128 players - drooool
    -HUGE Maps -
    -Faction Specific weapons
    -More weapons
    -Six or more person squads
    -Only able to spawn on Squad leader
    -More variety of kits
    -No more kits that do EVERYTHING(Medic+Machine gun=WTF)
    -More Vehicles
    -Commander Artillery(No more sniper Arty)

    YES 128player on the most monster giant ridic over the top huge maps would be epic with LOTS of tanks jets choppas say like the size of a unlocked full rush map x10

    -No more kits that do EVERYTHING(Medic+Machine gun=WTF) <<<---- this i duno about you but when i play medic im hardly shoot my gun im just runing all over the field ,dropin medic packs and hiting everyone to the face with defib pads evin enemy and its funy as hell,
    sure i might get 5 kills and 20 deaths some times but il still be top of the scoreboard with 5k points
     
  21. _JP_

    _JP_

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    My list, of what I can think of, for now:
    Improved radio commands (I liked the BF1942 system), less bugs on 1st version (more beta time, I don't care), hardware support for on-board audio (I mean c'mon, not everybody has to have a Creative SB and realtek chips are f'kin abundant!) but keeping EAX anyway...accurate representation of vehicles with selective armament (F-4 with only 1 napalm bomb drop, remember?:shadedshu), more planes, dog-fight maps, bombing maps, strategical tank maps, invasion/ohama-beach-like maps, SDK release after 2 expansion packs, restrict the stupid DRM to online games only (official and semi-official servers), which is the main target of the game, stick to serials and use encryption (for situations like: If I want to play offline (SP) or on a LAN with no WAN access), a graphics engine that is not ported out of a console, modular support for CPUs (for those that have dual-cores don't be so hindered), 64-bit support, complete graphics configuration (not only 3 levels of detail, resolution, AF+AA adjustments).

    I'm done. :D For now.
    If they managed this, or at least took into consideration, I'd be happy.
     
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  22. LDNL

    LDNL

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    Must haves for BattleField 3:

    -Prone
    A must
    -64 to 128 players
    Depends on how large the map is.
    -HUGE Maps
    With jets and helis
    -Faction Specific weapons
    Same gun different skin?
    -More weapons
    YES!
    -Six or more person squads
    Also yes to stop the squad hopping.
    -Only able to spawn on Squad leader
    :shadedshu
    -More variety of kits
    To mix and match
    -No more kits that do EVERYTHING(Medic+Machine gun=WTF)
    Removing medic would just solve that problem:roll:
    -More Vehicles
    Yes.
    -Commander Artillery(No more sniper Arty)
    Yes.
     
  23. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    1942 and BF are much different than BC2, heres a quick comparison for you, check out the foilage in 1942...

    [​IMG]
    basically non-existant, prone is needed.

    And BC2
    [​IMG]

    I agree with those 2, I don't want to see prone back, it promotes camping, and hiding rather than capping flags, and with todays tech, theres so much great cover than the only thing prones going to get used for is dolphin diving.

    I would like to see some bigger maps, I was excited for Heavy Metal, that maps huge, but it's narrow, all 3 flags are in a row, just too boring. I want to see 4 flag maps, 3 flags in a row just isn't enough variety.

    Jets I'm up in the air about, still want to see some heavy infantry maps if they do add in jets.

    And faction specific weapons would be kinda cool. Along with more weapons.

    6 person squads would be great also. But don't think Squad leader only spawn is something I want to see done.

    Would like to see some more diverse kits, but I don't see any issues with LMG on Medic, not sure why that bandwagon is still going.
     
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  24. Nitro-Max

    Nitro-Max New Member

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    -Prone
    games ruined already.
     
  25. streetfighter 2

    streetfighter 2 New Member

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    And BF:NAM
    [​IMG]

    And BF2 (Sonhua Stalemate; the majority of maps in BF2 take place in the desert)
    [​IMG]

    I love you 1Kurgan1 ;), and there's no nice way to put this: you're wrong. :shadedshu :roll:

    Go ahead and camp and hide. Aint gonna stop me from rolling in with my tank and taking the flag. A camping opponent is an easy opponent to defeat in BF 1942/nam/2. You've been fooled by small maps and infantry heavy battles in BC2.

    Bad maps are not an excuse for removing prone. Also in BF3, foliage should be easy to clear (like real life).
     
    Last edited: Jan 30, 2011
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