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OFFICIAL Battlefield 4 (Discussion)

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Naval Strike is out boys and girls.
 

Wrigleyvillain

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I wish Dice would spend as much time trying to fix this POS !

Haha can't argue with that!

Yeah I'm seeing lots of good things being said about the maps and lots of complaining about spawning on/in the enemy carrier.
 
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“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

I don't think Dice understands what "netcode" means to their users, or they are just turning a blind eye to it.

"Netcode" is much more than just these "fixes."
 
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Downloading the 5 GB pack now.


BtW, I have never had serious issues with BF4, but I am of course a slow player, nothing that alters ultra quick mousegods etc. that kill me anyway, packetloss or packetless, or no packet... haha

aND THE WHOLE "WAVES" thing is a lot of work, and amazing
 
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“NETCODE”

I don't think Dice understands what "netcode" means to their users, or they are just turning a blind eye to it.

"Netcode" is much more than just these "fixes."
They'll most likely never increase the tick rate.
 
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“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

I don't think Dice understands what "netcode" means to their users, or they are just turning a blind eye to it.

"Netcode" is much more than just these "fixes."

I hope they actually fixed the packet loss issue.
 

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Hmmm.... Naval Strike. I been so busy playing D3, maybe I should jump on for a bit, we'll see if I can peel myself away.
 
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HammerON

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Naval Strike is out boys and girls.
I saw you were playing "Carrier Assault". What did you think of it? I liked the whole Titan aspect of BF2142...
 
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I saw you were playing "Carrier Assault". What did you think of it? I liked the whole Titan aspect of BF2142...
Wasn't too bad. I'm pretty awful at playing lone wolf though, so I was dying a lot.
 

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I was going to join the server you were on but my 8 month old boy woke up from his nap:-(
Oh well, like normal I will play tonight around 11:00 pm Alaska time. Which means no one else from my list will be playing. I do alright as long as I can find a decent squad to join...
 
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If anyone feels like jumping on the TS server (listed in OP) and playing some Naval Strike, hop on.
 
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I'll be on later, have to get the fam squared away. I played for about 10 minutes to check out the maps, Lost Islands feels a lot like the first Far Cry.
 
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It still seems like enemies somehow avoid bullets point blank

I had heard of an issue that I finally experienced over the weekend. In effect, the longer you spend on one server without leaving, the more desynced the game world becomes for you.

I was trying to get the 10 kill stream assignment on the SA maps over the weekend. Found a decent CQ larger server with only Caspian and Firestorm. By the time I had been on the server for about 2 hours, I was ready to damage my computer in some way as so many times I would either be killed around a corner 2 or more seconds after rounding it, or I would watch as tracer rounds for the bolt action rifles would go right through enemies without any damage done. After leaving the server and immediately coming back in the same round (even to the same team), all those problems vanished and I could once again hit targets and not be killed by shots long after I had rounded corners.
 
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Strange, but I very rarely observe such laggeries. I always sort servers by lag, well, ping, and join the best with enough players or the map I like most. I am talking about sub 50 ping servers. Never join higher ping servers. Ah, European servers only.
 
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I am very bad at this gaming. One admin said i died 15 times in a row and someone needed to show me how to use a gun. I damn near deleted the game after that. I watch other skilled players and it doesn't look like there's much "skill". One guy was camped over the snowy balcony with a ammo pack and a lmg and had a monster amount of kills. I'm the hunt you down type and i usually have very high death ratio. Like 1 k to 3 or 4 dearths.
 
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I am very bad at this gaming. One admin said i died 15 times in a row and someone needed to show me how to use a gun. I damn near deleted the game after that. I watch other skilled players and it doesn't look like there's much "skill". One guy was camped over the snowy balcony with a ammo pack and a lmg and had a monster amount of kills. I'm the hunt you down type and i usually have very high death ratio. Like 1 k to 3 or 4 dearths.
I'm worse at this then I was BF3. Dying doesn't bother me or I'd quit a long time ago. The bugs are a hundred times more frustrating then dying has ever been. I don't mind it when it is me causing my death, but when the game being broken does it holy shit that pisses me off. I think I'm at a .44 or .45 K/D. I have been waiting for feed back from NS before I even jump on because I don't want to deal with the BS if it is still broke.
 
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I'm happy to see that you notice how crap BF4 is boisers :)
 
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^^ oh, noooo!

Just attacked from behind 2 guys standing on a beach as if they were smoking one, knifed one and was about to knife teh 2nd but corpse #1 falling in front of him alerted him... haha, it couldn't be, but still sweet to payback a little :)
 
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I am very bad at this gaming. One admin said i died 15 times in a row and someone needed to show me how to use a gun. I damn near deleted the game after that. I watch other skilled players and it doesn't look like there's much "skill". One guy was camped over the snowy balcony with a ammo pack and a lmg and had a monster amount of kills. I'm the hunt you down type and i usually have very high death ratio. Like 1 k to 3 or 4 dearths.
Yeah I am not sure why some people have better K/D, since game doesn't require much skill, more just luck. Seems like both players open fire, but only one kills the other. I don't know what determines it. I can hover right around 1 K/D atleast. Some of the guns work better than others, the QBS and the AR160 are the only guns I have that actually kill anything, everything else doesn't seem to hit even point blank LOL.

Setting Network Smoothing in the options menu to 0% fixed a lot of it. Sometimes I set it to 100 then set it back to 0, this seems to help but I am not sure.

Carrier mode is fun, it reminds me of the Carrier in BF2: Special Forces.
 

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Just played my first NS game, instantly noticed a lot of sync, hit detection or general netcode issues. I see hitmarkers, splatters of blood but 0 damage being done then i randomly get one shotted and instakilled, Im using my ACW-R. It doesnt matter if i start firing 2 or 3 seconds before my target knows im attacking - he can just one or two shot me and im dead, In this case I was running into someone using an SKS. I know that it fires as fast as you can tap your mouse button but I was firing long before he knew i was even there and the suppression alone as well as the hits i was getting on him should have thrown off his aim.

not experienced any rubberbanding so far
 
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Just played my first NS game, instantly noticed a lot of sync, hit detection or general netcode issues. I see hitmarkers, splatters of blood but 0 damage being done then i randomly get one shotted and instakilled, Im using my ACW-R. It doesnt matter if i start firing 2 or 3 seconds before my target knows im attacking - he can just one or two shot me and im dead, In this case I was running into someone using an SKS. I know that it fires as fast as you can tap your mouse button but I was firing long before he knew i was even there and the suppression alone as well as the hits i was getting on him should have thrown off his aim.

not experienced any rubberbanding so far
Did you try the network smoothing?
 

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yeah, I got it on 30% i think
 
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Did you try the network smoothing?

Wow. A multiplayer FPS that requires an ingame option to make the netcode hit detection not terrible. Must be the only one of its kind. Makes you wonder what they devs did so badly that every other multiplayer FPS doesn't require this kind of terrible bandaid job.
 

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Actually i have smoothing set to 0%
 
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