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Battlefield 4 MSR Largely Identical to Battlefield 3, RSR Interesting

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#51
Swap/Page file... same difference. :p

But THAT makes perfect sense. :)
 
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#52
You are absolutely wrong. I had BF3 installed on a mechanical drive and I saw micro stutters. I switched to an SSD and it was much better with NO micro stutters. I only game on SSDs after seeing that! (also my rig has 8gb RAM, GTX 670, Intel 3570k, etc)
Is the stupid swap file man. I have 16GB, and Windows still needs this crap, and (some) games wont run if is disabled. I had the same issue with stuttering, then I decide to create a virtual drive of 2GB of RAM, put the swap file there and guess what? EVERYTHING is blazing fast, INCLUDING load times, no stuttering, everything is incredibly fast.
So try this. Even if the guys will say is stupid, and Windows doesn't work like that, trust me. Talking 100% from experience ;)
 
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#53
I find setting the page file settings to range from 512 to 1024MB is enough when you have a large amount of system memory. Still, I usually set the page file to something that isn't my SSD as the page file performs a lot of unnecessary writes on the SSD.
 
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#54
With 8/16GB I force mine to 2048MB. :)
 

Easy Rhino

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#55
You drive has jack and all to do with micro stuttering. Once the level is loaded it's located in your system RAM and your vRAM. That's why your storage medium makes exactly no difference in the running performance of your game. All it affects is load times - if that. If you don't have enough system RAM and/or vRAM for the game/level, than you run into the issue of swap. But that still doesn't affect your frame rates in any way what-so-ever. That more has to do with slowing down load times and texture pop-ins.
sure, if you are not paging/swapping then your storage media has nothing to do with game performance. however, you will see a drop in frame rate in game if you are paging/swapping as the OS offloads data to the HDD for access later.