TheMailMan78
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Movies render the same it just that its prerendered over rendered realtime
My arguments are valid
Less accurate as more fluctuations exist making it less valid
Fluctuations that are really big can lead to micro-stuttering
I don't think you understand how film works. Its not about being Pre-rendered. Most movies up until recently were only 24fps. Seems much higher no? A game at 24fps would be jittery right? Well film multiples the frames giving the illusion of movement. This is why film is smooth at 24fps and games are not. So yeah your argument is null when it comes to film.
As for the frame rate you are also incorrect. See at one point in the game you could be at 100fps. The very next scene you could be at 20 fps 10 minutes later. What about the time span between? Do you just average it out between those high and lows? Or do you find the average frame per second of the entire span? Big difference.