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Can you guess Which game it is?

Hate to admit that never played that very much, when Carbon was released my PC (Athlon 64 3000+ @ 2.7, 1GB, Radeon 9800 SE @ Pro) barely ran it so I sticked with older titles. Should get it to PS3 though.
did you expect it run at 1080p maxed out? because even for me with a sempron 3200+ 1.8ghz, 512mb ram, fx 5500 i ran it at 20-25fps with lowest settings
 
Don't have many shots of pre-7th gen games, but here's one from an old-ish (and probably not very popular) one:
screenshot_.png
 
did you expect it run at 1080p maxed out? because even for me with a sempron 3200+ 1.8ghz, 512mb ram, fx 5500 i ran it at 20-25fps with lowest settings
I didn't even know about 1080p gaming back then since when looking back now, 1920x1200 was for the highest of high-end back in 2006-2007 :rolleyes: IIRC 1080p for monitors came later, Full-HD was a high-end TV thing at first. I had a 19" CRT back then and I played most games at 1024x768.
 
I didn't even know about 1080p gaming back then since when looking back now, 1920x1200 was for the highest of high-end back in 2006-2007 :rolleyes: IIRC 1080p for monitors came later, Full-HD was a high-end TV thing at first. I had a 19" CRT back then and I played most games at 1024x768.
i had a 14" CRT with same resolution, it was very old, from 1999 to be exact. It had really bad refresh rate at it's native res which used to hurt my eyes so i used to run it at 800x600 for desktop too.

BTW, IIRC correctly, Carbon wasn't that demanding, i actually feel it was well optimized, Prostreet which was the next installment was poorly optimized though kinda graphically insane too for it's time.
 
i had a 14" CRT with same resolution, it was very old, from 1999 to be exact. It had really bad refresh rate at it's native res which used to hurt my eyes so i used to run it at 800x600 for desktop too.
Off topic, but CRTs didn't have "native resolutions"; they were simply bandwidth limited. Video cards used to drive a CRT had certain pre-defined resolutions built into the DAC ... put simply, that resolution divided into the CRT's bandwidth gave you a maximum refresh rate.
 
i had a 14" CRT with same resolution, it was very old, from 1999 to be exact. It had really bad refresh rate at it's native res which used to hurt my eyes so i used to run it at 800x600 for desktop too.

BTW, IIRC correctly, Carbon wasn't that demanding, i actually feel it was well optimized, Prostreet which was the next installment was poorly optimized though kinda graphically insane too for it's time.
You may be correct, it's almost 20 years anyway. Actually I may have just been disappointed since my Radeon 9800 didn't support SM3.0 which was needed to enable motion blur in Carbon, so I put it on my to-do list to play with a newer card, but never went back. Need to get it on PS3, dammit.
 
Don't have many shots of pre-7th gen games, but here's one from an old-ish (and probably not very popular) one:
View attachment 399047
That’s Killer is Dead. As with most Suda games, it’s kind of a “style over substance” barely comprehensible experience. Cool visuals though.
I also vaguely remember it having a mode where you had to stare at women's tits while talking to them and not get caught, so that’s a thing. And no, I don’t think I’m being crass, I think that was literally the mode.
 
That’s Killer is Dead. As with most Suda games, it’s kind of a “style over substance” barely comprehensible experience. Cool visuals though.
I also vaguely remember it having a mode where you had to stare at women's tits while talking to them and not get caught, so that’s a thing. And no, I don’t think I’m being crass, I think that was literally the mode.
Yes, yes, yes, yes, and yes.
 
Since I won this time, lemme go for some obscure deep cut that still will actually probably be recognizable to alt least someone.
IMG_1852.jpeg

IMG_1853.jpeg

IMG_1854.jpeg

I admit, the third one probably makes this easy-ish.
 
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