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- Nov 15, 2021
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- Knoxville, TN, USA
Ye Olde Flash game. Used to play the heck out of it.
System Name | Thermaltake |
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Processor | AMD Ryzen 5 5800X3D @ 4.60 GHz |
Motherboard | Gigabyte B550 Aorus Elite V2 |
Cooling | Thermalright Frozen Warframe Ultra 360mm AIO |
Memory | 32 GB Crucial Ballistix @ 3600 MHz CL16 |
Video Card(s) | XFX 319 Merc 6800 XT (330W) |
Storage | Kingston 256GB SSD | Kingston 240GB NVMe | Samsung 1TB NVMe | Samsung F3 1TB HDD | Barracuda 2TB HDD |
Display(s) | 34" ultrawide LG 34GS95QE 240 Hz OLED | 55" LG UR91 4k@60Hz |
Case | Phanteks Eclipse P400 |
Audio Device(s) | G Pro X Lightspeed headset, Z906 5.1 speakers |
Power Supply | Thermaltake GF1 850 W - 80 Plus Gold |
Mouse | Logitech G502 HERO Lightspeed |
Keyboard | ROG Strix Scope RX |
Software | Windows 11 Pro x64 |
Benchmark Scores | Superposition - 11033 Heaven - 6153 |
Partially because it was. The hardware was finalized in 1994 and this was at a time when the industry was still figuring 3D out. There weren't yet "standard" ways of doing 3D, and if you compare it to Doom on the PC from not even a year earlier, or the Super Nintendo "mode 7", it puts into perspective where the entire market was in regards to 3D at the time. The Sega Saturn had its own approach with quads instead of triangles and it used a ton of co-processors, and the Nintendo 64 was finalized a bit later. That one was closer to what would become standard, but it had its own drawbacks. While the Nintendo 64 didn't have this particular issue, and while it even had texture filtering which the PlayStation lacked, I thought the games on that console looked worse overall because textures looked really blurry. It didn't have enough memory to do textures better than that.Playstation 1 Edition stuff. This is one of the reasons I never liked the OG Playstation. Jiggling polygons and textures that don't line up always looked like amateur-hour crap to me.
System Name | MSI-MEG |
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Processor | AMD Ryzen 9 3900X |
Motherboard | MSI MEG X570S ACE MAX |
Cooling | AMD Wraith Prism + Thermal Grizzly |
Memory | 32 GB |
Video Card(s) | MSI Suprim X RTX 3080 |
Storage | 500 GB MSI Spatium nvme + 500 GB WD nvme + 2 TB Seagate HDD + 2 TB Seagate HDD |
Display(s) | 27" LG 144HZ 2K ULTRAGEAR |
Case | MSI MPG Velox Airflow 100P |
Audio Device(s) | Philips |
Power Supply | Seasonic 750W 80+ Gold |
Mouse | HP OMEN REACTOR |
Keyboard | Corsair K68 |
Software | Windows10 LTSC 64 bit |
While that seems like a fair point, it's not true at all. 3D on PC, Sega Saturn and Nintendo's N64 did not suffer from the same problems. And the Saturn came out first.Partially because it was. The hardware was finalized in 1994 and this was at a time when the industry was still figuring 3D out.
Nonsense. I was there. It was noticeable and it was pathetic. Never understood why so many were impressed by it.This behavior wasn't as noticeable on the smoother, lower resolution (and interlaced) CRTs of the time either.
The things you're listing are ones I already addressed.While that seems like a fair point, it's not true at all. 3D on PC, Sega Saturn and Nintendo's N64 did not suffer from the same problems. And the Saturn came out first.
Omitting my following sentence leaves out the context and changes my statement. So you're arguing a point I never really made; I didn't say nobody could notice it at the time.Nonsense. I was there. It was noticeable and it was pathetic. Never understood why so many were impressed by it.
It doesn't seem that far off topic (at least yet) because it came about as a result of an example game with the associated behavior, which you commented on, and I gave context of why it was like that. But fair.However, we're getting offtopic, so I digress..
System Name | My Computer |
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Processor | AMD R7 9800X3D (eco mode) |
Motherboard | Gigabyte B850M Gamering X Wifi |
Cooling | Thermalright Phantom Spirit (7 pipe) |
Memory | Flare X 16GB x2 6000 MT/s 28-36-36-96 |
Video Card(s) | Sapphire RX 9070 XT Pulse (-90mV, -30% PL) |
Storage | WD SN850X 2 TB, 8TB x2 RAID 0 |
Display(s) | Acer XV340CK x2 |
Case | Lian Li A3 black, mesh, woodgrain |
Power Supply | Corsair RM750e (2025) |
Mouse | Logitech G400s |
Keyboard | Ducky Origin Vintage (beige and dark beige) |
Software | ZorinOS Pro |
System Name | MSI-MEG |
---|---|
Processor | AMD Ryzen 9 3900X |
Motherboard | MSI MEG X570S ACE MAX |
Cooling | AMD Wraith Prism + Thermal Grizzly |
Memory | 32 GB |
Video Card(s) | MSI Suprim X RTX 3080 |
Storage | 500 GB MSI Spatium nvme + 500 GB WD nvme + 2 TB Seagate HDD + 2 TB Seagate HDD |
Display(s) | 27" LG 144HZ 2K ULTRAGEAR |
Case | MSI MPG Velox Airflow 100P |
Audio Device(s) | Philips |
Power Supply | Seasonic 750W 80+ Gold |
Mouse | HP OMEN REACTOR |
Keyboard | Corsair K68 |
Software | Windows10 LTSC 64 bit |
Wolfenstein?
The long dark?The things you're listing are ones I already addressed.
The PC isn't an analogous example because it's not a fixed hardware configuration finalized at a given time, needing to meet a low cost target, and then used for many years later. The late 1990s was also infamous as a time for rapid advancement, so if you look at the best examples from the late-mid to late 1990s on the PC, of course it would be worlds better than what the PlayStation was doing.
As for the other console examples, I never declared the way the PlayStation did it was the best possible way at the time. Many people (and this includes me) recognize this as a limitation, because it was. The other major consoles made tradeoffs of their own though (if not in rendering, then in other ways) and/or came later.
Omitting my following sentence leaves out the context and changes my statement. So you're arguing a point I never really made; I didn't say nobody could notice it at the time.
As for me... I was younger then, so I admit I was just happy with the games I had access to and was more willing to overlook things (or even be less aware of them). Part of the excitement I remember with 3D at the time wasn't in the specifics of rendering; it was more that games were suddenly exploring a lot of new things because the new dimension allowed for so much more. At the same time, standards in regards to thing like rendering, controls, camera, and other things weren't yet "solved" like they are today. It was a time of novel experimentation and excitement, but also a time of good ideas that aged poorly in some regards (a reason why I think this era of games in particular is the most ripe for remakes to improve them, but that's a separate topic). It's probably less that people were impressed with the particular thing you're mentioning, and more they were impressed overall despite it. But I can only speak for myself there.
It doesn't seem that far off topic (at least yet) because it came about as a result of an example game with the associated behavior, which you commented on, and I gave context of why it was like that. But fair.
To be fully on topic, here's a game to guess, and I wonder how many will be able to get this without reverse searching methods.
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System Name | Custom |
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Processor | i9 9900k |
Motherboard | Gigabyte Z390 arous master |
Cooling | corsair h150i |
Memory | 4x8 3200mhz corsair |
Video Card(s) | Galax RTX 3090 EX Gamer White OC |
Storage | 500gb Samsung 970 Evo PLus |
Display(s) | MSi MAG341CQ |
Case | Lian Li Pc-011 Dynamic |
Audio Device(s) | Arctis Pro Wireless |
Power Supply | 850w Seasonic Focus Platinum |
Mouse | Logitech G403 |
Keyboard | Logitech G110 |
That's not it.The long dark?