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Capcom to Gamers: Monster Hunter World PC Port is CPU Heavy

Just buy PS4 and play it, they are not crazy to port ps4 cpu optimisations to GPU-s for PC too much work for little money so..
Why...why in the hell would I buy a console to play this over my PC? Performance that poor? Turn some settings down..not buy a whole new console...you could just upgrade your PC instead of buying a console+game+xboxlive/ps+=$350. Cause your pc is having a little performance trouble buy an even worse performing console for a particular title that is not platform exclusive...GARBAGE ADVICE
 
Yep, the hardware of the consoles is inferior, but it's not a plausible comparison. It's not like comparing the performance of CPU\GPUs on PCs running Windows... Consoles use low-level programming language, allowing you to extract 100% of hardware performance without any abstraction.
Bullshit. Consoles run an OS (BSD and Windows), middleware and are built on standard x86 hardware. Both have 2 graphics APIs, higher and lower level - GNM/GNMX and DX11/DX12. Most of the developers start with the higher level one. Today, there is very little difference in console and PC games development besides optimization targets.

Comparison was not even the point of my post. The game is built with 30 fps in mind. Anything higher than that is an afterthought.
 
Cpu heavy, i like that part. Now i have to try this game on pc cause i have no konsol accept my old ps3 that is collecting dust.

But mostly to se if this game is finally the one to bring my i7 980x down to its knees. Cause so far, no game has manage to do so far and that means i have no reason to upgrade and x58 just refuse to die by its own.
 
Yep, the hardware of the consoles is inferior, but it's not a plausible comparison. It's not like comparing the performance of CPU\GPUs on PCs running Windows... Consoles use low-level programming language, allowing you to extract 100% of hardware performance without any abstraction.

Yeah, it could just be a bad port anyway.

This is still comparing a new series of chips to something from 2012.. and is already at the end of it's lifespan even on consoles.
 
Cpu heavy, i like that part. Now i have to try this game on pc cause i have no konsol accept my old ps3 that is collecting dust.

But mostly to se if this game is finally the one to bring my i7 980x down to its knees. Cause so far, no game has manage to do so far and that means i have no reason to upgrade and x58 just refuse to die by its own.
Battlefield V will buckle its knees EZ
 
And how can you be so sure since the game arrent even come out yet?
Beta has been out and release is always the same as bet when it comes to EA
 
Beta has been out and release is always the same as bet when it comes to EA

Ah i see. Beta version. Well we will have to see then it comes out.
 
The gameplay is crap anyways...
 
The gameplay is crap anyways...
Nope , if you don't like it for some unknown reason than why you even comment about it.
Please go insult stuff to another place.
 
Nope , if you don't like it for some unknown reason than why you even comment about it.
Please go insult stuff to another place.
Yes sir Cap' from Arcadia.... :laugh:

 
Yes sir Cap' from Arcadia.... :laugh:

Nope because this thread is about another topic not you don't liking the game for unknown reason.
Go make a rant about why the game is bad .
Here people that talk about the game like it too.
Make judgment with no reason other than no sense is not fair .
 
Entire level into memory

Finally things are moving in the proper direction, been hammering that for a long time (I guess not publicly enough), that's what RAM is for, use it directly no need to rely or on Windows Memory Cache, no more streaming/dynamic loading stuff on high-end PCs that have a lot of RAM. All modern games should have such an optional feature.

Infact Windows Memory Caching (Windows Standby Memory) has an artificial effect in practice, it's some form of a hack from the Application point of view, because the WMC(WSM) speeds it up, it actually hides the genuine slowdowns and issues an application would have had if it didn't had this artificial boost, it optimizes the applications and speeds up things as execution time goes on(up to an extent) in a cheap and lousy way from a technical point of view, it's basically a free thing, but you know, nothing's free, it actually encourages developers from doing their own proper optimization in the program, there's no way to turn it off I've done research, only 32-bit version of Win7 support that registry key (can't recall name right now), 64-bit version ignores it for some stupid reason (MS: "not needed bla bla"

Yeah, I just made those terms up, but they're pretty accurate IMO, either one should be good.
 
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Read the conversation again follow more closely. I wasn't talking about Capcom at all.
You said that you played it already.
What game you are referring to?
 
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