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Crysis 1 - Console port

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Sure they're screwing over PC gamers, but they're going where there's money. Yes, they could've made the best possible sequel to Crysis and inbued it with eye-popping graphics but to them the PC is a pirate haven; they just didn't see the point in making it a PC exclusive.
 
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Sure they're screwing over PC gamers, but they're going where there's money. Yes, they could've made the best possible sequel to Crysis and inbued it with eye-popping graphics but to them the PC is a pirate haven; they just didn't see the point in making it a PC exclusive.

It wouldn't have hurt their reputation if they had made a pc version and ported it to console.
 
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newtekie1

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I have to ask...If they can successfully port it with all the destruction/physics and AI then what the hell happened to all of these things in Crysis 2??

Well all of that was never a problem, the CPU handles most of that, and the CPUs on consoles are pretty decently powerful. The Tri-Core in the Xbox is plenty powerful, and the Cell processor in the PS3 is as well.

The issue is that with the game was made for PC gamers, we expected those things, and got them in Crysis. When the focus shifted to making the game for consoles, console gamers don't expect those things, so Crysis 2 didn't have them.
 
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In October 2011, shooter fans will be able to download a modified and enhanced version of the award-winning single-player campaign from the original Crysis, remastered for console players using Crytek’s state-of-the-art CryENGINE®3 with gamma turned up 300%, less effects and other visual "optimizations" (no more pesky vegetation to get in the way).

:D
 
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ctrain

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I like some of the posts by Crytek staff in here, especially Styves:
http://www.crydev.net/viewtopic.php?f=126&t=74825

Crytek staff doesn't necessarily have to agree with everything other staffers do :)


Something I caught was they used 1 light on the wall of the plane on PC, on the 360 now both lights are casting their own light. Makes sense, CE3 uses deferred lighting and that's an obvious strong point / enhancement.
http://img845.imageshack.us/img845/9965/72006831.jpg
http://img839.imageshack.us/img839/3182/42029892.jpg
 
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Kreij

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Cry-Styves at Crytek Forums said:
It seems rather silly to go to the extent of saying your treated so poorly. What do we do to you? We don't beat you or anything horrible like that. We don't overcharge you for games (on average PC gamers are usually cheaper). We give you an independent SDK and Crysis 2 Mod SDK (which alone are probably worth a crapload). And in return we get "**** you Crytek, y u no give us (input name of something here)". If it's not one thing then it's another. Like spoiled children, nothing is ever enough.

Rofl. Nice to see a dev fight back once in awhile.
 
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sept he believes he is on the side of the rightouse and he isnt

we dont beat you - no they decieve and ignore = allmost as bad

we dont overcharge for games - add in dlc costs and yes yes you do(especially when game not as pre advertised dx11not)

we give you an sdk - by the time its released you may well have turned your back on this game
tho and a better game wouldve been appreciated instead of us having to turn it good.

and in return we get f u crytek - and you got f you crytek due to answering no one questions reg updates dx11 etc

ps in return theyll be gettin no more of my money especially(on t) for some shit cut back console port with advanced nowt dx9 hasnt changed has it?, theyre focusing on the wrong stuff, anyone with an interest in crysis will have already played it and it wont have the same feel anyway due to the requirement of hills for cover instead of mere bushes diks.
 

ctrain

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sept he believes he is on the side of the rightouse and he isnt

we dont beat you - no they decieve and ignore = allmost as bad

we dont overcharge for games - add in dlc costs and yes yes you do(especially when game not as pre advertised dx11not)

we give you an sdk - by the time its released you may well have turned your back on this game
tho and a better game wouldve been appreciated instead of us having to turn it good.

and in return we get f u crytek - and you got f you crytek due to answering no one questions reg updates dx11 etc

ps in return theyll be gettin no more of my money especially(on t) for some shit cut back console port with advanced nowt dx9 hasnt changed has it?, theyre focusing on the wrong stuff, anyone with an interest in crysis will have already played it and it wont have the same feel anyway due to the requirement of hills for cover instead of mere bushes diks.

you're delusional
 
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they should have made continuation of crysis on PC as crysis 2 - and just make this as "crysis 2 on consoles"


Crysis 2 is sadly a mixture of MW2 midless gameplay and other thrown-ins to make this game the biggest messy disaster of PC gaming. Crysis 2 is really a huge disappoint - High Quality pack certainly a great PC addon , but couldn't help - the gameplay is total crap - and when the gameplay is crap - everything else becomes irrelevant.
 
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Doesn't look as good as the original PC version.
 
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Pretend that, for just one moment, we are unbiased and looking at this thing critically.

Crysis 2 was announced as a dx11 game, which would grace the pc. It was later revised to be a console and pc game.

A couple of months before the game released questions were being raised about whether there would be dx11 support or not. Crytek held their tongues, until about a month before release. At that time, they confirmed that everyone was getting dx9.

Crysis 2 releases. Dx9 for everyone, and thegame has substantial problems in the code. Within days of release there is a substantial patch required to make the game playable for some. The initial patch makes the game playable for most.

A couple weeks later and Crytek says they are releasing patches, and banning players, that are abusing the broken multiplayer. Despite swinging the ban hammer with a reckless abandon that does remove some of the problem, and a miniscule share of non-offending players, the cheating is still present. The multiplayer is functionally dead a month after the games release date.

Several months after release Crytek finally makes a dx11 patch available. This patch adds a bit visually, but generally gives AMD graphics cards a nostril f*** without immensely improved graphics.

A month later Crytek releases the SDK. The multiplayer has been in the ground for months, the fan base has been thoroughly alienated. No insane PR stunt can cover this failure.



Back to opinionated land:
Crytek employees are likely not responsible for this abortion. EA, and Crytek management, are the culprits here. They pushed for the release of a game that was a month from being ready, accepted sloppy results, and believed that the name of the original game would polish this turd.

In reality people saw the taint that this game carried from a mile away. They avoided it, and bitch without properly vocalizing this game's failures. "Teh graphx r bad," as the Crytek employee implied that consumer said, is a problem. What they mean to say is that the graphics, even after updates, are either substandard or standard where we expected something extraordinary from the dev team that brought us the original Crysis.

Asking for an exceptional product is not unreasonable. Crytek proved that they could Macgiver one heck of an amazing game out of PCs years ago. Despite technological improvements (in computers, not consoles), Crysis 2 did not substantially exceed the standards set by the original.

Crytek needs to drop a set, and tell people that they dropped the ball. Instead, they work on a port of a PC game, so they can destroy the nostalgia associated with it to cash in. I hate to say it, but Crytek is going to f*** the pooch for a paycheck, and their inability to own up to failures is going to burn through the good will they developed with Crysis.
 
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i've said it before, but i'll re-iterate again. Crytek went where there was money to be had..the console market and screwed us PC gamers in the process. with any cross-platform game, the PC will get sub-standard graphics and short gameplay. suddenly devs have realised that FPS isn't just a PC exclusive anymore; two of the biggest game franchises, (imo) XCOM and Syndicate, are being remade into tactical FPS games, why? because you can still play FPSs on consoles, but you can't play Starcraft II on them - the last PC exclusive.
 
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updated video and screenie crysis 1
http://www.youtube.com/watch?v=ZVmUpcN9Eak

 
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hum... It actually looks fine. I hope it isn't a mockup or "target render".
 
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^see the video i posted as well ;)
 
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by the way the screenshots I posted have been available since September 9th. I guess the master race propaganda team didn't want to make a proper comparison or didn't bother to look.

I think Crysis looks really good on a system that was designed in 2003.
 
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looks pretty good, i just dont like the blue bloom, making things less natural looking.
 
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newtekie1

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I think Crysis looks really good on a system that was designed in 2003.

Crysis has always looked good on lower settings, so this isn't a surprise. The DX9 mode wasn't all that demanding compared to DX10, and it was very playable on PCs with moderate specs. My first playthough was on a 7900GT, which isn't that far off from what these consoles have.
 

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Crysis has always looked good on lower settings, so this isn't a surprise. The DX9 mode wasn't all that demanding compared to DX10, and it was very playable on PCs with moderate specs. My first playthough was on a 7900GT, which isn't that far off from what these consoles have.

this is something that people always forget - crysis needed a monster on max settings, but for medium settings it didnt need much at all, and looked decent doing it.


as they said a few posts ago - graphics wasnt the problem... fitting the AI and world in 256MB of ram is.


AI could be worse, less enemies, texture pop in, etc... these are the things that may limit the game now.
 

ctrain

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looks pretty good, i just dont like the blue bloom, making things less natural looking.

ironically they hired the guy behind the natural lighting mod for crysis 1.

he's probably behind the lighting here.
 
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