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CSGO stuttering every 5 seconds mystery (ex. 5800x3d stutter topic)

Download LatencyMon https://www.resplendence.com/download/LatencyMon.exe
Enable recording in background and try to reproduce the stuttering problem. You said the audio is also stuttering?
No no I don't have a stuttering mic in the audio, it's gaming only.

Here is a screenshot of LatencyMon after 5 minutes of play and several micro stutters.
latencymon.PNG
 
Good day to everyone.
I read the material of this forum thread and information on the Internet, made various settings, but it is not possible to solve the problem with the frame time in full-screen warzone 2 mode (it is constantly growing up and when it reaches 30 ms and above, while the FPS is 180-200, slowdowns begin, and the picture does not become smooth), I will describe the situation in more detail:
Recently updated the components:
Palit RTX 3080 updated to -> ASUS RTX 4080
Ryzen 7 5800X updated to -> Ryzen 7 5800X3D

In the bundle (Palit RTX 3080 and Ryzen 7 5800X3D), there was no problem with frame time in full-screen warzone 2 mode, it appeared in the bundle (ASUS RTX 4080 and Ryzen 7 5800X3D).
Unfortunately, there is no longer an opportunity to return to the bundle with Palit RTX 3080 for verification.

I tried to make settings, they did not lead to success:
1. Various versions of Nvidia drivers.
Install version 531.29;
2. Various BIOS versions of the motherboard (1.40, 1.60, L2.62).
Installation version L2.62;
3. I changed the settings in the game itself (- 5 FPS from the refresh rate of the screen, etc.) and Nvidia panels, as well as Windows settings (switches "Game mode" and "GPU scheduling with hardware acceleration");
4. Enabled and disabled the XMP RAM profile, the rest of the Bios settings are set by default;
5. Reinstalled the game;
6. I also noticed that there is no Nvidia DLSS and Nvidia Reflex item in the warzone 2 settings, I don't understand why they are not there, has anyone encountered this?

As a temporary solution, I set the screen mode to "Full-screen (without frames)", but with this mode the FPS is less by about 20-30 and the frame time is less stable and the picture is not as smooth.

Configuration of components at the moment:
ASRock B550 PG Riptide
АМD Ryzеn 7 5800Х3D
ID-Cooling FROSTFLOW X 360
A-Data XPG GAMMIX D20, 32 GB, 3600, [18-22-22]
ASUS TUF Gaming GeForce RTX 4080 OC Edition
Phanteks AMP 1000W [PH-P1000G]
SSD М.2 WD 1 ТB
SSD M.2 Kingston 500 GB
24.5" Dell S2522HG (240 Hz, G-SYNC)

If someone has ideas and recommendations that you can try again, I will be glad.
Thank you in advance.
lower the FPS cap.
Don't let things run til your CPU or GPU is maxed out in the game, it's not a good situation for any game.

You're running into render-ahead frames where the CPU has frames ready and the GPU is busy, so when the GPU finishes rendering it uses that old data from the CPU. Reflex prevents the GPU maxing out and reduces that queue to 1, at the risk of micro stutter with a slower CPU.


conveniently i covered this in another thread using 240hz as an example so you can go see the math there, but simply put your display works best at 80/160/240FPS with VRR enabled, if you cant maintain 240 all the time, cap at 160. If you cant maintain 160, cap at 80.


Super simplifying it down with made up values (click the link!), you could get a random value from 4ms to 12ms, or you could lock the system to get 5ms all the time. That consistency is what lets you play properly.
24 Gb video RAM is worth for gaming nowadays? | Page 16 | TechPowerUp Forums


A maxed out CPU results in stutter, a maxed out GPU results in varying latency values, as the GPU uses data the CPU prepared earlier - so you as the gamer, are responding to something from the past. If the GPU bottleneck comes and goes frame by frame, you end up with that delay varying wildly and you get that feel of lagging controls and a floating mouse.


DX12 causes this, but they cant fix it easily without causing stutter problems for those with weak CPUs.
 
Just to follow up on my problem:

I have had my PC in a repair shop where I was told that a different PSU, MOBO and CL16 ram AND still had these issues in CS GO. They have sent me capframe screenshot with the same spikes as before.
I have also asked them to try a different CPU and they say it still happened.


At this point, once again, I have no idea what is happening. I guess it's time to give up on PC gaming :)
 
Just to follow up on my problem:

I have had my PC in a repair shop where I was told that a different PSU, MOBO and CL16 ram AND still had these issues in CS GO. They have sent me capframe screenshot with the same spikes as before.
I have also asked them to try a different CPU and they say it still happened.


At this point, once again, I have no idea what is happening. I guess it's time to give up on PC gaming :)
hi!
give up PC games and switch to console games?)
 
Thanks for updating us on the issue. I'm still betting on nV drivers being the issue, as they have been the only common thing so far.

@Mussels So, about those 10 bucks, you don't have to pay me, just donate them to TPU in my name ;)
 
Just to follow up on my problem:

I have had my PC in a repair shop where I was told that a different PSU, MOBO and CL16 ram AND still had these issues in CS GO. They have sent me capframe screenshot with the same spikes as before.
I have also asked them to try a different CPU and they say it still happened.


At this point, once again, I have no idea what is happening. I guess it's time to give up on PC gaming :)
Never give up, fight your pc with settings until it does what you want. Gsync or vsync and limit fps, there are lots of ways to correct issues, maybe it's that CS Go was designed for a dual core cpu and an x850xt gpu.

You could also try running in a virtual machine environment with windows xp and see how it works running on the os it was designed for. Setting up a vm is fairly easy, I had to do one to use my old mini disc player.
 
Just to follow up on my problem:

I have had my PC in a repair shop where I was told that a different PSU, MOBO and CL16 ram AND still had these issues in CS GO. They have sent me capframe screenshot with the same spikes as before.
I have also asked them to try a different CPU and they say it still happened.


At this point, once again, I have no idea what is happening. I guess it's time to give up on PC gaming :)
Oh. That's not the first 'cursed build' I've ran across.

Several years ago, where I worked had a PC come in that'd crash an AMD driver on 3D load no matter what combination of parts were used.
Even a totally clean install on a BNIB drive, BNIB GPU, BNIB PSU, etc. Even changing CPUs didn't fix the issue.

Customer ended up recycling the build and bought a pre-built after I'd spent way too much time on it, trying to diagnose it.

I may or may not have ended up with the eWaste:
IIRC, I couldn't get it to replicate the problem at home... I believe all I did was just re-flash the BIOS off the Asus /CSM version and onto the 'enthusiast' version.

Has anyone tried forcibly reflashing it with an older BIOS?
 
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some more things i havent seen being mentioned with some of my ryzen- / pc-voodoo / mumbo jumbo ive noticed over the years. most of these issues come down to and from software (bios / firmware, drivers, settings and of course some games are super buggy and not optimized well). some kind of little spiking is normal and cant be totally avoided in first instance. games normally stutter on first load of things inside the game and after a while of playing when everything is cached, streamed and loaded the game runs smoother. it can take several minutes or even an hour or so of playing. the longer you play the less stutters you should get.

max cpu & gpu clock, power draw or utilization etc dont equal max fps, smooth frametime graph or "best gaming experience". what you want is a mostly flat if not absolutely flat frametime as with vsync. only an absolute frametime graph give you an absolute smooth experience. with free and gsync it doesnt matter anymore. they are superior to traditional vsync in some ways.

you definitely want to go with either vsync, free or gsync. no sync and no fps limit is not the way to go. if you want a smooth experience you need sync and fps limit, optimized ram timings and other bios settings. you want to turn off as much as you dont need, turn on extra features you want and optimize in the direction low power and energy efficiency (very slight and precise undervolting). if you have a new pc this works better. old stuff gets used to its power draw and stops working more likely when uv'ed (talking bout "default-burn-in").

1. try process lasso and custom power plan (i.e. bitsum highest performance) https://dl.bitsum.com/files/processlassosetup64.exe
2. try another custom power plan from 1usmus or one of these https://www.overclock.net/threads/r...dows-10-11-snappy-lowpower-highpower.1776353/
2a. make your own power plan https://forums.guru3d.com/threads/windows-power-plan-settings-explorer-utility.416058/
3. play around with park control https://bitsum.com/parkcontrol/ (i.e. turn parking on / off, try different % for parking & clocking)
4. in bios you have to turn off everything unnecessary like memory error injection, memory encryption, etc., there are further settings in the bios that can help like ari forwarding, iommu, svm, etc. (ill look all of these up later and post again)
6. be sure you have sam / rebar enabled
7. try hydra oc tool from 1usmus (before that you have to have your bios optimized, voltage-, limit- and everything else-wise.
8. use intelligent stand by list cleaner, set timer resolution to 0.5
9. try playing around with hpet and bcdedit settings: useplatformclock, useplatformtick, tscsyncpolicy and disableynamictick https://learn.microsoft.com/en-us/windows-hardware/drivers/devtest/bcdedit--set
10. turn windows 10 game mode off
11. use ooshutup10 and w10privacy to turn unnecessary stuff off
12. external devices like said mouse, keyboard printer or gamepads can increase dpc latency
13. use markc's mouse fix https://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html
14. disable alle spectre and meltdown patches: https://support.microsoft.com/en-us...bilities-2f965763-00e2-8f98-b632-0d96f30c8c8e
To disable mitigations for Intel Transactional Synchronization Extensions (Intel TSX) Transaction Asynchronous Abort vulnerability (CVE-2019-11135) and Microarchitectural Data Sampling ( CVE-2018-11091 , CVE-2018-12126 , CVE-2018-12127 , CVE-2018-12130 ) along with Spectre [ CVE-2017-5753 & CVE-2017-5715 ] and Meltdown [ CVE-2017-5754 ] variants, including Speculative Store Bypass Disable (SSBD) [ CVE-2018-3639 ] as well as L1 Terminal Fault (L1TF) [ CVE-2018-3615, CVE-2018-3620, and CVE-2018-3646 ]:

reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management" /v FeatureSettingsOverride /t REG_DWORD /d 3 /f

reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management" /v FeatureSettingsOverrideMask /t REG_DWORD /d 3 /f

Restart the device for the changes to take effect.
15. disable tcpipv6
16. spread pagefile over several different physical drives and set their sizes fixed, eg. if you have 16gbram, make 8gb pagefile on the drive where windows is installed, another 8gb on the one where the game is and another 8gb on another drive. never disable the pagefile completely. with 16gb ram you need minimum of a 16gb pagefile with fixed size, better 32gb.
17. disable windows memory compression https://www.makeuseof.com/windows-memory-compression-guide/#:~:text=To disable memory compression, run,you've successfully disabled it.
18. use 4 x 2R ram https://www.igorslab.de/en/performa...s-in-theory-and-practice-with-cyberpunk-2077/

mussels and bloax youre sure right with what you said. the issue is that with automatic values for pbo - take it youre talking bout ppt tdc edc ctdp and so on - its better if these are manually and set them a bit lower than recommended default manual values. to op i would set ctdp to 65w or 75w along with lower than standard values for pbo (ppt, tdc, edc) / "eco mode". not sure but it could help if you set ctdp = ppt, eg. 65w (5700x default tdp) or 105w (5800x3d default tdp). there are some recommendations out there on what to set these values to:

PBO AMD Specifications
105W TDP
PPT 142W, TDC 95A, EDC 140A
95W TDP
PPT 128W, TDC 80A, EDC 125A
65W TDP
PPT 88W, TDC 60A, EDC 90A
45W TDP
PPT 60W, TDC 45A, EDC 65A

automatic values will be higher by a multiple factor which are ridiculously high, "dangerous" and unrealistic values (eg. ppt 375w, tdc 200a, edc 215a). in the algorithm for the cpu it wont really matter theoretically but in practice you will probably have extremely numerous short bursts of extreme high power when clocks are ramped or something. and so with other voltages / settings there will be elevated power draw which will cause issues like throttling / stuttering, overheating and increased consumption. auto and default settings for voltages are usually too high. you can set them manually but then again they cant be automatically / dynamically adjusted during operation which can be a downside, too. ryzen needs enough juice to work properly, but too much or too little will cause performance issues like stuttering.

you can set every device in your system to msi / msix with high priority. nvcleaninstall does have the option too, chose to spread load over all processors (ie. interrupt policy & priority). if you use nvidia gpu nvcleanstall is a must. from the thread take msiutilv3.
msi.png


dont take these settings one by one, this is just for illustration of message signaled interrupts look in the nvcleanstall advanced / experimental options.
1625177510627-png.206155


on vsync read this guide:

the point is to limit your fps just a fraction below your screen refresh rate to keep frame buffers / pre rendered frames "empty" and then you will have low input lag, high throughput and smooth fps. say i have 60hz with vsync, then i set max fps with rtss to ~59.98 or something and limit fps in nvcpl to say 63 or 70. vsync alone does not limit fps, but may depend on api or game, too. but you have to measure and play with these values. setting value slightly above eg. 60.01 will increase vsync induced input lag, setting it below will reduce it. your picture becomes the more smoother to they eye the more gpu and display are getting in areas of sync. pre-renderred frames you want either 1 or 2. you can also try 0. in nvcpl called low latency mode: ultra = 0, on =1, off = 2. all of them can work well together with a fps limit in rtss but usually you want at least 1 prerendered frame, because some games "need it" and dont work well with 0.
Technical explanation: This avoids frame buffers from piling up to create input lag. In addition, stutters are avoided, thanks to RTSS microsecond-accurate frame rate capping precision. High speed video tests confirmed a reduced lag of approximately 1 to 2 less refresh cycles less input lag relative to VSYNC ON.

further you can tweak your nic and internet settings, depends on wether you use wifi or ethernet. with ethernet you will have more options available that help with performance (ie. offloading). (ill add some stuff later):

something to begin with. download tcpipoptimizer, run it from elevated power shell:

set it like this. under tab largest / mtu click largest mtu, enter it on general settings.
tcp 1.png

tcp 2.png

tcp3 3.png


do some research here and other areas of this website:

your Get-NetTCPSetting from powershell should look like this. use the commands from netsh int tcp show and netsh int tcp set. research what each command does.
eg.: https://learn.microsoft.com/en-us/w...erformance-tuning-nics?source=recommendations
get tcp.png


should look like this with netsh int tcp show (global / heuristics / security / supplemental), set commands are below:
tcpshow.png


if your nic can do rss, you can try different profiles (Set-NetAdapterRSS -Name "*" -Profile) and increase que size. tons of tons of options.


ryzen 5000 has at least 1 numa module, so you can use the numa profiles, too.

-Profile
Specifies the RSS profile.

The acceptable values for this parameter are:

Closest: Behavior is consistent with the behavior of Windows Server® 2008 R2.
ClosestStatic: No dynamic load balancing, such as distributing but not load balancing at runtime.
NUMA: Assigns RSS processors in a round robin basis across every NUMA node to enable applications that are running on NUMA servers to scale well.
NUMAStatic: Default behavior. RSS processor selection is the same as for NUMA scalability without dynamic load balancing.
Conservative: RSS uses as few processors as possible to sustain the load. This option helps reduce the number of interrupts.

tcp 4.png


to see your nics capabilities query Get-NetAdapterAdvancedProperty from elevated power shell. good nics like ethernet will give you lots of options. you can either change them from the settings in device manager or by commands:

Get-NetTCPSetting
Set-NetTCPSetting

getnet.png


note to op you need to ensure a lot of these things mentioned in this thread work in conjunction together at the same time.
 
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If these CPU's are still causing stutters after all these pages, I'd say, go intel...
 
If these CPU's are still causing stutters after all these pages, I'd say, go intel...
The tread has been made 2 months ago, and still no fix in sight
 
just did a 6m cap with warzone 2 vsync 60fps/60hz everything maxed out with fsr 2.1 (100 open tabs in background). game appears 100% smooth to me yet the numbers arent that good. it actually tells me that gtx 1080 can do partial rebar in d3d. thats funny. most if not all pcie 3.0 cards should be able to fully support it, because rebar is in pcie 3.0 specifications, isnt it so?

rebar3.png
 
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Never give up, fight your pc with settings until it does what you want. Gsync or vsync and limit fps, there are lots of ways to correct issues, maybe it's that CS Go was designed for a dual core cpu and an x850xt gpu.

You could also try running in a virtual machine environment with windows xp and see how it works running on the os it was designed for. Setting up a vm is fairly easy, I had to do one to use my old mini disc player.
thanks man. need to try that just to be sure.

some more things i havent seen being mentioned with some of my ryzen- / pc-voodoo / mumbo jumbo ive noticed over the years. most of these issues come down to and from software (bios / firmware, drivers, settings and of course some games are super buggy and not optimized well). some kind of little spiking is normal and cant be totally avoided in first instance. games normally stutter on first load of things inside the game and after a while of playing when everything is cached, streamed and loaded the game runs smoother. it can take several minutes or even an hour or so of playing. the longer you play the less stutters you should get.

max cpu & gpu clock, power draw or utilization etc dont equal max fps, smooth frametime graph or "best gaming experience". what you want is a mostly flat if not absolutely flat frametime as with vsync. only an absolute frametime graph give you an absolute smooth experience. with free and gsync it doesnt matter anymore. they are superior to traditional vsync in some ways.

you definitely want to go with either vsync, free or gsync. no sync and no fps limit is not the way to go. if you want a smooth experience you need sync and fps limit, optimized ram timings and other bios settings. you want to turn off as much as you dont need, turn on extra features you want and optimize in the direction low power and energy efficiency (very slight and precise undervolting). if you have a new pc this works better. old stuff gets used to its power draw and stops working more likely when uv'ed (talking bout "default-burn-in").

1. try process lasso and custom power plan (i.e. bitsum highest performance) https://dl.bitsum.com/files/processlassosetup64.exe
2. try another custom power plan from 1usmus or one of these https://www.overclock.net/threads/r...dows-10-11-snappy-lowpower-highpower.1776353/
2a. make your own power plan https://forums.guru3d.com/threads/windows-power-plan-settings-explorer-utility.416058/
3. play around with park control https://bitsum.com/parkcontrol/ (i.e. turn parking on / off, try different % for parking & clocking)
4. in bios you have to turn off everything unnecessary like memory error injection, memory encryption, etc., there are further settings in the bios that can help like ari forwarding, iommu, svm, etc. (ill look all of these up later and post again)
6. be sure you have sam / rebar enabled
7. try hydra oc tool from 1usmus (before that you have to have your bios optimized, voltage-, limit- and everything else-wise.
8. use intelligent stand by list cleaner, set timer resolution to 0.5
9. try playing around with hpet and bcdedit settings: useplatformclock, useplatformtick, tscsyncpolicy and disableynamictick https://learn.microsoft.com/en-us/windows-hardware/drivers/devtest/bcdedit--set
10. turn windows 10 game mode off
11. use ooshutup10 and w10privacy to turn unnecessary stuff off
12. external devices like said mouse, keyboard printer or gamepads can increase dpc latency
13. use markc's mouse fix https://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html
14. disable alle spectre and meltdown patches: https://support.microsoft.com/en-us...bilities-2f965763-00e2-8f98-b632-0d96f30c8c8e

15. disable tcpipv6
16. spread pagefile over several different physical drives and set their sizes fixed, eg. if you have 16gbram, make 8gb pagefile on the drive where windows is installed, another 8gb on the one where the game is and another 8gb on another drive. never disable the pagefile completely. with 16gb ram you need minimum of a 16gb pagefile with fixed size, better 32gb.
17. disable windows memory compression https://www.makeuseof.com/windows-memory-compression-guide/#:~:text=To disable memory compression, run,you've successfully disabled it.
18. use 4 x 2R ram https://www.igorslab.de/en/performa...s-in-theory-and-practice-with-cyberpunk-2077/

mussels and bloax youre sure right with what you said. the issue is that with automatic values for pbo - take it youre talking bout ppt tdc edc ctdp and so on - its better if these are manually and set them a bit lower than recommended default manual values. to op i would set ctdp to 65w or 75w along with lower than standard values for pbo (ppt, tdc, edc) / "eco mode". not sure but it could help if you set ctdp = ppt, eg. 65w (5700x default tdp) or 105w (5800x3d default tdp). there are some recommendations out there on what to set these values to:



automatic values will be higher by a multiple factor which are ridiculously high, "dangerous" and unrealistic values (eg. ppt 375w, tdc 200a, edc 215a). in the algorithm for the cpu it wont really matter theoretically but in practice you will probably have extremely numerous short bursts of extreme high power when clocks are ramped or something. and so with other voltages / settings there will be elevated power draw which will cause issues like throttling / stuttering, overheating and increased consumption. auto and default settings for voltages are usually too high. you can set them manually but then again they cant be automatically / dynamically adjusted during operation which can be a downside, too. ryzen needs enough juice to work properly, but too much or too little will cause performance issues like stuttering.

you can set every device in your system to msi / msix with high priority. nvcleaninstall does have the option too, chose to spread load over all processors (ie. interrupt policy & priority). if you use nvidia gpu nvcleanstall is a must. from the thread take msiutilv3.
View attachment 291968

dont take these settings one by one, this is just for illustration of message signaled interrupts look in the nvcleanstall advanced / experimental options.
1625177510627-png.206155


on vsync read this guide:

the point is to limit your fps just a fraction below your screen refresh rate to keep frame buffers / pre rendered frames "empty" and then you will have low input lag, high throughput and smooth fps. say i have 60hz with vsync, then i set max fps with rtss to ~59.98 or something and limit fps in nvcpl to say 63 or 70. vsync alone does not limit fps, but may depend on api or game, too. but you have to measure and play with these values. setting value slightly above eg. 60.01 will increase vsync induced input lag, setting it below will reduce it. your picture becomes the more smoother to they eye the more gpu and display are getting in areas of sync. pre-renderred frames you want either 1 or 2. you can also try 0. in nvcpl called low latency mode: ultra = 0, on =1, off = 2. all of them can work well together with a fps limit in rtss but usually you want at least 1 prerendered frame, because some games "need it" and dont work well with 0.


further you can tweak your nic and internet settings, depends on wether you use wifi or ethernet. with ethernet you will have more options available that help with performance (ie. offloading). (ill add some stuff later):

something to begin with. download tcpipoptimizer, run it from elevated power shell:

set it like this. under tab largest / mtu click largest mtu, enter it on general settings.
View attachment 291960
View attachment 291961
View attachment 291962

do some research here and other areas of this website:

your Get-NetTCPSetting from powershell should look like this. use the commands from netsh int tcp show and netsh int tcp set. research what each command does.
eg.: https://learn.microsoft.com/en-us/w...erformance-tuning-nics?source=recommendations
View attachment 291963

if your nic can do rss, you can try different profiles (Set-NetAdapterRSS -Name "*" -Profile) and increase que size. tons of tons of options.


ryzen 5000 has at least 1 numa module, so you can use the numa profiles, too.

-Profile
Specifies the RSS profile.

The acceptable values for this parameter are:

Closest: Behavior is consistent with the behavior of Windows Server® 2008 R2.
ClosestStatic: No dynamic load balancing, such as distributing but not load balancing at runtime.
NUMA: Assigns RSS processors in a round robin basis across every NUMA node to enable applications that are running on NUMA servers to scale well.
NUMAStatic: Default behavior. RSS processor selection is the same as for NUMA scalability without dynamic load balancing.
Conservative: RSS uses as few processors as possible to sustain the load. This option helps reduce the number of interrupts.

View attachment 291964

to see your nics capabilities query Get-NetAdapterAdvancedProperty from elevated power shell. good nics like ethernet will give you lots of options. you can either change them from the settings in device manager or by commands:

Get-NetTCPSetting
Set-NetTCPSetting

View attachment 291965

note to op you need to ensure a lot of these things mentioned in this thread work in conjunction together at the same time.
what a legend!

thank you very much for the tips, I will go through that and see if something works for me.
 
If these CPU's are still causing stutters after all these pages, I'd say, go intel...
It aint the CPUs causing the problem, problematic motherboards is usually the culprit.

I've lost track of all the threads i post this stuff in, but the OP here has a garbage motherboard.
Worse exists, but not by much - and these boards cause clock stretching and stuttering as they overheat.

These tests are done without any GPU heat and in a climate controlled environment - a regular gaming PC is only going to be worse.
1681810163642.png


It's not like it's consistently one of the worst or anything (Others throttle harder or sooner, but this is one of the few to throttle AND overheat)
1681810531975.png



Then again, anyone can have microstutter if their FPS ranges don't line up with their refresh rate - about the only displays immune to that are the GSync ultimate beauties


the 5800x3D is extremely efficient in gaming, but under regular workloads it can be the same as a 5800x in the 90-125W range and these boards simply struggle with anything above a 65W CPU even without extra heat added from a GPU or a warmer environment.
1681810338562.png
 
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It aint the CPUs causing the problem, problematic motherboards is usually the culprit.
I think you have a good point here @Mussels .

I went from an Asus TUF Gaming B550M to an Asus ROG Crosshair VIII Dark Hero X570. Back then I noticed an instant increase of around 1.500 points in CPU score in 3DMark, all other things being equal. Back then I was still using the 5800x.

I came here on this forum with stutter issues after upgrading to the 5800x3d, but after implementing the great tips tricks from over here, I have the smoothest gaming experience ever.

Relevant input for the topic here : I have Gsync monitor (hardware chip, not just Gsync compatible), turn off Vsync and implemented a FPS cap (in-game) just below my max FPS.

Works like a charm! Not a single stutter anymore. Movement is so fast and smooth, I made my gaming actually better, without a big increase in FPS.
 
The CPU is not at fault.

I should know, I own one. On apex I can do +220 fps on the 0.1% lows on a WHOLE match. Not even a 13900k can manage that.

It's either user error or hardware problem.
 
The CPU is not at fault.

I should know, I own one. On apex I can do +220 fps on the 0.1% lows on a WHOLE match. Not even a 13900k can manage that.

It's either user error or hardware problem.
Could not find an option to edit the post topic, but yeah looks like CPU is not the problem.
 
@tonypivo Have you gotten in contact with nVidia about a probable driver bug?
 
Could not find an option to edit the post topic, but yeah looks like CPU is not the problem.

post is open for editing if you want

I don't remember your specs and what exactly you've already tried; way back then I had a persistent problem with stuttering in MW19 and other games that, after months of tearing my hair out and throwing every piece of hardware/tweaks/optimization I could at the problem, it went away for good after dumping CJR for dual rank Bdie. And never resurfaced regardless of how I've configured that Bdie since. Good hardware and many clean Windows installs, well tuned 5900X and GPU(s). Just goes to show that sometimes applications and games have a mind of their own and don't care for common sense.

CSGO for me can be a bit choppy in the first few minutes after logging in, but clears itself up. Had those annoying stutters basically system wide in the beginning with 5800X3D but as you know it went away with a clean install. I still use a 1206 BIOS.

what's your fps_max in csgo
 
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It aint the CPUs causing the problem, problematic motherboards is usually the culprit.

So conclusion, when you buy one of the better CPU's, don't skimp on a motherboard!....

(not the first time I've said that..)
 
So conclusion, when you buy one of the better CPU's, don't skimp on a motherboard!....

(not the first time I've said that..)
Except in @tonypivo case it wasn't the motherboard that was at fault. 60W CPU power isn't enough to cause VRM throttle and he already tried a different motherboard with no success.
 
Could not find an option to edit the post topic, but yeah looks like CPU is not the problem.
I brought up apex because its source engine, much heavier game.

a possible fix that could work:

download the program here: Windows power plan settings explorer utility | guru3D Forums

Find the "interrupt steering settings" and check them.

Then go to your power plan, interrupt steering settings > Interrupt setting mode >

Here you will chose processor 1 or 0. 1 Is the best on my system.

This helped my PC with latency reading from latency moon, and helped is an understatement, this might help whatever might be causing the problems, windows is weird.

I'm always under 20 ns, with max peaks of 100ns, with default my avg was +50ns with peaks of 500ns.

Performance benefits from this change? On my PC, can't really tell, I can swear programs opens faster and windows is snappier but that could be placebo, but it could help you because the reading from latency moon on my case are substantially better.
 
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