- Oct 1, 2006
- 4,574 (0.86/day)
- Hong Kong
|Processor||Ryzen Threadripper 1950X|
|Motherboard||X399 Fatal1ty Professional Gaming|
|Cooling||Custom loop water, 3x 420 Rad|
|Memory||Team T-FORCE XCALIBUR RGB 4000 @3400 CL14|
|Video Card(s)||Zotac RTX 2080 Ti|
|Storage||Samsung 960 Evo 500GB 3-way Raid 0|
|Case||Thermaltake Level 20 XT|
|Audio Device(s)||EVGA Nu Audio|
|Power Supply||FSP Aurum PT 1200W|
|Software||Windows 10 Pro 64-bit|
Ever wondered why the BAR size suddenly got brought up even though its been in the PCI-e spec for years?
I can honestly see the theory of this working on DX11 cards but as with anything in the tech world. Unless its pushing something new or shiny you will pretty much never see it back ported en mass.
But then is it that much to ask for a DX12 compatible GPU? Everything since Fermi and GCN are "compatible" with DX12.It's possible devs could implement this seperate to DX12 - but its for new games only
The key is that it requires a DX12 GPU to have support for the feature, not that it requires the game to be running in DX12 mode
(At this stage no one knows if the feature will get rolled back to older GPU's, we've only got a few vague clues)
Older GPUs don't even get driver updates anymore, so even if M$ makes them work somehow they won't get the driver needed.