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Doom 3 HD pack+ RELEASED!!

Kwod

New Member
Joined
Sep 16, 2008
Messages
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Location
Australia
System Name Crysis 3
Processor i3570+CM 212
Motherboard ASUS P8Z77 V
Cooling Antec 1100+3 fans
Memory 2x8gig 1600 Corsair
Video Card(s) Saphire 7950 Vapour X
Storage Samsung 250g 840
Display(s) 26in LCD 1920x1200 8 bit+37in 1080p HDTV
Case Antec 1100
Audio Device(s) Xonar DG+Z5500D
Power Supply Antec 650 Hi current
Software W7 64
wow that game is long in the tooth
 
^^^ Yes but a classic nonetheless :)
 
Why oh why everyone have to use idiotic DOF which looks horrible in every single game. Only one that has DOF sort of ok was Crysis And Deus Ex 3 which only used DOF for conversations. At least it focus properly on objects unlike in here where it looks like you're short sighted...

This just never will work in games because you have a fixed focal point unlike our eyes which move independent of our head/body. Not to mention field of view is nearly 180° with peripheral vision on both far ends. Computers can't do any of that they stick to idiotic console 75° angle, let alone 90° which is still just half of the actual one...
 
This has always been a great game to me, reminds me of how powerful the 9800pro was.
 
Why oh why everyone have to use idiotic DOF which looks horrible in every single game. Only one that has DOF sort of ok was Crysis And Deus Ex 3 which only used DOF for conversations. At least it focus properly on objects unlike in here where it looks like you're short sighted...

This just never will work in games because you have a fixed focal point unlike our eyes which move independent of our head/body. Not to mention field of view is nearly 180° with peripheral vision on both far ends. Computers can't do any of that they stick to idiotic console 75° angle, let alone 90° which is still just half of the actual one...

lol i think the same and i still used DOF in my screens.. Dunno it looks more focused for screenshots. Yeah in game it can be kinda distracting, but its cool for focusing stuff (if set to auto focus) :)

http://realsourceofevil.blogspot.se/

Epic to say the least....I tried another mod that was an aliasing mess among other issues, but this one is perfect about 2hrs in.



I saw he used the same pack as niuk niuk over at guru3d.forums, except for his parameters though, i tweaked my own., + added http://www.moddb.com/games/doom-iii/addons/phrozo/#3236758


and re-enabled disabled monster shadows in sikkmod 1.2 modified.pk4 file. :D
 
i tweaked my own., + added

I'm pretty useless when it comes to mods, so I was grateful that this was such an easy install.
Shotgun rocks, but I'm gonna have to get BFG edition for the double barrell:toast::toast:
 
^^^ Yes but a classic nonetheless :)

When did you come back? I haven't posted here in a while, but you were long gone when I left.

This has always been a great game to me, reminds me of how powerful the 9800pro was.


I bought it on launch day and yes, it was awesome back in the day. Would have been so much better had they not focused on fun house scares. IMO, the first part where the radio is going off and everyone is screaming and hell are the two best parts of the game. If the rest of it had that kind of intensity, it would have been fantastic.

Oh and I was on an Athlon XP 2200+, 512mb of ram, and a Geforce FX 5900. It ran like ass at 800x600.
 
Why oh why everyone have to use idiotic DOF which looks horrible in every single game. Only one that has DOF sort of ok was Crysis And Deus Ex 3 which only used DOF for conversations. At least it focus properly on objects unlike in here where it looks like you're short sighted...

This just never will work in games because you have a fixed focal point unlike our eyes which move independent of our head/body. Not to mention field of view is nearly 180° with peripheral vision on both far ends. Computers can't do any of that they stick to idiotic console 75° angle, let alone 90° which is still just half of the actual one...

I agree. I hate how lens flare is used too and motion blur and all the other camera effects for that matter, dof and lens flare are simply the worst offenders imo. They try so hard to make games look as if seen through a camera and that completely kills immersion! Games must be done to look as if seen with naked eyes.
 
Yo, too much complaining, it's a 1gig dl, so dl and install it and give it a go, it's a decent improvement over vanilla.
 
Yo, too much complaining, it's a 1gig dl, so dl and install it and give it a go, it's a decent improvement over vanilla.

Oh, I was not complaining about this mod especifically. Just nearly all games do it.

I've already tried Sikkmod which is what adds HDR, AO and all the modern features to this mod (compilation of mods actually). You can tweak it very easily so it's easy to get the dof that you want, etc. And it does look "good" even with the vanilla textures*, so I guess it's amazing with the texture pack and weapon replacement.

* I think that I didn't install any texture mod when I tried it, tho maybe I did lol, can't remember. Textures didn't look terribly bad once the mod was adding more depth to the world.
 
So many modes these days. Old wine in new bottles. I don't care about this one (I like Doom3 as it is) but it looks really good and it's for free. I'm sure they've spend a helluva lot of time on this.


I would like to see Blood, Duke Nukem and Halo in "new bottles". These games definitely need it.
 
I would like to see Blood, Duke Nukem and Halo in "new bottles". These games definitely need it.

Those are way too old, they would require something like BlackMesa Source.

Duke Nukem and Blood didn't even have a real 3D engine, they were 2.5D
 
Objects in the not too far distance look way too blurry. I think I'll wait until the actual BFG Edition comes out. I like what I'm hearing about the changes they're making.
 
Great, but DOF is horrible.
 
I'm pretty useless when it comes to mods, so I was grateful that this was such an easy install.
Shotgun rocks, but I'm gonna have to get BFG edition for the double barrell:toast::toast:

Yes that's true, that guy (niukniuk) also made the mod to copy & overwrite and i see this is the same thing.

But to really make it stand out you have to add that Pronzo FX mod and re-adjust disabled shadows - for this you will have to tweak some parameters inside pak_modfiles.pk4.

I uploaded this sikkmodd file if you want to overwrite, i also disabled pinky sounds (i didnt like them one bit, it sounded low quality)
http://www.mediafire.com/file/80kzcol2ojtu24c/pak_modfiles.pk4


& Phrozo FX (just put it in main sikkmod dir), i lowered plasma gun and chaingun a bit so its not to demanding.. DOF + prozofx is killing it, add high aa values and it will crawl (max 2 -4 xaa)
http://www.mediafire.com/file/e77m472tjv2d4kn/zPhrozo3SikkmodCompatibleD3.pk4

and here is my CFG

unbindall
bind "TAB" "_impulse19"
bind "ENTER" "_button2"
bind "ESCAPE" "togglemenu"
bind "/" "_impulse14"
bind "0" "_impulse10"
bind "1" "_impulse0"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "4" "_impulse3"
bind "5" "_impulse4"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "[" "_impulse15"
bind "\" "_mlook"
bind "]" "_impulse14"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "f" "_impulse11"
bind "i" "_impulse20"
bind "l" "_impulse40"
bind "p" "screenshot"
bind "q" "_impulse9"
bind "r" "_impulse13"
bind "s" "_back"
bind "t" "clientMessageMode"
bind "w" "_forward"
bind "y" "clientMessageMode 1"
bind "BACKSPACE" "clientDropWeapon"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_moveLeft"
bind "RIGHTARROW" "_moveRight"
bind "ALT" "_strafe"
bind "CTRL" "_moveUp"
bind "SHIFT" "_zoom"
bind "DEL" "_impulse5"
bind "PGDN" "_impulse9"
bind "PGUP" "_impulse24"
bind "HOME" "_impulse23"
bind "END" "_impulse11"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "loadgame quick"
bind "F7" "_impulse22"
bind "KP_UPARROW" "_impulse25"
bind "KP_END" "_impulse13"
bind "KP_INS" "_moveDown"
bind "MOUSE1" "_speed"
bind "MOUSE2" "_attack"
bind "MOUSE3" "_moveUp"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta radiant_entityMode "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "0"
seta win_xpos "0"
seta sys_lang "english"
seta s_decompressionLimit "6"
seta s_useEAXReverb "1"
seta s_useOpenAL "1"
seta s_libOpenAL "openal32.dll"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "150"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "-3.809524"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "1"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1"
seta r_gamma "0.99"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "1200"
seta r_customWidth "1600"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "2"
seta image_downSizeLimit "2048"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "2048"
seta image_downSizeSpecularLimit "2048"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "3072"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_preload "1"
seta image_roundDown "0"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0.0"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta gui_filter_game "0"
seta gui_filter_idle "0"
seta gui_filter_gameType "0"
seta gui_filter_players "0"
seta gui_filter_password "0"
seta net_clientDownload "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "16000"
seta m_strafeSmooth "3"
seta m_smooth "1"
seta m_strafeScale "5.5"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"
seta in_toggleZoom "1"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_guid ""
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
seta com_videoRam "1279"
seta com_showFPS "0"
seta com_purgeAll "1"
seta com_machineSpec "3"
seta g_decals "1"
seta g_projectileLights "1"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.6"
seta g_armorProtection "0.3"
seta g_damageScale "1"
seta g_nightmare "1"
seta g_bloodEffects "1"
seta r_aspectRatio "0"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "TheHunter"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_maxPlayers "4"
seta si_map "Game/CustomMap.map"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta g_spectatorChat "0"
seta net_clientLagOMeter "1"

------------- Sikkmodd--------------

seta r_useVignetting "1"
seta r_filmgrainStrength "0.1"
seta r_filmgrainScale "0.8"
seta r_filmgrainBlendMode "0"
seta r_useFilmgrain "1"
seta r_celShadingThreshold "1.0"
seta r_celShadingScale "1.0"
seta r_celShadingMethod "0"
seta r_useCelShading "0"
seta r_colorGradingSharpness "1.50"
seta r_colorGradingType "0"
seta r_colorGradingParm "3"
seta r_useColorGrading "1"
seta r_motionBlurQuality "0"
seta r_motionBlurLerp "0.5"
seta r_motionBlurFactor "1.0"
seta r_motionBlurMaxThreshold "20"
seta r_motionBlurMinThreshold "10"
seta r_motionBlurFPSThreshold "10"
seta r_motionBlurMaskDistance "50"
seta r_motionBlurScale "0.1"
seta r_useMotionBlur "1"
seta r_dofConditionZoom "1"
seta r_dofConditionTalk "1"
seta r_dofConditionReload "1"
seta r_dofConditionGUI "1"
seta r_dofConditionCinematic "1"
seta r_dofConditionAlways "1" //< turn off if you dont like DOF
seta r_dofFocus "128"
seta r_dofFar "768"
seta r_dofNear "-128"
seta r_dofBlurQuality "3"
seta r_dofBlurScale "4.0"
seta r_useDepthOfField "1" //<< turn off completely
seta r_lensFlareStrength "1.0"
seta r_useLensFlare "0"
seta r_sunOriginZ "0.0"
seta r_sunOriginY "0.0"
seta r_sunOriginX "0.0"
seta r_sunShaftsQuality "4"
seta r_sunShaftsMaskStrength "1.0"
seta r_sunShaftsStrength "2.0"
seta r_sunShaftsSize "16.0"
seta r_useSunShafts "0"
seta r_ssaoBlendScale "2.0"
seta r_ssaoBlendPower "2.0"
seta r_ssaoBlurEpsilon "16"
seta r_ssaoBlurQuality "2"
seta r_ssaoBlurScale "0.5"
seta r_ssaoBlurMethod "3"
seta r_ssaoAmount "1.0"
seta r_ssaoBias "0.075"
seta r_ssaoRadius "16"
seta r_ssaoMethod "8"
seta r_useSSAO "0"
seta r_ssilBlurEpsilon "4"
seta r_ssilBlurQuality "0"
seta r_ssilBlurScale "1.0"
seta r_ssilBlurMethod "0"
seta r_ssilAmount "1.0"
seta r_ssilRadius "128"
seta r_useSSIL "0"
seta r_bloomGamma "0.9"
seta r_bloomScale "0.4"
seta r_bloomBlurScaleY "0.5"
seta r_bloomBlurScaleX "0.5"
seta r_bloomBlurIterations "3"
seta r_bloomBufferSize "4"
seta r_useBloom "1"
seta r_hdrGlareSize "0.9"
seta r_hdrGlareScale "1.0"
seta r_hdrGlareStyle "10"
seta r_hdrFlareSize "0.6" //< controls lensflare size
seta r_hdrFlareScale "1.0"
seta r_hdrFlareGamma "2.3"
seta r_hdrBloomSize "0.7" //< controls glow
seta r_hdrBloomScale "0.4" //< controls glow and lensflare density
seta r_hdrBloomOffset "3.0"
seta r_hdrBloomThreshold "1.0"
seta r_hdrBloomWhitePoint "1.0"
seta r_hdrBloomMiddleGray "0.14"
seta r_hdrBloomToneMapper "3"
seta r_hdrLumThresholdMin "0.1"
seta r_hdrLumThresholdMax "0.3"
seta r_hdrDitherSize "1.0"
seta r_hdrDither "0"
seta r_hdrBlueShiftFactor "0.26"
seta r_hdrWhitePoint "1.1"
seta r_hdrMiddleGray "0.10"
seta r_hdrAdaptationRate "60.0"
seta r_hdrToneMapper "4"
seta r_useHDR "1"
seta r_edgeAAFilterScale "1.0"
seta r_edgeAASampleScale "1.0"
seta r_useEdgeAA "1"
seta r_softShadowsBlurEpsilon "3"
seta r_softShadowsBlurScale "3.0"
seta r_softShadowsBlurFilter "3"
seta r_useSoftShadows "0"
seta pm_thirdPersonOffset "0"
seta g_randomEncountersDormantTime "10"
seta g_randomEncountersMaxTime "60"
seta g_randomEncountersMinTime "30"
seta g_randomEncountersMaxSpawns "5"
seta g_useRandomEncounters "0"
seta g_zombieResurrectionLimit "0"
seta g_interRankAggression "0"
seta g_cyberdemonDamageType "1"
seta g_burnAwayDelay "0.0"
seta g_enemyBaronFactor "0.0"
seta g_enemyPainElementalFactor "0.0"
seta g_enemySpectreFactor "0.0"
seta g_enemyHealthRandom "0"
seta g_enemyHealthScale "1.0"
seta g_enemyHealthType "0"
seta g_damageZoneType "0"
seta g_damageType "0"
seta g_playerSpeedType "0"
seta g_disableFallDamage "0"
seta g_grabMode "0"
seta g_weaponProjectileOrigin "0"
seta g_weaponHandlingType "0"
seta g_weaponAwareness "0"
seta g_ammoUsageType "0"
seta g_ammoClipSizeType "0"
seta g_ammoCapacityType "0"
seta g_itemSearchFactor "0.0"
seta g_itemRemovalFactor "0.0"
seta g_itemValueFactor "0.0"
seta g_itemHelmetFactor "0.0"
seta g_itemMaxArmorType "0"
seta g_itemPickupType "0"
seta g_healthRegenFeedback "50"
seta g_healthRegenSteps "4"
seta g_healthRegenLimit "100"
seta g_healthRegenAmt "1"
seta g_healthRegenDelay "5"
seta g_healthRegenTime "1"
seta g_healthPackTime "3"
seta g_healthPackUses "1"
seta g_healthPackTotal "100"
seta g_healthManagementType "1"
seta g_enablePortalSky "1"
seta g_showFirstPersonBody "0"
seta g_playerHeadType "0"
seta g_tracerFrequency "0.5"
seta g_screenFrostTime "15"
seta g_bloodSprayFrequency "0.3"
seta g_bloodSprayDistance "96"
seta g_bloodSprayTime "2.0"
seta g_showBloodSpray "1"
seta g_explosionFXScale "32.0"
seta g_explosionFXTime "3.0"
seta g_useExplosionFX "1"
seta g_ambientLightColor "0.03125 0.03125 0.03125"
seta g_ambientLightRadius "1024 1024 1024"
seta g_useAmbientLight "0"
seta g_batteryRechargeRate "120"
seta g_batteryLife "90"
seta g_goggleType "0"
seta g_dynamicHudTime "10.0"
seta g_useDynamicHud "0"
seta g_hudType "0"
seta g_crosshairLerp "0.5"
seta g_crosshairType "0"
seta g_crosshair "1"
seta g_mpWeaponAngleScale "0"
seta g_skipViewEffects "0"
seta g_fov "98"
seta g_viewNodalZ "0"
seta g_viewNodalX "0"
seta g_gunZ "0"
seta g_gunY "0"
seta g_gunX "0"
seta pm_air "1800"
seta pm_modelView "0"
seta pm_thirdPersonDeath "0"
seta pm_thirdPerson "0"
seta pm_thirdPersonClip "1"
seta pm_thirdPersonAngle "0"
seta pm_thirdPersonHeight "0"
seta pm_thirdPersonRange "80"
seta pm_bobroll "0.002"
seta pm_bobpitch "0.002"
seta pm_bobup "0.005"
seta pm_runroll "0.005"
seta pm_runpitch "0.002"
seta pm_runbob "0.4"
seta pm_walkbob "0.3"
seta pm_crouchbob "0.5"
seta pm_bboxwidth "32"
seta pm_crouchrate "0.87"
seta pm_deadviewheight "10"
seta pm_deadheight "20"
seta pm_normalviewheight "68"
seta pm_normalheight "74"
seta pm_crouchviewheight "32"
seta pm_crouchheight "38"
seta pm_staminarate "0.75"
seta pm_staminathreshold "4"
seta pm_maxviewpitch "89"
seta pm_minviewpitch "-89"
seta pm_usecylinder "0"
seta pm_spectatebbox "32"
seta pm_spectatespeed "450"
seta pm_noclipspeed "200"
seta pm_runspeed "220"
seta pm_walkspeed "140"
seta pm_crouchspeed "80"
seta pm_stepsize "16"
seta pm_jumpheight "48"
 
The DOF makes it seem like the dude needs glasses. :/

Otherwise the textures seem real nice.
 
* I think that I didn't install any texture mod when I tried it, tho maybe I did lol, can't remember. Textures didn't look terribly bad once the mod was adding more depth to the world.

It's been a while since I played vanilla, but I never found it that scary, but with better GFX, lighting and sounds, this is the way it should be played....granted DOF isn't everyone's cup of tea, but most of doom is close quarters and DOF doesn't apply.

It'll be interesting to listen to BFG's shotgun sounds, as this one's intense!!

This mod has enhanced vanilla's strong points, and given it's 2012, the technical upgrade this mod brings is much appreciated by me.
 
I agree. I hate how lens flare is used too and motion blur and all the other camera effects for that matter, dof and lens flare are simply the worst offenders imo. They try so hard to make games look as if seen through a camera and that completely kills immersion! Games must be done to look as if seen with naked eyes.

Actually lens flare is not bad, it even happens with our eyes but not to such extent as with camera lenses. I agree, they try to make it more dramatic in games by using camera one but still.

As for the motion blur, i've used it in Black Mesa mod as a tweak and it looks pretty good. I've dumb it down to a level where it only slightly blurs the far edges of the screen while running forward. And also when you spin around your own axis. It's a very subtle effect that just looks cool. Similar is motion blur in CS:GO. It's not overdone but you can notice it and it looks real.
 
I love how I.D releases BFG. Doom 3 was cool and all but I want Doom 4.
 

Here are a few I made, but with DOF :D

FuA15.jpg

GhZdB.jpg

eiwgm.jpg

6IQ4k.jpg

Zpito.jpg

0BbkK.jpg

9cPgI.jpg

Phrozo FX
GeMHi.jpg

Pslzm.jpg

RhzPR.jpg

4itgM.jpg

Xxpds.jpg


Here im using POM, but its deeeeemanding
5VjAh.jpg

d0BPj.jpg

afwPE.jpg
 
Why oh why everyone have to use idiotic DOF which looks horrible in every single game. Only one that has DOF sort of ok was Crysis And Deus Ex 3 which only used DOF for conversations. At least it focus properly on objects unlike in here where it looks like you're short sighted...

This just never will work in games because you have a fixed focal point unlike our eyes which move independent of our head/body. Not to mention field of view is nearly 180° with peripheral vision on both far ends. Computers can't do any of that they stick to idiotic console 75° angle, let alone 90° which is still just half of the actual one...

Have to agree, Not a Fan of DOF and REALLY hate Motion Blur. First things I turn off when I start a game if it's an option. Don't care how well done it is never gonna see it because it's off before I ever press Start.

I will throw in one exception for DOF tho(can't turn it off anyway) Was Sleeping Dogs use of DOF to simulate distance. You could always see pretty far but there was a DOF "haze" that would smoothly come into focus as you would move closer.

On Topic. Nice to see people still putting work into "classic games" like this one. I mean I always though Doom 3 looked pretty good(maybe a bit too dark in places) but then that was intended to keep you on edge.

This mod is a good a reason as any to give it another spin. But then watching the Vid I already know I would hate the DOF and Blur if I couldn't disable it...
 
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