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DX11 Games

Sorry, but that is utter codswallop, normally disseminated by executives attempting to justify DRM measures that inevitably only serve to unjustly punish paying customers.

I apologise for the derail.

I deleted a post earlier with numbers from both sides in it. the numbers were not from executives. I didn't want to upset anybody. I just wanted to talk about piracy and how it affects DX11.
 
I deleted a post earlier with numbers from both sides in it. the numbers were not from executives. I didn't want to upset anybody. I just wanted to talk about piracy and how it affects DX11.

You didn't upset me, but given that the developers continue to produce pc games, you are clearly spreading misinformation, albeit unknowingly. If piracy was so rampant they would have bailed out a long time ago: they haven't, and I suggest you look at sales figures for Starcraft II. Moreover, if you respond by quoting piracy figures, it should be borne in mind that these numbers, under no circumstances, equate to lost sales. I am not trying to suggest that consoles do not provide for greater profits, but overpriced games and a gaming culture willing to accept such prices has more impact on company earnings than piracy ever did: it has always been here and always will and consoles, which can be easily "chipped", are by no means immune

I don't think that piracy has that great an impact on DX11, rather companies have realised that people are willing to purchase without the need for additional investment to make use of technological advances such as more advanced graphics capabilities.

I have no problem entering into further debate about piracy, but if you wish to do so, I suggest we open another thread.

Once again, I apologise for any derailing.
 
someone i know hacked his PS3 a few days ago. took 20 minutes in google, 5 minutes to mod and about an hour to rip a hired game to the hard drive in the console.


If piracy is killing PC sales, its killing every console as well. Even the portable market is rife, shit you can crack PSP's by replacing the battery.


i can summarise the truth for you in a few easy facts

1. consoles are pirated just as much as PC games - its just that there are more PC users overall, so the numbers seem bigger.

2. No one researches console piracy. PC piracy is easy to get half accurate figures for, by going to a torrent website and seeing how many times a certain file was downloaded or comes up in a 'most popular' box

3. With consoles, the head company (sony, microsoft etc) makes money from everything. Consoles, controllers, headsets, games, all of it. with PC games, the game makers only make money from the game - so they kick up a bigger stink about piracy, since it affects their only income stream.

4. pirated games are not lost sales. never has been, never will be. Most pirates were never going to buy the games. Many people i know pirate games first then buy them if they like them, so piracy can actually LEAD to sales.



this is derailing and not really relevant to DX11 at all.


from now on, lets focus on DX11 related stuff.
 
You didn't upset me, but given that the developers continue to produce pc games, you are clearly spreading misinformation, albeit unknowingly. If piracy was so rampant they would have bailed out a long time ago: they haven't, and I suggest you look at sales figures for Starcraft II. Moreover, if you respond by quoting piracy figures, it should be borne in mind that these numbers, under no circumstances, equate to lost sales. I am not trying to suggest that consoles do not provide for greater profits, but overpriced games and a gaming culture willing to accept such prices has more impact on company earnings than piracy ever did: it has always been here and always will and consoles, which can be easily "chipped", are by no means immune

I don't think that piracy has that great an impact on DX11, rather companies have realised that people are willing to purchase without the need for additional investment to make use of technological advances such as more advanced graphics capabilities.

I have no problem entering into further debate about piracy, but if you wish to do so, I suggest we open another thread.

Once again, I apologise for any derailing.

Starcraft II sold 5.8 million copies however 3.1 million copies were pirated. do you know why it sold well? Korea. every other AAA title of 2010 on the PC was the opposite.

Bad Company 2 (PC) 2 million copies sold. 3.9 million copies pirated.
Black Ops (PC) 1 million copies sold. 4.2 million copies pirated.
Mafia 2 (PC) 111,000 copies sold. 3.5 million copies pirated.
Mass Effect 2 (PC) 1.6 million copies sold. 3.2 million copies pirated.

Halo: Reach (XBOX 360) 7 million copies sold. 990,000 copies pirated.
Call of Duty: Black Ops (XBOX 360) 10.4 million copies sold. 930,000 copies pirated.
Red Dead Redemption (XBOX 360) 4 million copies sold. 1 million copies pirated.
 
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Starcraft II sold 5.8 million copies however 3.1 million copies were pirated. do you know why it sold well? Korea. every other AAA title of 2010 on the PC was the opposite.

Bad Company 2 (PC) 2 million copies sold. 3.9 million copies pirated.
Black Ops (PC) 1 million copies sold. 4.2 million copies pirated.
Mafia 2 (PC) 111,000 copies sold. 3.5 million copies pirated.
Mass Effect 2 (PC) 1.6 million copies sold. 3.2 million copies pirated.

Halo: Reach (XBOX 360) 7 million copies sold. 990,000 copies pirated.
Call of Duty: Black Ops (XBOX 360) 10.4 million copies sold. 930,000 copies pirated.
Red Dead Redemption (XBOX 360) 4 million copies sold. 1 million copies pirated.

where are you getting those figures? it doesn't seem likely to be able to track pirated copies. not to mention the pc sales figure don't include steam sales which in cases like mafia 2 wll result in the majority of the sales. so it's not 111k more like 2.1 million especially when you take into account the dlc's and free game with card inclusions.
 
where are you getting those figures? it doesn't seem likely to be able to track pirated copies. not to mention the pc sales figure don't include steam sales which in cases like mafia 2 wll result in the majority of the sales. so it's not 111k more like 2.1 million especially when you take into account the dlc's and free game with card inclusions.

http://torrentfreak.com/call-of-duty-black-ops-most-pirated-game-of-2010-101228/

some of those numbers include digital distribution it depends if the publisher releases them or not. Riccitello thinks 2011 will be the year digital distribution overtakes retail.
 
torrents. some of those numbers include digital distribution it depends on if the publisher wants to release them. Riccitello thinks 2011 will be the year digital distribution overtakes retail.

umm based on the way torrents work your numbers are likly off a few digits.
 
I should of said torrent blog. edited my post. it's credible. lots of sites posted that story.
 
4. pirated games are not lost sales. never has been, never will be. Most pirates were never going to buy the games. Many people i know pirate games first then buy them if they like them, so piracy can actually LEAD to sales.

I know,you said we should focus on what this thread is about,but I had to quote this because its spot on..
 
4. pirated games are not lost sales. never has been, never will be. Most pirates were never going to buy the games. Many people i know pirate games first then buy them if they like them, so piracy can actually LEAD to sales.

I just saw a study on this and yes, piracy actually increased sales. As pirated copies got around, actual sales went up as well, presumably from word of mouth. Since more and more people got whatever it was, word of it spread quicker and sales went up as a result.
 
I would like to see that.
 
Black Ops (PC) 1 million copies sold

sorry bumblebee but my ARSE that figure for orig sold titles has gota be utter shit i downloaded the pirated ver 3 times before buying it so scrub 3 off the pirate figure too

and i like most got it from steam or by dl cos you cant easily buy pc titles these days , every shop i go to has stopped sellin anything other then budget plop they,ve still got left

PC showed the way again like it or not were all moveing to DL only because the games yours and yours alone for life no swaps no returns.

and id bet most peeps try before they buy in some way peeps like me just use pirate untill ive decided its shit or bought it, hence the key for companys is make the online bit special cos ya need that key to play then piracy would be subdued

back on track Dirt 2 to be fair as with many present dx11 titles got dx 11 added half way through production, it seems stupid to me that you would expect devs to get the best out of dx11 right out the box, consoles take years to get to a point where the hardwares pushed to its limits

ps evenin all
 
sorry bumblebee but my ARSE that figure for orig sold titles has gota be utter shit i downloaded the pirated ver 3 times before buying it so scrub 3 off the pirate figure too

and i like most got it from steam or by dl cos you cant easily buy pc titles these days , every shop i go to has stopped sellin anything other then budget plop they,ve still got left

PC showed the way again like it or not were all moveing to DL only because the games yours and yours alone for life no swaps no returns.

and id bet most peeps try before they buy in some way peeps like me just use pirate untill ive decided its shit or bought it, hence the key for companys is make the online bit special cos ya need that key to play then piracy would be subdued

back on track Dirt 2 to be fair as with many present dx11 titles got dx 11 added half way through production, it seems stupid to me that you would expect devs to get the best out of dx11 right out the box, consoles take years to get to a point where the hardwares pushed to its limits

ps evenin all

Stay away from the pirate talk and for the love of God stop butchering the English language so badly. I can understand taking some shortcuts, but I cannot understand half of what you write. Please try a bit harder. Thank you.
 
i'm sure the technology they use to stat track can distinguish 1 username, 1 copy, 1 ip.
 
Stay away from the pirate talk and for the love of God stop butchering the English language so badly. I can understand taking some shortcuts, but I cannot understand half of what you write. Please try a bit harder. Thank you.

:laugh: bit cat'y meeeoooowwwwwwww il try speaka de englasia and no more on the dubious;) im just honest i dont see much point in everyone talking nonesense instead of whats actually happening guese what its not the only illegal thing i have or will ever do I am A Real person with a v green thumb(i roll not grow):D
 
i'm sure the technology they use to stat track can distinguish 1 username, 1 copy, 1 ip.

yeh i agree but would they use it maybe not it sounds more sensational if just totted up

and come on mods i made a reasonable point about dx11 early adoptation
 
I should of said torrent blog. edited my post. it's credible. lots of sites posted that story.

So by your logic a story is true if it's posted on or linked to by "lots of sites"? So does that mean credibility goes up by the number of sites running the same story? Wow that's a solid piece of logic . . .. . .:roll:

Also your aware all pirated copy's of Starcraft 2 can't be played online because of BattleNet ?
 
no. I mentioned a lot of websites posted the article because at the bottom it shows all the track backs.

it's credible because torrentfreak has been doing this annually.

http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/ (2008)
http://torrentfreak.com/the-most-pirated-games-of-2009-091227/ (2009)
http://torrentfreak.com/call-of-duty-black-ops-most-pirated-game-of-2010-101228/ (2010)

if you want to learn more about piracy read this article by TweakTown because i'm done talking about it.
 
i'm sure the technology they use to stat track can distinguish 1 username, 1 copy, 1 ip.

no when checking statuses there is no complex scan, they mere check the ticker on the download. this is why the numbers are unreliable and shouldn't be used.
 
from torrentfreak

The data for these lists is collected by TorrentFreak from several sources, including reports from all public BitTorrent trackers. All the data is carefully checked and possible inaccuracies are systematically corrected.
 
but as i mentioned, that does not make the legit sales true 1 million Black ops is hard to believe for a start some of the others too
 
Quote:
The data for these lists is collected by TorrentFreak from several sources, including reports from all public BitTorrent trackers. All the data is carefully checked and possible inaccuracies are systematically corrected.

That still doesn't say anything about if they are separating IP's, or just checking the download numbers, moreover I don't see how they could get this information. For example I know at the last LAN party I went to, there was likely 50 copies of a certain game downloaded, but all from 1 IP, so that's 49 downloads that shouldn't be counted. Our point is that they aren't explaining their sources and information in a manner that proves it's validity, and as such CANT be trusted, as it can not be proven.
 
Consoles are what is to blame for lack of DX 11 titles. That and having to drop a bunch of money at the hardware to run them. Most gamers are not PC enthusiast, you can check steam for what the average hardware out there is and it is mostly mainstream stuff. I wouldn't expect much in the near future aside from a feature here a feature there from DX 11 being used.
 
Consumers and developers are to blame for lack of DX11 titles. Mostly consumers. Consoles have been around (if not longer) than gaming PC's. You make what makes you money. No one should be upset with the lack of DX11 titles as they made a consious decision to buy the DX11 card before these titles are released. It shouldn't come to as surprise to anyone. If it does, you made a poor purchasing decision.
 
Consumers and developers are to blame for lack of DX11 titles. Mostly consumers. Consoles have been around (if not longer) than gaming PC's. You make what makes you money. No one should be upset with the lack of DX11 titles as they made a consious decision to buy the DX11 card before these titles are released. It shouldn't come to as surprise to anyone. If it does, you made a poor purchasing decision.

I can agree with that.

I would actually be happy if DX11 adoption was gradual as I have no plans to update the 5870 in the near future.
 
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