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Dying Light - Exceptionally Frustrating FPS Drop

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I preordered Dying Light a few months ago, looking forward to its release yesterday, and even though my specs are above the recommended, I get stupid frame drops!
I've been forced to lower the graphics settings to the minimum for everything and still get 20-30fps on average...

A lot of other people have been experiencing this, although others get 60fps at max settings like normal.
Maybe it's to do with graphics cards? I know the game is designed for nVidia and I use an AMD graphics card. So maybe this is the issue?

I'm hoping a patch is going to be soon released that will fix this, as I'm seriously losing motivation to play this game at more than half the frames I usually play with =(

Anyone else been experiencing this? What do people think?
 
Modern titles are usually colossal messes when they release. There isn't a single AAA developer besides CDPR that can get a release off without a hitch. Wait for patches I'd say, especially if there are forums full of people reporting the same thing. One of the many reasons I don't buy games before or on release. Always wait a week for reviews and patches.

If it has a PhysX option, turn it off.
 
As I wrote this morning on the What are You Playing thread, this is one of the smoothest playing games I have encountered in awhile, so I am not understanding who all these people with frame drops are.
 
I've been pretty confused as well, the game has run amazingly well for me. Only thing I noticed was that the games built in vsync seems to be trash compared to forced, also the settings seem to be wonky on if reducing actually changes anything right now. Game is demanding, and AMD once again seems to need to release some driver optimizations. I already have a friend with AMD GPU issues with it...
 
Totalbiscuits 'port-report' kinda explains it all really


Something is bottlenecking and in most cases I think its down to some of the game code which at the moment seems to be badly optimised for multi-threaded CPUs. He also mentioned that Nvidia might need to tweak their SLi profile as GPU usage for dual graphics was all over the place.

Its similar to me playing ARMA III - everything set to ultra or almost ultra but yet GPUs only report about 50|50 or 70|50 usage never 70|70-90|90 and i sure as hell know it aint my CPU thats bottlenecking.

Im sure a patch will be released soon which hopefully fixes the fps drops
 
I'm always surprised that people enjoy hearing that Brit scream through youtube at them with "facts". Still on a single GPU I extremely seldom get FPS drops, I think the worst thing that happens is looking towards the tower where I drop to around 35-40FPS for a few moments. Game definitely runs better than Arma does for me.
 
The only thing I can think of is maybe some people didn't install the latest Nvidia driver, which had Dying Light optimizations. Like Zakin, the slowest the game ran was looking toward the tower, and that isn't really noticeable to the naked eye. The great lighting, smoke, and large numbers of zombies hasn't affected it.
 
I've been looking around, and it appears about 1.5 to 2 people out of every 10 have frame drops. The only thing it could be is their systems are not up to the task. Otherwise it would be 10 of us out of every 10. My rig is far from exceptional, and like I said no problems, AND i cranked draw distance almost to max (because I believe in a game I should have the ability to see as far as in real life).

The majority of user reviews and comments are positive, not only on game play, but game performance and optimization.
 
Playing threw the tutorial it had solid fps 70fps and up, but afterwards once you get outside it gets choppy like 40fps to 50fps its playable but I hope that they will patch it so it can run better.
 
I dont get on steam release was yestarday,but online shops physical disc release is end of february?Whats going on?
 
The only thing I can think of is maybe some people didn't install the latest Nvidia driver, which had Dying Light optimizations. Like Zakin, the slowest the game ran was looking toward the tower, and that isn't really noticeable to the naked eye. The great lighting, smoke, and large numbers of zombies hasn't affected it.

TB did mention SLi profiles in his videos - He was still having problems with SLi even with the new profiles.
 
I dont get on steam release was yestarday,but online shops physical disc release is end of february?Whats going on?

Techland announced that for Europe and Asia they had some production problems with the printing of DVD's, so the only region that had already gotten through production was N. America. They announced it on the 23rd, I think, that there was an unforeseen problem. Pre-ordered discs were shipped out in N. America went out the 26th, and arrived at consumers homes on the 27th here.

@FreedomEclipse: Then it's probably SLi isn't optimized yet. Single card, no problems, and smooth as butter. I daresay tho, I have seen very few games optimized for multi-GPU on release day (I agree it shouldn't be that way though).
 
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Totalbiscuits 'port-report' kinda explains it all really

seems to be badly optimised

Im sure a patch will be released soon which hopefully fixes the fps drops

Still a very solid good game! It is one of the must play of 2015.
And i can play it with my ultra low computer.Witch for me is definitely something.
- This is me being a critic -
People buy ultra high pc's and expect to have the best gaming experience. It's normal. Would have same expectations,if i was in your place. You come here make a thread and let everybody know that you are experiencing fps drops. But were is the actual "i love playing this game" part of the thread ?!
"OMG....i am playing on ultra settings and i just lost 5 fps...this is totally unplayable.......i want my money back". You are playing the game,you are enjoying a ultra gaming experience (required settings and all ).
It's like when you have the money to drive a Lamborghini,but sometimes when you're cornering it understeers. Who cares? You are in a Lambo!
 
Well the graphics aren't much different from that of Dead Island, but I agree, the performance sucks at the default system spec detection settings. It's fine for the tutorial, but then as everyone is saying, tanks once you go outside the tower.

I have a 7970 and my settings are...

Vsync-----------------Off
Textures--------------High
Shadow Map---------Med
Foliage----------------Med
View Distance---------0%
Ambient Occlusion---On
HBAO+----------------On
DoF--------------------Off
Motion Blur-----------Off
Antialiasing-----------On

I'm also using the file edit to remove that nasty film grain effect, so despite the dropped settings, it actually looks better than it did on max settings during the tutorial. There's a tweak using the same method to disable sun (dynamic) shadows as well to increase performance, but I've not tried it yet. I also had to bump the mouse sensitivity way up.

Also, I'm pretty sure that Draw Distance in this game after having read the GeForce settings guide, is not how far you can see, but how the LOD is adjusted. My 7970 defaulted to 50% Draw Distance, and with it set at zero I can see just as far away. It's just that distant objects are not as detailed, and since they're distant, it's not that noticeable.

I suspect we may see an AMD driver update like we did for AC Unity and Far Cry 4, but it's hard to say because the horror genre is not as big. So far my performance now is acceptable and much more playable than it was, but who knows, I've yet to face big hoards of angry zombies.

https://www.youtube.com/watch?x-yt-ts=1422411861&v=dJEXJmJMPrE&x-yt-cl=84924572
 
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Techland announced that for Europe and Asia they had some production problems with the printing of DVD's, so the only region that had already gotten through production was N. America. They announced it on the 23rd, I think, that there was an unforeseen problem. Pre-ordered discs were shipped out in N. America went out the 26th, and arrived at consumers homes on the 27th here.

@FreedomEclipse: Then it's probably SLi isn't optimized yet. Single card, no problems, and smooth as butter. I daresay tho, I have seen very few games optimized for multi-GPU on release day (I agree it shouldn't be that way though).




Im gonna be rude here, and I do apologise but watch the damn video.



TB tests the game in SLi and also single GPU configs

This here is his system specs...

CPU: Intel Core i7-5930K @ 4.3ghz.

RAM: Corsair Vengeance LPX 16GB DDR4-2800

BOARD: ASUS Rampage V Extreme

COOLER: Swiftech H320 55.0 CFM Liquid

GPU: 2x Nvidia Geforce GTX 980

SSDs: 3x Sandisk Extreme Pro 480gb

HDDs: WD Cavier Black, 4TB

OS: Windows 7 x64 Ultimate.



Capture: DXTory

Microphone: EV RE20

Audio interface: RME Babyface.

taken from his YT page.

In the video he mentions that Core 1 on his 5930k keeps hitting 99% while the others sit around 20-60% usage depending how much he turns view distance up in the settings and with view distance turned right up he can lose around 20-40fps depending where he is on the map or where he's looking. That to me says more than just an SLI optimisation issue and that happens regardless if he was running with SLi or had it disabled.
 
Totalbiscuits 'port-report' kinda explains it all really


Something is bottlenecking and in most cases I think its down to some of the game code which at the moment seems to be badly optimised for multi-threaded CPUs. He also mentioned that Nvidia might need to tweak their SLi profile as GPU usage for dual graphics was all over the place.

Its similar to me playing ARMA III - everything set to ultra or almost ultra but yet GPUs only report about 50|50 or 70|50 usage never 70|70-90|90 and i sure as hell know it aint my CPU thats bottlenecking.

Im sure a patch will be released soon which hopefully fixes the fps drops

Well if it''s the same issue than Arma you might be in a long ass wait as Arma has had that issue for ever lol.
 
Well if it''s the same issue than Arma you might be in a long ass wait as Arma has had that issue for ever lol.

Thats the way bethesda seems to do things - Release a product thats somewhat buggy and unoptimised but playable - release the odd patch then let the community mod the tits out of it and fix all the bugs and other issues on their own accord.
 
Im gonna be rude here, and I do apologise but watch the damn video.



TB tests the game in SLi and also single GPU configs

This here is his system specs...



taken from his YT page.

In the video he mentions that Core 1 on his 5930k keeps hitting 99% while the others sit around 20-60% usage depending how much he turns view distance up in the settings and with view distance turned right up he can lose around 20-40fps depending where he is on the map or where he's looking. That to me says more than just an SLI optimisation issue and that happens regardless if he was running with SLi or had it disabled.

I understand. I have watched it. :peace: How does that explain the 80% of the people, including me, who have had zero issues? As I mentioned also, MY view distance is almost maxed, so THAT can't be the distinguishing issue that is the cause of the minority who are having fps problems, that are VISIBLE.

And truly, whatever happened to enjoying a game without a fps meter telling you what you are seeing? I wager, the guy who did the video and many others would not know they had a fps issue if they would just immerse themselves in the game and let their eyes and mind see what they see.

So, not trying to be argumentative, but I just don't see that it's a huge issue.
 
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I understand. I have watched it. :peace: How does that explain the 80% of the people, including me, who have had zero issues? As I mentioned also, MY view distance is almost maxed, so THAT can't be the distinguishing issue that is the cause of the minority who are having fps problems, that are VISIBLE.

And truly, whatever happened to enjoying a game without a fps meter telling you what you are seeing? I wager, the guy who did the video and many others would not know they had a fps issue if they would just immerse themselves in the game and let their eyes and mind see what they see.

So, not trying to be argumentative, but I just don't see that it's a huge issue.

Im sure he will put in a good few hours into the game. with that a side. the game is a port. It would be interesting to see if the developers have ported it over properly as most of the games we have on PC these days quite often then not are console ports and some are pretty bad ports.
 
Im sure he will put in a good few hours into the game. with that a side. the game is a port. It would be interesting to see if the developers have ported it over properly as most of the games we have on PC these days quite often then not are console ports and some are pretty bad ports.

I do agree with THAT! :D Really, I've played some bad ports, and this one doesn't feel that way. It really doesn't. From a visual perspective, it is very smooth. If you get it, please try it without any fps readouts, and you'll be impressed.
 
I like TB im subbed to him. It's unfortunate that he may not realize this but when he has SLI turned the game does get CPU bound for him. It's partially because the game isn't optimized good for multithreading and most of the calculations are done on the first core. With two 980s it really shows that having HT on (splitting 1 core into 2) is hurting him. He is essentially using 50% of each core and because the game uses 1 core more than others this is holding his framerate down.
 
i dont know guys.. i own 4790k oced to 4.6ghz and gtx 980 oced to 1510mhz, no fps drops, etc. all maxed out, vsync off - stable 60fps+
awesome looking graphics btw.
 
Please just let there be a game patch/AMD graphics driver update =(
 
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