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Dying Light - Exceptionally Frustrating FPS Drop

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Dying_Light-test-dl__1920.jpg


I don't know about this test here if it can be trusted: http://gamegpu.ru/action-/-fps-/-tps/dying-light-test-gpu.html

But if so, seems that the game suffer of poor optimisation over any card... stock GTX 980, is like 71 FPS.. at max but I don't know their realtime benchmark how they took the info for the FPS...

I preordered Dying Light a few months ago, looking forward to its release yesterday, and even though my specs are above the recommended, I get stupid frame drops!
I've been forced to lower the graphics settings to the minimum for everything and still get 20-30fps on average...

A lot of other people have been experiencing this, although others get 60fps at max settings like normal.
Maybe it's to do with graphics cards? I know the game is designed for nVidia and I use an AMD graphics card. So maybe this is the issue?

I'm hoping a patch is going to be soon released that will fix this, as I'm seriously losing motivation to play this game at more than half the frames I usually play with =(

Anyone else been experiencing this? What do people think?

What driver are you using?

also we need to wait more bench to see if the CPU can be a factor also.
 
The hardware specs are fine. This game is like when crysis initially released needs major rework.
 
i had a similar problem turns out the game wasn't on full screen once i turn on full screen the game ran perfect. for some reason the game was setting itself on windowed mode on install.
 
runs fine here just finished the story mode
wasn't impressed with it anyway to much scripted-ness for a open world game and the story was mehhhhh
it does seem to have minor core affinity issues where it will favor one core causing it to run at ~80% on that one core
which is a bad idea on Crappy AMD Procs due to there architecture
which is probably what is causing the fps drops
 
I blame nvidia gameworks. >:|
 
...for some reason the game was setting itself on windowed mode on install.

There's a glitch where it resets to No on Fullscreen. Even if your set your desktop res to same as game res, it will show a window on the load screen, then go fullscreen, but it will still say No on Fullscreen in the menu.

I came up with a workaround that seems to correct it though.

Go to Documents\Dying Light\out\settings. Open Notepad and drag the video.scr file into it. Where it says !Fullscreen(), change it !Fullscreen(1). Click Save as you exit Notepad.

Now right click on the saved video.scr file, click Properties, and check Read-only and Apply.

Now it will launch correctly and retain the Fullscreen setting.
 
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if you need to pickup a few fps
extract to Documents\Dying Light\
disables camera blur and filmgrain
 

Attachments

It only happened wen i first intalled the game. It runs perfectly after i set it to full screen and hasn't changed to Windowed since
 
if you need to pickup a few fps
extract to Documents\Dying Light\
disables camera blur and filmgrain

I started making a whole bunch of modified files to put in the Doc\DL folder but found it started making things worse. All types of blur, film grain, glow (bloom), etc, disabled. I reverted back to just using the 0 noise file, which disables film grain. I also instead of using the edited video.scr file tweak mentioned above to retain Fullscreen (which for some reason kept reverting the game to the auto detect settings), deleted the video.scr file. It created a new one and it stayed read only like I had it. Now I don't get fullscreen going off without even editing it.

Performance is better this way too. Having all those modded files was terrible on performance. Only thing I haven't checked is RAM usage. Some say the game is a memory hog, with possible memory leaks.

I'll just leave you guys with this. Maybe it will help ease the pain of those having issues with the game. I found it hilarious.

 
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DLPatch_zps6cd54f44.png

Looks like it is my AMD processor! So relieved that the devs are working on this.

I find it ironic that the recommended CPU was the exact same processor I've got - an AMD - and AMD's are the ones having problems!
 
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I must concede defeat. I expected this to be a bland empty husk of a game lacking all moral and creative fiber. I am pleasantly surprised, it's actually pretty good. Will be pushing my friends to get it to do multiplayer. Also glad to see a patch for performance improvement so soon.
 
I must concede defeat. I expected this to be a bland empty husk of a game lacking all moral and creative fiber. I am pleasantly surprised, it's actually pretty good. Will be pushing my friends to get it to do multiplayer. Also glad to see a patch for performance improvement so soon.

I said on day one it was good! I think however, the Parkour difficulty may put alot of people off, and the horde of jumping, climbing zombies around dusk I have encountered that kick my ass if I get one bit held up!
 
I said on day one it was good! I think however, the Parkour difficulty may put alot of people off, and the horde of jumping, climbing zombies around dusk I have encountered that kick my ass if I get one bit held up!
This adds to the realism of it though in my eyes; most zombie apocalypse games aren't realistic enough to me, this game has more realistic parkour (I do parkour myself), although not perfectly realistic, and I imagine an actual apocalypse would be this hard to survive in!
 
Downloading this bad boy now, can't wait to play tonight sucking on a few cold beers.
 
I started making a whole bunch of modified files to put in the Doc\DL folder but found it started making things worse. All types of blur, film grain, glow (bloom), etc, disabled. I reverted back to just using the 0 noise file, which disables film grain. I also instead of using the edited video.scr file tweak mentioned above to retain Fullscreen (which for some reason kept reverting the game to the auto detect settings), deleted the video.scr file. It created a new one and it stayed read only like I had it. Now I don't get fullscreen going off without even editing it.

Performance is better this way too. Having all those modded files was terrible on performance. Only thing I haven't checked is RAM usage. Some say the game is a memory hog, with possible memory leaks.

I'll just leave you guys with this. Maybe it will help ease the pain of those having issues with the game. I found it hilarious.

you did something wrong then
 
you did something wrong then


Actually no, I used the same exact method for the noise tweak, which exhibits no such problems by istelf. Why would you assume this when it's well known many games have performance issues the more you mod them? Like Skyrim for example.

I find it ironic that the recommended CPU was the exact same processor I've got - an AMD - and AMD's are the ones having problems!

You mean the AMD one they listed is the same one. No dev ever lists only AMD CPUs. In fact I'm sure they know most are using Intels. The way you worded that you make is sound like they recommended AMD over Intel, which is never the case for sys reqs.
 
With careful ordering, Skyrim can take ALOT of mods. That creaky engine is taking 179 mods, close to the limit, on mine. :D

As to Dying Light, I think what Joel was saying is he has the recommended AMD processor (They list AMD and Intel recommendations), and according to the patch notes they seem to have zeroed in on performance issues with AMD processors. That could acccount for many of the people that are having real problems, since it's not everyone who is having trouble.
 
You mean the AMD one they listed is the same one. No dev ever lists only AMD CPUs. In fact I'm sure they know most are using Intels. The way you worded that you make is sound like they recommended AMD over Intel, which is never the case for sys reqs.
Ah yes sorry, I apologise :)
 
The update released today actually improved my framerate quite a lot - I'm getting 60 or near there in some areas with only a slight drop otherwise =) But...I'm still only on the lowest graphics settings there are - everything tuned down to the minimum. So I'm avidly awaiting the next patch! Hopefully I won't have completed the game by then haha!

Speaking of which, has anyone got some tips for the "Siblings" mission? I'm stuck at the objective of getting a sample from one of the green zombies (it's name has escaped me).
 
I'm thinking if we are going to start talking experiences and possible tips, maybe we need an Official Dying Light thread.
 
About 12 hours in pure co-op run with my buddy, game is amazing, everything Dead Island should have been.
 
I'll just leave you guys with this. Maybe it will help ease the pain of those having issues with the game. I found it hilarious.

Oh my days, I've just watched this! Freakin' hilarious! I love his pronunciation of parkour haha!
 
I have the visuals maxed out in game and the game runs perfect for me. Zero fps drops. This game runs awesome on my pc.
 
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