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Dying Light - Exceptionally Frustrating FPS Drop

I have the visuals maxed out in game and the game runs perfect for me. Zero fps drops. This game runs awesome on my pc.

Same, except motion blur. I turn that headache off in every game, just can't stand it! Seems to perform pretty well on 1440p, although it hovers "around" 60FPS. Gives my system a run for its money, Skylake and shiny 22nm GPU's need to arrive quick.

Easter Egg anyone?
 
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Guys, in case you're interested, I found out how to turn off chromatic aberration if you don't like that colored edged blurring from this affect. They've overdone it so much some are getting sick from it.

Just open Data0.pak with WinRar, go to scripts, and extract varlist_hud.scr to Documents\Dying Light\out\data\scripts. If you're missing any of those folders you need to create them. Now open Notepad and drag the file into it and change all the aberration values to 0.0. Now Save the file.
 
Visit RCoon's thread. I've pointed out some things about the engine and performance that may be of help.
 
I have the visuals maxed out in game and the game runs perfect for me. Zero fps drops. This game runs awesome on my pc.
Everyone who has reported this has a nVidea card, so it's fair to say it was developed with nVidia in mind.
Looks like you have a suitable name for your rig judging by the specs ;)
 
runs fine on my system
 
I get the same problem SLI or not.
 
Runs great for me too @ OC'ed 780GTX,
All extra stuff enabled or high, exepct shadows @medium or new patch shadows @ high.


Also I use tweaked distance view @ 3.60, default is 2.60..


Usually it sits ~ 2900 - 3020mb @1080p, but it doesn't stutter or anything like that :)
 
the new AMD drivers (i'm running the slightly older beta) really upped my FPS with a 7970. definitely give the new drivers a shot.
 
No. Does it matter? Fix worked for me. Searched for a long time. Thought I would share.
 
can definitely confirm that the new AMD beta drivers (not the press release ones) are even better.

14.12 was getting me about 30FPS on medium, now i'm getting 70FPS on high. Huge, HUGE in game difference.

That said, i feel like it may be a 7K series issue because my 6870 got no gains from the change, but my friends 7870 did.
 
for the record, alienware 17 here, Radeon HD 8970 inside. Updating drivers did nothing to fix the issue (I had about 20 fps or so to start), only the above posted youtube video worked for me.
 
14.12 was getting me about 30FPS on medium, ...
This makes me skeptical whether I'll gain anything from the new beta, because this is not at all the case for me with Dying Light. I run max settings with 50% draw distance and vsync, blur and dof off, but I'm getting much better FPS than that. I have an older CPU than you too. Are you running draw distance up high or something? That said, I've employed a few file edits to remove film grain, noise and aberration, which did seem to help FPS a bit.

Ironically it's AC Rogue that made me want to finally DL and install the beta, because as the game's progressed and I've gotten most of my ship upgrades, the naval battles are getting much more intense and creating a noticeable slow down in the FPS. It doesn't exhibit slight hitching when going in and out of travel speed during battles like AC IV, but if I've battled say a frigette and man o war, then board a man o war, between all the AI activity and smoke, I'm moving a lot slower during melee combat.
 
This makes me skeptical whether I'll gain anything from the new beta, because this is not at all the case for me with Dying Light. I run max settings with 50% draw distance and vsync, blur and dof off, but I'm getting much better FPS than that. I have an older CPU than you too. Are you running draw distance up high or something? That said, I've employed a few file edits to remove film grain, noise and aberration, which did seem to help FPS a bit.

Ironically it's AC Rogue that made me want to finally DL and install the beta, because as the game's progressed and I've gotten most of my ship upgrades, the naval battles are getting much more intense and creating a noticeable slow down in the FPS. It doesn't exhibit slight hitching when going in and out of travel speed during battles like AC IV, but if I've battled say a frigette and man o war, then board a man o war, between all the AI activity and smoke, I'm moving a lot slower during melee combat.

You can turn that off in game.
2015-03-22_00003.jpg
 
^LOL, I never trusted the in game option because when they first came out with that, it was another one of the many things that was broken and kept resetting itself. One of the patches also broke the usual way of modding files by placing them in the Documents path.

All you have to do is use the same edit method but place them in the Data3.pak file instead. The only caveat is a message window that pops up at the first game menu screen warning that the detected change of files means you are limited to playing online with only those whom have the exact same mods. You then press Enter to acknowledge, and you're up and running.

I don't play online anymore so it's no big deal to me.
 
Well turns off for me without issue.
 
This makes me skeptical whether I'll gain anything from the new beta, because this is not at all the case for me with Dying Light. I run max settings with 50% draw distance and vsync, blur and dof off, but I'm getting much better FPS than that. I have an older CPU than you too. Are you running draw distance up high or something? That said, I've employed a few file edits to remove film grain, noise and aberration, which did seem to help FPS a bit.

Ironically it's AC Rogue that made me want to finally DL and install the beta, because as the game's progressed and I've gotten most of my ship upgrades, the naval battles are getting much more intense and creating a noticeable slow down in the FPS. It doesn't exhibit slight hitching when going in and out of travel speed during battles like AC IV, but if I've battled say a frigette and man o war, then board a man o war, between all the AI activity and smoke, I'm moving a lot slower during melee combat.

that was minimum settings, everything off and view distance at 0.

even on the systems that had good FPS, the game feels smoother - it could be specific to the bug many people had with the game but it sure doesnt hurt to try.
 
Well turns off for me without issue.
Maybe so, but film grain is only a small part of what I've tried tweaking anyway, so it's no big deal to just add that to my edited files, which would result in the aforementioned popup message with the other tweaks anyway.

Truth be told once I find an easy way to mod I am intrigued by it. You can also disable or vary the melee weapon deterioration, as well as disable or shorten the somewhat vision limiting effect of water in your eyes after exiting the water. Personally I think the water effect is one thing Ubi does a lot better. Shorter duration, easier to see, and the effect itself actually looks more realistic.

The only thing that really nags at me is I've yet to find a way to remove the distortion effect of night sense. Why they insisted on having it distort like that is beyond me. The ironic thing is, the distortion itself is not very noticeable at night, but in the day or with decent interior lighting, using it frequently means the screen is distorted most of the time. I'm sure it's not helping frame rates either.
 
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Yes i like how UBI does the water effects although i don't see it being more realistic as i like seeing those bubbles hehe.
 
I downloaded this game from a torrent (so feel free to dismiss this post) and I would be playing with everything on max and getting 60fps on my rig with gtx 970 and i7 4790k and then after a cutscene or something like that it would drop to 30 and be limited there.
 
It's people like you who course problems for those who actually buy the games and you want help WTF.
 
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