EAX has nothing to do with actual 3D audio positioning. Positioning is done by Microsoft's DirectSound3D API. An alternative to DirectSound3D, called Open Audio Library (OpenAL), surfaced in 2003 in several titles. OpenAL allows direct hardware acceleration of audio, like DirectSound, including EAX. As of 2006, the API has been used in many popular titles including Doom 3 and Prey. These games support EAX 4.0 if audio hardware with an OpenAL-supporting driver is present. Because hardware acceleration for DirectSound and DirectSound3D was dropped in Windows Vista [1], OpenAL will likely become more important for game developers who wish to use EAX in their games.